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Posted by sako487 on Aug-14-2010 04:41:

Vengeance pre shifted claps in FL studio

So I recently got the vengeance future house vol 3 and its got a folder called preshifted claps. It looks like this

"VEH3 Pre-Shifted Claps 5 -21ms"

I was wondering, is there any way shift the clap back 21 ms if its on the 2nd/4th beat?


Posted by Kysora on Aug-14-2010 05:02:

What the hell are preshifted claps?


Posted by sako487 on Aug-14-2010 05:27:

[[ LINK REMOVED ]]


How do I move back this clap exactly 21 ms back in FL?


Posted by Kysora on Aug-14-2010 05:35:

If the clap sample is a one-shot without the kick, and there's just a bit of silence in the beginning of it, I'd use the trim function in the channel settings:



Turn that all the way to the right and the sample will start immediately where the clap starts.

I might have misunderstood you though, I've never heard of these things before.


Posted by sako487 on Aug-14-2010 05:51:

I dont see how the trim function helps here, I want to move back the sample so the clap sits with the kick


Posted by Kysora on Aug-14-2010 06:04:

I'm assuming the clap is a one-shot, if it is the trim function should work. Unless the sample includes the kicks, if it is I'll leave it to someone else.


Posted by kevin shawn on Aug-14-2010 07:08:

Kysora is correct trim should do it if not boot up your audio editor and edit it destructively


Posted by tehlord on Aug-14-2010 08:15:

Cant you load the waveform into an audio track and just line the start of the waveform up with a downbeat?


Posted by Ry Thomas on Aug-14-2010 08:44:

mixer channel, use pre/post delay set to 21ms


Posted by owien on Aug-14-2010 10:24:

or just load the sample into a sample Chanel and use piano roll and place the sample where ever you need it


Posted by sako487 on Aug-14-2010 11:22:

I need to move the sample back, and using the piano roll to adjust it isnt accurate enough some times...guess FL doesnt have this =[


Posted by DjLiMZ. on Aug-14-2010 14:14:

Cant u click on the wave form shown in your channel settings box and go into waveform editor there u should be able to crop out the 21ms delay before the clap and bring the waveform back to sit in time with the kick correctly?


Posted by Kysora on Aug-14-2010 16:39:

quote:
Originally posted by sako487
I need to move the sample back, and using the piano roll to adjust it isnt accurate enough some times...guess FL doesnt have this =[


Dude you really aren't giving us enough info. Answer this, please: Is the clap a one shot sample? Or are the kicks part of it?

If there's silence in the beginning of the clap, the trim function will get rid of it. Or open it in a waveform editor and delete it manually. That's all you need to do. At least try it before you dismiss it, or if you did let us know so we don't keep repeating ourselves.


Posted by Nightshift on Aug-14-2010 18:21:

Ableton Live


Posted by Stephen Wiley on Aug-14-2010 18:38:

quote:
Originally posted by Kysora
What the hell are preshifted claps?



they are used to create drive. one deadly secret weapon (sorry if this was already posted, I didnt look) is to place your snare (if you have one) a few ticks ahead of your beat (on the same timing as your bassline, which should be a few ticks ahead of the best) - finally, you place the clap just a tiny tick or two after the baseline/sorry and this helps to create a very strong driving feeling to a track


Posted by floyd741 on Aug-14-2010 19:17:

quote:
Originally posted by Nightshift
Ableton Live


Posted by vikernes on Aug-14-2010 21:13:

I don't know anything about FL, but I know exactly what this guy wants.

He wants to "pre-delay" the sound by XX ms. A preshifted clap is a clap that starts before the beat.
Basically he wants to shift the starting of the sound forward by XX ms so the actual highest transient (the clap) in the clap happens when the kick hits.

In Cubase this is done with the channel offset or something like that. And you can do this for MIDI too, which is insanely useful to get some drive in the bass line for example.
Try it out; make a project at 130 BPM and with a simple rolling bassline and throw over a kick and then increase the offset (into negative numbers) and hear how the track appears to be at a faster tempo than it actually is. Combine this with swing and for other elements (snares, hats,...) for extra coolness.
(Increasing the offset time into positive numbers will have the reverse effect.)


Posted by sako487 on Aug-14-2010 23:03:

quote:
Originally posted by vikernes
I don't know anything about FL, but I know exactly what this guy wants.

He wants to "pre-delay" the sound by XX ms. A preshifted clap is a clap that starts before the beat.
Basically he wants to shift the starting of the sound forward by XX ms so the actual highest transient (the clap) in the clap happens when the kick hits.

In Cubase this is done with the channel offset or something like that. And you can do this for MIDI too, which is insanely useful to get some drive in the bass line for example.
Try it out; make a project at 130 BPM and with a simple rolling bassline and throw over a kick and then increase the offset (into negative numbers) and hear how the track appears to be at a faster tempo than it actually is. Combine this with swing and for other elements (snares, hats,...) for extra coolness.
(Increasing the offset time into positive numbers will have the reverse effect.)


Thats exactly what I want, but you can put a negative delay on a mixer channel in FL =[


Posted by JEO on Aug-15-2010 07:05:

quote:
Originally posted by sako487
Thats exactly what I want, but you can put a negative delay on a mixer channel in FL =[


So you want the clap to start BEFORE the kick? I usually do it the other way around.

But you could use this:



Sorry I couldn't take a screen of my own 'cause I'm at work. The one on the left of the tab that is open in the picture. Scrolling sideways you'll find shift. Just put the claps one step before the kicks and shift them closer to the kicks.


Posted by sako487 on Aug-15-2010 08:17:

quote:
Originally posted by JEO
So you want the clap to start BEFORE the kick? I usually do it the other way around.

But you could use this:



Sorry I couldn't take a screen of my own 'cause I'm at work. The one on the left of the tab that is open in the picture. Scrolling sideways you'll find shift. Just put the claps one step before the kicks and shift them closer to the kicks.


Yea I know that, but thats not really accurate and adjusting it a bitch..


Posted by JEO on Aug-15-2010 09:59:

quote:
Originally posted by Stephen Wiley
they are used to create drive. one deadly secret weapon (sorry if this was already posted, I didnt look) is to place your snare (if you have one) a few ticks ahead of your beat (on the same timing as your bassline, which should be a few ticks ahead of the best) - finally, you place the clap just a tiny tick or two after the baseline/sorry and this helps to create a very strong driving feeling to a track


Which one do you mean by ahead? After or before the kick? Sorry I'm just making sure..

But FUCK have I done it all wrong? 'Cause I usually shift my claps to trigger a bit after the kick.. I think it sounds driving to me too..

Well either way, seems like I'm not gonna be able to do the other in FL, so I'll keep doing it the way I've done it.


Posted by Ry Thomas on Aug-15-2010 11:07:

read my last post, that will solve any timing issues


Posted by IceColdWater on Aug-15-2010 12:25:

Hmm I'm kinda puzzled with this issue too.
All the tools that I can find relating to latency delay are actually placing the clap AFTER the kick.. Not before..
I try the pre/post delay but it seemed to make the clap go further away AFTER from the kick.
Am I doing it wrong?


Posted by Morvan on Aug-15-2010 14:27:

Doubleclick a note in the piano roll and change the Start time.

It's not miliseconds, but it's as good as it gets in FL.


Posted by a98 on Aug-16-2010 21:35:

quote:
Originally posted by Morvan
Doubleclick a note in the piano roll and change the Start time.

It's not miliseconds, but it's as good as it gets in FL.


^ what he said! you can achieve the same thing by removing the snap from the grid and moving it as less as possible. and though it's not milliseconds, if you would move any less you couldn't hear the difference.


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