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http://nextstepaudio.com/pads/trifo...s-via-pyramind/
^ Trifonic's tutorial on pad design. Has some really great suggestions -- basically he uses the ES2 on default samples and Space Designer to make them mostly wet, and processes several versions through varying effects. Then you do your sub-mix and come up with more interesting sounds.
I'm looking into making these too, and I think using completely/mostly wet signals for pieces of metal, chimes, and other instruments can contribute. The reason Omnisphere works well is it has 40 oscillators, so each "sound" is already very layered.
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