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-- Sample: Oceanlab - Clear Blue Water (Remix) - Better Quality!
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| quote: |
| Originally posted by ichiro And as for Luke Terry using fruity I thing he must, there something about his sound and your sound which is similar and has fruity written all over it. This is not a bad thing, but Ive realised you can see the difference. for example cheack out 'PEGs' tune called 'Chiba' he used Sx and vsts and there is a noticibale difference in sound.. anyway enough of my waffle anyone care t expand on these thoughts.... |
Yeah, I'll add more things
I don't think i'll be able to get vocals as I don't have a $500 compressor mic and I don't know the people that have one, or girls that can sing good 
Leave behind your fear
Please Belive, You will not falter
Theres no danger here
You can breath, in Clear Blue Water
<--sexy lead
Clear Blue Water
la la la la
<--everything

| quote: |
| Originally posted by Luke Terry edit: the main lead from this remix is also a reason synth. i fail to see the claim of your argument |
Much props to you luke i love your tunes.
Even you know that you cant sound like you made it in fruity.
I could see maybe if u used a preset from fruitys vst's for everyhting and didnt know what the hell you were doing but like i said a sound can come from anywhere doesnt matter what software is used hell my micron can sound like any 80's synth on the market so are u gonna tell me when u hear my track i used a juno when i used a micron.
u cant pinpoint a sound and know exactly where it came from becuase almaost anything can manipulate anything and pass off as something else with flying colors.
there all sequencers its just waht you do with them.
| quote: |
| Originally posted by Luke Terry no offense, but that is complete waffle lol. fruity is one of my main sequencers, i do some of my tunes in reason and cubase aswell so i really can't see how u can draw the comparison. most of my stuff is hardware based using waves fx on them so how that can create a sound of a sequencer is beyond me... |
Complete waffle haha. I also use Fruity but only as my main sequencer. I use no sound from FL Studio at all. Only some of the fx perhaps. So I don't think people can tell that tracks are made in FL Studio or Cubase unless you only use the plugins and sounds that FL delivers with the package.
Exactly.
If you use a vst such as vanguard and use fruity it doesnt mean your only using fruity.It means your using its sequencer and sometimes fx.
Me i use whatever to my advantage.I have downloaded tons of hats kicks snare samples i choose my favs and delete the rest.I load all my stuff including my own personal created waves from my micron into my fruity sequencer.I always use the granulizer to load my samples for variouse reasons.
And i just work in there and put it all togehter in the playlist.My track doesnt sound remotely fruity at all it sounds like heavy analog stabs and strings courtesy of my micron.
I dont like being limited to just software i also use vst's tho and use my midiman oxygen 8 as my controller.
the micron is just used to record thru wavelab first i play my beat so i can follow tempo and i play my notes record save as .wav and run it all into fruity.Then i add variouse fx compression eq etc to the channel/sample and then i move on to the next.
I find it easier for me that way.
The main problem all samplers run into is when they pitch shift the sample up or down, nothing else. When they pitch shift, they cause aliasing.
FLStudio has no aliasing at all when rendered in sinc-depth-256. In realtime, its of good enough quality, but I think it would be nice to have an option to be able to state for each sampler, which algorithm it uses in real time. (Linear/8-point-hermite/sinc)
Heres a list of the algorithms you can use in FLStudio:
Linear - The fastest algorithm which it uses when you are playing in realtime, fairly decent quality, but you can still hear aliasing, any other algorithm used in real time would have a much bigger impact on the CPU, even when your not pitch shifting, so FLStudios developers decided to use this linear for realtime rendering.
6-point hermite - A fast algorithm with pretty quiet alasing, but still hearable.
sinc depth 64 - A lot better, almost no aliasing apart from very high in the spectrum (+18000hz)
sinc depth 128 The high aliasing is still there but only just.
sinc depth 256 Perfect, no aliasing what-so-ever, at all!
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