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-- Polyphony question
Polyphony question
Hey got a question...
I've noticed myself that some soft synths start to lose there shiz
when you have lots of oscs running and unison fo example because ur chewing up
all the polyphony.. Voices right?
How come someone doesn't make a soft synth with unli
ited or a massive amount of
voices so we don't encounter this problem?
Or have they and I just have never heard of these synth??
Haha
The more voices you use, the more processing power the synth chews up. The processing power of your computer will always limit the number of voices you can use, although in practical terms you may never need the maximum limit, depending on what synths, patches, and effects you use, and how you write your melodies. A patch with lots of unison will bog down your CPU more quickly.
unlimited polyphony = unlimited price
Re: Polyphony question
| quote: |
| Originally posted by johncannons1 I've noticed myself that some soft synths start to lose there shiz when you have lots of oscs running and unison fo example because ur chewing up all the polyphony.. Voices right? |
Re: Re: Polyphony question
| quote: |
| Originally posted by cryophonik Sounds like maybe you're encountering voice stealing. |
This can sometimes be beneficial actually. I remember getting an entirely different sound on Cubase SX3 on my old shitty PC in comparison to my new one and that is because the old one just couldn't process everything. Sounded better though 
well theres the obvious "bounce your vsti's to audio" to free up boatloads of CPU... But also check any settings in your VSTi. quite a few of them will come with options that will allow you to run mad poly with minimal oversampling (during playback) then you can hike it up to 8x / 16x oversampling or whatev you when you render.
thanks for all your replies..

ill have a look this weekend at my soft synths and check what youve all said!
mau5 i havent seen you round these parts in a while? well actually i have never seen you round here as im fairly new. haha
good to see you back!
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