|Originally posted by pointPi |
I'm genuinely interested in how you came up to this conclusion. Granted I haven't seen, nor do I have any interest in seeing it, but I thought Paul W.S. Anderson was a work of the devil or something.
In terms of narrative, it's the most videogame-y film I've ever seen. There's no traditional storyline, just a series of loosely connected attractions (from "The Cinema of Attractions") full of over the top action and absurdly hilarious one-liners and wisecracks. It doesn't even try to work as a conventional film and as a sequel it's great because here, "seriality" is conceptual. It is explicitly a Resident Evil movie about Resident Evil movies and also about videogames.
It's pure "cinema as spectacle" just like the very first movies were. This trend has obviously been present in Hollywood for a while (mostly in high concept blockbusters), Retribution only takes it to another level - or more precisely, follows it to its logical conclusion.
This review is a good read:
"All revolutions are the sheerest fantasies until they happen; then they become historical inevitabilities."