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SystematicX1
Supreme tranceaddict
Registered: Sep 2010
Location: Washington Coast
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If only every note we put in our daw comes out perfect,every time.
Which made me think about this.
When it comes to a WIP, I think of early stages. Perhaps a simple beat, not mixed,perhaps a small amount of higher frequency (arp,strings)and barely any effects or whatever.
With that said, when do you know if a track is working.
Do you ditch ideas or do you attempt to "hold on" in hopes of progressing and attempt to force it with variations.
Early on, I read an interview with Jon Gooch (aka Spor/FeedMe) that he deletes any track that he has not progressed on in a 24 hour period. And not as in 24 "work" hours, literally in a 24 hour period. Deletes it..gone.
I did that for awhile early on. I would get so frustrated that after a 24 hour period, I would delete the track. This occurred even if I had at least one area going for it,like a hook or drum pattern. I wouldn't even try to variate it.
Now, I am the complete opposite. I save everything and literally go on binges where I will lay down 7 tracks in 10 days. Granted, only about 3-4 are (imo) worthy of finishing. So, I compile this heap of tracks that are probably 70/30 dump/keep ratio.
Curious as to how you guys approach the early stages of a track.
Do you have a sort of regiment you use?
Do you use or create your own templates?(My workflow for sure progressed when I started off with a template I created with basic settings effects and automation)
___________________
Phil
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Jul-23-2017 22:37
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chris marsh
Supreme tranceaddict
Registered: Feb 2012
Location: london
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at the moment i try to start with a really solid idea, which often means looking at tracks in the genre im trying to make, studying them a bit, borrowing a few ideas for groove etc then just work on it until im happy with it, no matter how long it takes. I wont start a new one (although i will work on synth patches and sounds seperatley) until its complete
bexuase im working on a style i haven't done before ATM, and because i dont have as much time as id like for producing progress is slow now. I only had to re do the beat once (sounds of beat not the rythm/programming) but i had to re do the midd bass layer a lot of times before it even got close to something i was happy with
id rather have one track im pretty happy with, and take weeks and weeks or even months over it than 20 tracks that seem mediocre to me. As im not at all professional means i can take my time
ill have one or two pro tracks of the same genre in my arrangement page that i can reference in terms of sounds/arrangement/mix
___________________
https://soundcloud.com/cj-marshall-2
http://soundcloud.com/auroraproject
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Jul-23-2017 23:27
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Evolve140
Only Sidechaining a Bit
Registered: Mar 2005
Location: Denver
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Jul-23-2017 23:40
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evo8
Virtual Wannabe
Registered: Aug 2004
Location:
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quote: | Originally posted by SystematicX1
If only every note we put in our daw comes out perfect,every time.
Which made me think about this.
When it comes to a WIP, I think of early stages. Perhaps a simple beat, not mixed,perhaps a small amount of higher frequency (arp,strings)and barely any effects or whatever.
With that said, when do you know if a track is working.
Do you ditch ideas or do you attempt to "hold on" in hopes of progressing and attempt to force it with variations.
Early on, I read an interview with Jon Gooch (aka Spor/FeedMe) that he deletes any track that he has not progressed on in a 24 hour period. And not as in 24 "work" hours, literally in a 24 hour period. Deletes it..gone.
I did that for awhile early on. I would get so frustrated that after a 24 hour period, I would delete the track. This occurred even if I had at least one area going for it,like a hook or drum pattern. I wouldn't even try to variate it.
Now, I am the complete opposite. I save everything and literally go on binges where I will lay down 7 tracks in 10 days. Granted, only about 3-4 are (imo) worthy of finishing. So, I compile this heap of tracks that are probably 70/30 dump/keep ratio.
Curious as to how you guys approach the early stages of a track.
Do you have a sort of regiment you use?
Do you use or create your own templates?(My workflow for sure progressed when I started off with a template I created with basic settings effects and automation) |
i probably finish about 1 in every 6 tracks that i start - i used to get hung up on that fact but nowadays i just try to enjoy the actual process of making music and if something good pops out then i will finish it
the ones that i finish are usually always the ones that come together the fastest.
also sometimes ill spend an evening making something, then the next day/evening ill have a quick listen and if it doesnt grab me within the first 10 seconds or so it gets binned
i have a template with a Battery 4 routing setup, eqs on all drum channels (set to off), some stuff on the master (set to off) - speeds things up a bit
___________________
hearthis
soundcloud
youtube
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Jul-24-2017 01:18
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djnitride
Tiesto played my record
Registered: Nov 2009
Location: Texas
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For me the creation process is mostly all or nothing. If something just sounds meh, I can it and never look at it again. If I was more selective about my output, I would listen to stuff I wrote the next day before deciding to go forward with it. I just do music for fun though, that kind of self dicipline kills it for me
I have had alot of attempted songs where I had an awesome sounding drum, arp, and pad loop, but never could actually turn it into the song. It seemed to exist in isolation, without any overarching idea that set the track in motion over time. I mitigate this by converting the loop to a sequencer over time as fast as possible, working around and outside of it. This way I do not become trapped in "loopitus" which has killed many a good track ideas
Templates are an important productivity booster, but I tend to make sure I load all kinds of stuff I don't use every track to keep the output diversified. I wouldn't say my template is bloated, but I just treat my VSTi's more like hardware instruments, with one track of each, and I reach for them when I need a certain sound. For effects I keep it simple, with a single reverb and delay to begin with, and I add to it as needed. Too many preloaded effects can clutter your project up and lead to performance issues, especially reverbs.
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Jul-24-2017 05:06
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