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command & conquer 3 will have NOTHING on supreme commander!!! 
well i got a cracked version last night (dont worry, ive already ordered and paid for the game, but this way i get to play early!!) and the improvements over the beta are truly incredible. the game feels and acts and looks so much better than the already impressive beta that i was really impressed. most of the criticisms levelled at it during the trial stages have been fixed, and the updated graphics and unit models really took me by surprise.
the game looks fantastic, im not sure if its bump-mapping on the units or not, but some of them look truly awesome in their level of detail and "realism". the textures exude coolness! considering the sheer scale and how many units you can have, the level of detail in each is remarkable. watching replays is so much fun!!! which brings my first criticism- you only really get a sense of visual enjoyment from the replays (or when youre thrashing a beaten opponent), as you spend most of your time at a zoom level that makes it feel a bit like supreme commander: micro machines. theres no real way around this though, so its hardly a game design flaw.
pathfinding can also be a bit of a chore, and dont try to move units in the same group via formation if theyre not already near each other, as you'll have your force moving backwards or sideways to form up first! otherwise formations work pretty well to the best i can tell.
the only other criticism i have is that the hardest AI is a walk in the park. i have no idea what happened since the beta, coz it used to thrash me easily. so im a bit disappointed there. hopefully some patches and mods can improve that like they did with warcraft 3.
otherwise, this game is easily the best RTS i have ever ever played, and ive never played anything quite like it (never did play TA). the sheer scale of the warfare and the number of units you can have punching on is just glorious to behold. watching a replay of your experimental lobbing shots from halfway across the map is fvcking awesome! and note here kiddies- THIS IS A SIMULATION! meaning all shots are calculated, theres no pre-determined outcomes like virtually every other RTS ever made. thus different outcomes can occur, 10 unit Xs arent always going to beat 10 unit Ys, which makes everything more rewarding. the gameplay abilities to coordinated attack and move waypoints on the fly just make everything so playable its awesome.
oh, and it runs flawlessly on my supreme commander purpose-built system was playing a 2v2 on a 10Km map last night and not a single slowdown, despite shit going on all over the map (1280x1024 everything turned to the maximum). if youre an RTS fan then its christmas time! pick this puppy up when it hits shelves tomorrow. will trounce every RTS for the forseeable future, no doubts there!
4.5 monstrous robots out of 5 



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