|Originally posted by MSZ |
This is nice Richard, I like how you have so many facets in your music creation. There is a lot of room left in this mix imo, you can put in some really grimey contrast if you choose so, I think it'd add a nice dimension. Something texture wise im thinking : https://www.youtube.com/watch?v=vrfAQI-TIVM the bass mid synth; ofcourse IMO.
deep house tip: low pass those saw synths! it's a good track but like he said the mix still has a ton of room. one trick is to take the main groove components of your drums, like that skippy hihat you have and just layer it with other percussive sounds. with panning, eq and transient design (and the delay compensation +/- in ableton to push or pull it milisecond wise), you can keep that hihat with its place in the mix while layering it with other things. also maybe leave those plucks that are playing the arpegio type thing for the break, and give the main chunk of the track just drums and chords and bass.
maybe fill out the drums more, the groove is pretty solid is has a good chug to it but the mix is a bit empty. that's not necessarily a bad thing at this point, it's definitely way better than having a crowded mix -- which is a quick way of shutting down any groove.
I think the low-end is the most lacking though. for deep house you really want this area of the mix to be harmonic, warm and punchy.