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-- y is it that burnt cd's sound shit in clubs?
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Why is it that we download MP3 files and not CDDA files? Would a CDDA file be too big to dowload like a Wav file? Also, isn't one song in Wav format something like 300 mb; how is it then that you can fit an entire album on a 700 mb CD? thanks for bearing with me, I'm trying to figure this all out.
Greg
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| Originally posted by Localsky Why is it that we download MP3 files and not CDDA files? Would a CDDA file be too big to dowload like a Wav file? Also, isn't one song in Wav format something like 300 mb; how is it then that you can fit an entire album on a 700 mb CD? thanks for bearing with me, I'm trying to figure this all out. Greg |
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| Originally posted by VIO you're right. no plug-in can ever restore what's been removed for the compression technique. however, it can produce and fill those missing frequencies. it uses a combination of effects and enhancement logarithms. of course it won't sound like the original recording once you run it through the plug-in. it will however make it sound pretty damn good as compared to the mp3 un-enhanced version, especially in the low end and high end frequencies. enough so that you can play it in a club and it will sound good. you see once you apply effects to say an mp3 that has nothing below 25 hertz, which is ultra low bass, even though there is nothing in that frequency range the effects you apply will still produce results in those ranges if you set them up to. things like flange, bass enhancement and especially chorusing. a spectral enhancer just takes that 2 steps further. there's a lot you can do to an mp3 to make it sound good if you actually know how to produce, downmix, master and properly use an eq. hell, i've been doing stuff like this for years and i'm still learning all the time. |
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| Originally posted by VIO you're right, i didn't write that post correctly. both the wav and cdda are just different implimentations of the "pcm" format and are virtually identical. this also holds true for the mac aiff files. while cdda can only be encoded using pcm, wav and aiif can also be encoded using dpcm and adpcm formats. both of which are a compressed form of the pcm format. nice catch qfx. way to keep me on my toes! cheers. |
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| Originally posted by spit_heron any chance of a small sample of an un-enhanced vs. enhanced mp3 file? |
hmm used to give some stuff to few djs at the clubs in my area. pretty good sound systems in those clubs and i could never tell...
GIVE TRANCE A CHANCE....
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| Originally posted by Localsky Why is it that we download MP3 files and not CDDA files? Would a CDDA file be too big to dowload like a Wav file? Also, isn't one song in Wav format something like 300 mb; how is it then that you can fit an entire album on a 700 mb CD? thanks for bearing with me, I'm trying to figure this all out. Greg |
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| Originally posted by spit_heron any chance of a small sample of an un-enhanced vs. enhanced mp3 file? |
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| Originally posted by montie hey VIO was checking your websites in your sig and noticed you were from St. Louis thats where i'm originally from. but now i'm living and going to school in LA. where have you spun there? i used to go to quite afew raves there when i was in HS. |
Cant say the crowed ever notice a difference, especially at the end of the night when there completely rat-arsed, and when there not for most of the people!
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| Originally posted by VIO no, but i can get you a copy of the plug in. you see you can't apply the plug in to an mp3 file. you need to load the mp3 file in an editor like wavelab or soundforge. you need to convert it to a wav file. then when you eq it run it trough the plug in, etc. you need to save it as a wav file. if you turn around and save it as an mp3 you're going to re-compress it and null the enhancements you just made. |
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