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Vengeance pre shifted claps in FL studio
So I recently got the vengeance future house vol 3 and its got a folder called preshifted claps. It looks like this
"VEH3 Pre-Shifted Claps 5 -21ms"
I was wondering, is there any way shift the clap back 21 ms if its on the 2nd/4th beat?
What the hell are preshifted claps?
[[ LINK REMOVED ]]
How do I move back this clap exactly 21 ms back in FL?
If the clap sample is a one-shot without the kick, and there's just a bit of silence in the beginning of it, I'd use the trim function in the channel settings:

Turn that all the way to the right and the sample will start immediately where the clap starts.
I might have misunderstood you though, I've never heard of these things before.
I dont see how the trim function helps here, I want to move back the sample so the clap sits with the kick
I'm assuming the clap is a one-shot, if it is the trim function should work. Unless the sample includes the kicks, if it is I'll leave it to someone else.
Kysora is correct trim should do it if not boot up your audio editor and edit it destructively
Cant you load the waveform into an audio track and just line the start of the waveform up with a downbeat?
mixer channel, use pre/post delay set to 21ms
or just load the sample into a sample Chanel and use piano roll and place the sample where ever you need it
I need to move the sample back, and using the piano roll to adjust it isnt accurate enough some times...guess FL doesnt have this =[
Cant u click on the wave form shown in your channel settings box and go into waveform editor there u should be able to crop out the 21ms delay before the clap and bring the waveform back to sit in time with the kick correctly?
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| Originally posted by sako487 I need to move the sample back, and using the piano roll to adjust it isnt accurate enough some times...guess FL doesnt have this =[ |
Ableton Live
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| Originally posted by Kysora What the hell are preshifted claps? |
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| Originally posted by Nightshift Ableton Live |
I don't know anything about FL, but I know exactly what this guy wants.
He wants to "pre-delay" the sound by XX ms. A preshifted clap is a clap that starts before the beat.
Basically he wants to shift the starting of the sound forward by XX ms so the actual highest transient (the clap) in the clap happens when the kick hits.
In Cubase this is done with the channel offset or something like that. And you can do this for MIDI too, which is insanely useful to get some drive in the bass line for example.
Try it out; make a project at 130 BPM and with a simple rolling bassline and throw over a kick and then increase the offset (into negative numbers) and hear how the track appears to be at a faster tempo than it actually is. Combine this with swing and for other elements (snares, hats,...) for extra coolness.
(Increasing the offset time into positive numbers will have the reverse effect.)
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| Originally posted by vikernes I don't know anything about FL, but I know exactly what this guy wants. He wants to "pre-delay" the sound by XX ms. A preshifted clap is a clap that starts before the beat. Basically he wants to shift the starting of the sound forward by XX ms so the actual highest transient (the clap) in the clap happens when the kick hits. In Cubase this is done with the channel offset or something like that. And you can do this for MIDI too, which is insanely useful to get some drive in the bass line for example. Try it out; make a project at 130 BPM and with a simple rolling bassline and throw over a kick and then increase the offset (into negative numbers) and hear how the track appears to be at a faster tempo than it actually is. Combine this with swing and for other elements (snares, hats,...) for extra coolness. (Increasing the offset time into positive numbers will have the reverse effect.) |
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| Originally posted by sako487 Thats exactly what I want, but you can put a negative delay on a mixer channel in FL =[ |

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| Originally posted by JEO So you want the clap to start BEFORE the kick? I usually do it the other way around. But you could use this: ![]() Sorry I couldn't take a screen of my own 'cause I'm at work. The one on the left of the tab that is open in the picture. Scrolling sideways you'll find shift. Just put the claps one step before the kicks and shift them closer to the kicks. |
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| Originally posted by Stephen Wiley they are used to create drive. one deadly secret weapon (sorry if this was already posted, I didnt look) is to place your snare (if you have one) a few ticks ahead of your beat (on the same timing as your bassline, which should be a few ticks ahead of the best) - finally, you place the clap just a tiny tick or two after the baseline/sorry and this helps to create a very strong driving feeling to a track |
have I done it all wrong? 'Cause I usually shift my claps to trigger a bit after the kick.. I think it sounds driving to me too..
read my last post, that will solve any timing issues
Hmm I'm kinda puzzled with this issue too.
All the tools that I can find relating to latency delay are actually placing the clap AFTER the kick.. Not before..
I try the pre/post delay but it seemed to make the clap go further away AFTER from the kick.
Am I doing it wrong?
Doubleclick a note in the piano roll and change the Start time.
It's not miliseconds, but it's as good as it gets in FL.
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| Originally posted by Morvan Doubleclick a note in the piano roll and change the Start time. It's not miliseconds, but it's as good as it gets in FL. |
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