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Posted by 4am on Dec-29-2006 22:58:

Cubase question

Hi guys. I'm playing around with Cubase and I have something going. But I wanted to add an FX sample to my song... In FL Studio, this was a simple matter - just add a sampler channel and then drag and drop the sample.

Is there an easy way in Cubase? I've searched the help but can't find what I'm looking for.

By the way, I'm using SX3

Thank you,
Heather


Posted by evo8 on Dec-29-2006 23:02:

probably not gonna be much help to you but for that sort of stuff i use a vst sampler... in my case Battery 3
Other than that you could just drop the audio sample in on an audio track and play it like that?


Posted by 4am on Dec-29-2006 23:05:

Thank you for your reply. I will use Battery. I just wondered if there was something easier I was missing.

Dammit I like Cubase but I just can't get the workflow down. It seems a bit overly complicated but I really like the built in FX.

I keep feeling tempted to go back to FL just because it's easier for me. But love of the internal fx keeps me coming back to Cubase, even though I can't get a single song done in it.


Posted by evo8 on Dec-29-2006 23:09:

Hey, your following the same path as me, altho i went via reason to Cubase...
Stick at it, in 6 months or whatever youll get there, the workflow is different to FL therefore it will take some time to get used to...once you do, i think youll probably stick with Cubase...
good luck


Posted by DigiNut on Dec-29-2006 23:54:

Errr... just... import the audio sample? And move it to wherever in the track you want it to play?


Posted by 4am on Dec-30-2006 00:29:

Is there a sound browser in Cubase? Or something similar?


Posted by mysticalninja on Dec-30-2006 00:33:

quote:
Originally posted by DigiNut
Errr... just... import the audio sample? And move it to wherever in the track you want it to play?


lol.

.
quote:
In FL Studio, this was a simple matter - just add a sampler channel and then drag and drop the sample.


and in cubase its just as simple. just add an audio channel and drag n drop the sample.

u can drag n drop any audio file from any windows folder right into the sequencer, it even makes a new audio track for you if you dont drag it into one. or file -> import. it cant get more simple.

'sound browser' in cubase = file -> import.

if you insist on having a constant bar on the left side of the screen that always shows samples like FL, use battery, it has that


Posted by 4am on Dec-30-2006 01:02:

Thank you for answering my questions. I'm not really a production noob... Just a Cubase noob.

Thanks again. I'm going to use battery because I like to easily browse and switch samples.


Posted by DigiNut on Dec-30-2006 06:15:

Technically you don't even need to create an audio track first, it'll create one automatically for you if you import a sample and don't have an audio track selected.

For a sample browser... the import dialog works fine for me. It's got live preview and everything, it's even got a position trackbar for long samples. If you wanna speed things up, just set up a key mapping so it comes up whenever you press the enter key (or whatever key you want).

Assuming we're talking about *ahem* legal solutions, Battery isn't really the greatest solution to such a simple problem considering its price tag. If you really need an out-of-band browser, just use Windows Explorer, the drag-and-drop works fine from it.


Posted by mysticalninja on Dec-30-2006 09:18:

yeah since ive switched from FL i kinda missed the easy swaping of samples you dont get using audio tracks , but ive really got used to it, i just pick good samples, its SUPER rare i ever get the urge to change a sample halfway thru the song after ive started arrangment.


Posted by 4am on Dec-30-2006 15:31:

Thanks Mysitcal and Digi. Digi - I like using battery for drums too. As for the price, I got it new in the box on ebay for about $100 US a year ago. I was disappointed when I had trouble getting it to work in FL like it works in Cubase. Got to love ebay... And www.zzounds.com is another place I like to get cheap stuff. Free shipping there on most hardware too.


Posted by mysticalninja on Dec-30-2006 16:12:

quote:
Originally posted by 4am
Thanks Mysitcal and Digi. Digi - I like using battery for drums too.


Neither of us use battery.


Posted by 4am on Dec-30-2006 16:14:

No I didn't mean that. I'm saying thank you diginut and mysical for answering my questions. And I'm also telling Digi I like using battery for more than just fx samples, etc. I like using it for drums as well.


Posted by mysticalninja on Dec-30-2006 16:26:

for awhile i did just the opposite, battery for drums and things that are fun to play live, and fx swooshes and crash cybals/reverse crash on audio channels, so i can take snap to grid off and place the reverse crash perfectly so it builds into the crash, and i usually crossfade them a bit. and with swooshes its nice to be able to see the actuall waveform on the grid and being able to place it perfectly so it sounds perfect delayed and such.


Posted by 4am on Dec-30-2006 16:41:

I see your point about being able to easily line up the FX. It will just take some getting used to. I know if I can stick with Cubase, I won't miss FL.


Posted by sterilis on Dec-30-2006 17:23:

i have to admit i use the audio channels for fx in cubase i think the majority it not all people do so. battery, i tend to use only for kicks and percussion.


Posted by DigiNut on Dec-30-2006 18:19:

quote:
Originally posted by mysticalninja
Neither of us use battery.

Speak for yourself, I've mentioned several times on this forum that I use it for drums. I just wouldn't use it for things that don't hit in regular patterns (like an FX sound).

What's a lot more important than just lining up the sounds accurately (though that's certainly an advantage over FL) is the offline processing. I don't think I've actually used a raw sample without several stages of processing in a very long time. You stick it in Battery or in some sampler, you're going to get very limited processing abilities, nothing more than a few filters and LFOs and maybe a bitcrusher. On an audio track you've got the full array of plugins available to process the sound, without having to waste any CPU resources on them.


Posted by mysticalninja on Dec-30-2006 18:57:

u kno u can put vst plugs on the vst output of battery? and battery can do like 8 diff outputs. btw can you use vst plugs for offline processing? or do you just bounce? cause thats what i do now. i thought offline processing was limited to what you can choose when you right click -> process an audio file. i pretty much only use it for pitch shift and time stretch.


Posted by Eldritch on Dec-30-2006 19:23:

You can choose whatever plugin you have installed for processing, even directx plugs. If I remember correctly that is. It's a long time since I've used Cubase.


Posted by mysticalninja on Dec-30-2006 19:34:

we talking about offline processing, meaning it doesnt process the fx in real time, im not sure if u can do this with vsts, i think only with the offline process's cubase comes with? dunno thats what im asking diginutz cause hes all knowing.


Posted by 4am on Dec-30-2006 19:43:

quote:
Originally posted by mysticalninja
thats what im asking diginutz cause hes all knowing.


Hail King Diginutz!


Posted by DigiNut on Dec-31-2006 14:16:

quote:
Originally posted by mysticalninja
u kno u can put vst plugs on the vst output of battery? and battery can do like 8 diff outputs. btw can you use vst plugs for offline processing? or do you just bounce? cause thats what i do now. i thought offline processing was limited to what you can choose when you right click -> process an audio file. i pretty much only use it for pitch shift and time stretch.

No shit, if I didn't use VST plugins on the Battery outputs then it'd sound like a Fruityloops tune! Again, though, we're not talking about drums or rhythmics here, these are for the sparsely-used effects, vocals, and anything else that would be pointless to put in Battery or any other sampler.

As for offline plugin processing, I'm a little surprised you don't know about that as it's one of the strongest features of the sequencer. It's really kind of an RTFM too, but I'll throw you a bone here - have you tried looking at the "Plugins" menu directly underneath the "Process" menu when you right-click?


Posted by mysticalninja on Dec-31-2006 14:23:

oh shit awsome! no i hadnt looked at that. ive just been doing alot of bouncing.

i see what you mean now, you cant do offline processing through the outs of battery. that doesnt limit you THAT much though.

tnx 4 bone.


Posted by DigiNut on Dec-31-2006 14:35:

Of course it doesn't limit you to not be able to do offline processing on a sampler, any more than Reason limits you by not supporting VSTs. That's just not what they were designed to do. Some people will be content with what's already there, and others may find or invent clever ways around it.

To say that I use offline processing "often", though, would be a gross understatement. There's some 284 megs of edits in my last track. Most importantly is the fact that your entire process history is saved with all the plugin settings, so if you screw up ("I should have put the filter on AFTER the delay, not before") you can essentially go back to any point in time as easily as in Photoshop. Not so easy if you've bounced 10 times and didn't save all of the plugin settings you originally used.

I'd very likely be wasting several hours on every track bouncing and re-importing if that feature didn't exist. And no question it'd choke up the CPU if I tried to do it in real time, since there's usually a good 50-100 plugin instances used with different settings.

Offline edits in Cubase are also CRITICAL for stutter edits.


Posted by mysticalninja on Dec-31-2006 15:09:

50-100 all together right?

i usually get to about 50 plugins all together in the project before i start raping my cpu, like 5+ plugins per audio track, plus some on group tracks and stuff. thats when i start bouncing.

awsomeness cant wait to start trying offline processing tho.

can you explain more about the stutter edits? i thought those were done just cutting up the sample in 32's or 64's?

quote:
you can essentially go back to any point in time as easily as in Photoshop. Not so easy if you've bounced 10 times and didn't save all of the plugin settings you originally used.


ha ive never bounced a bounced audio. maybe my cpu is just so leet i dont need to? or maybe i just dont push it to the limit like you do. gotta admit ive never found 8 inserts limiting yet.

also, when i start bouncing (when my cpu is maxed out) i always save as, save the project with bounced files as a different name, just incase so i can go back, change something and bounce again. god my workflow sounds so ineffecient typed out.


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