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Lets say 2.5 hours give or take and lets say for the sake of averages you play 15 tracks an hour. Round that up to 38.
38 x 2.49, (1.99...doesn't matter.) That is about 95$ 57$ for beatport (60%) 38$ for the label and the artist (whatever that agreement is).
So tons of kids will try and do this at first thinking they can cash in. It might be good to boost sales in general which is good for the artist. No one, and i mean no one is going to pay for mixes with the availability of free stuff everywhere.
Its not the end of the world, but it is silly that the marketing behind this is to give and support the artist more, when in reality beatport will still take the lions share. Its insulting to anyone intelligent, at least to me.
Same thing with the "sales". All they are there for is to start the buying cycle. People end up spending way more on a product that costs beatport essentially nothing. 60% of 0 is still 0, unless there are idiots who sit there and purchase their own mixes to get ranked higher like some producers do with their epic shit productions to squeak into a top 100. Who wins again? Beatport.
It's not my money, but if this was the best option for someone trying to make a living, i would probably be depressed and think it was horseshit.
Buy straight from the label (or sometimes even artist) if you want to support more, don't think for a minute this digital ponzi scheme is doing anything for them.
The compilation went the way of the dodo (who the hell wants to buy pre mixed anything?), and if this is what they are replacing it with it will make licensing less lucrative for producers.
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