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Posted by KiNeTiC ENeRgY on Aug-21-2008 15:27:

quote:
Originally posted by pkcRAISTLIN
im already in fulltime employment, duh.


that's what makes u a complete tool? I see now.


Posted by Shamez214 on Aug-21-2008 17:53:

Wow. This is fun.


Posted by RJT on Aug-21-2008 20:20:

quote:
Originally posted by BTG
you guys are both fucking losers.


At least we've both got high school degrees and won't spend the rest of our lives panhandling for scraps.

No matter what anyone else may think, there isn't anything in the world that would make me want any part of the absolute pile of shit you call a life.



If the demo is any indication, I'm going to enjoy this game very much.


Posted by KiNeTiC ENeRgY on Aug-21-2008 21:06:

quote:
Originally posted by RJT
At least we've both got high school degrees and won't spend the rest of our lives panhandling for scraps.

No matter what anyone else may think, there isn't anything in the world that would make me want any part of the absolute pile of shit you call a life.



If the demo is any indication, I'm going to enjoy this game very much.


lol


Posted by RJT on Aug-21-2008 21:17:

In all seriousness, the demo was great. Short, but I really liked it.

Thoughts...

The way the "physics cannon" engine works in this as opposed to HL2 is definitely only subtly different, but as far as gameplay it makes a world of difference. You pull the right trigger to grab an object, and then use the right analog stick to move it up and down, left or right. The left thumb stick is then used to determine the direction and the velocity with which an object can be thrown - so as opposed to in HL2, you can move and aim the object anywhere within the screen on multiple axis (in HL2, you were relegated to "shooting" it from the cannon).

This only functions because the game is in the third person - but it does create a sense that you can grab anything onscreen (not just from the first person), and move it just about anywhere else, instantly.

Combat is basically an expansion of GOW gameplay, done just as well IMO, and using each of the force powers the way they are mapped to the controller worked pretty well. I will definitely need more time to figure out how to refine movement, but in general I really, really liked it. The incorporation of GOW style QTE's will be nice for cinematics, but I hope they aren't too frequent.

The environment was very, very rich, and contained what I thought were an unprecedented number of objects onscreen with which to interact - and they don't all behave like boxes of different sizes. Being able to grab and throw a massive (comparatively) TIE fighter was epic feeling.

All in all, it felt very solid. Definitely not 10/10 solid - but so long as the story holds and the environments continue to be diverse and varied, from a control standpoint I'm pleased. The ability to "level up" force powers also seems to hold a fair bit of potential for expanded abilities.

In general, when this title was first announced I know the developers aim was to be the first to actually make a player feel like they were all powerful in the force - initial signs look like they've done well to that end.


Posted by TigerClaw on Aug-21-2008 21:50:

I just played the demo on the 360 and its pretty cool so far despite the quicktime events.


Posted by RJT on Aug-21-2008 21:53:

quote:
Originally posted by TigerClaw
I just played the demo on the 360 and its pretty cool so far despite the quicktime events.


Not a fan of them in general?

I can see that.


Posted by pkcRAISTLIN on Aug-21-2008 22:56:

quote:
Originally posted by KiNeTiC ENeRgY
that's what makes u a complete tool? I see now.


dont be jealous youre about as intelligent as my left nut. we all have different skills. we just need to find out what yours are


Posted by RJT on Aug-21-2008 23:12:

So I've played through the demo a few times now trying to figure out what I hate the most about it.

It is easily the QTE's, and though I don't mind them in general, they seem to be poorly implemented thus far. Figuring out how to trigger them has been a bit of a pain, and unfortunately for the only larger enemy in the demo, it's the only way you can kill it.

It basically feels like a just barely unpolished GOW QTE - in both those games I thought they were added seamlessly, not so much in this one, and as the game is basically finished I don't see it changing by release.

We'll see how it shakes out in the rest of the game. Watching people struggle for their lives has, however, been pretty fun.


Posted by pkcRAISTLIN on Aug-21-2008 23:13:

quote:
Originally posted by RJT
QTE's


i dont understand the recent trend. the new aliens game will have them too


Posted by RJT on Aug-21-2008 23:14:

quote:
Originally posted by pkcRAISTLIN
i dont understand the recent trend. the new aliens game will have them too


At least here they seem to be minimal - but yes, unless they are done absolutely perfectly, I don't understand the point.

I did think GoW did a good job with them though - they never seemed excessive or out of place. I just haven't seen many other games make it work the way they did in there.


Posted by pkcRAISTLIN on Aug-21-2008 23:20:

whilst i understand that they're meant to build tension, from a gameplay perspective they're pretty average imo.


Posted by RJT on Aug-21-2008 23:24:

The combos you can pull off in this are pretty cool too - I don't remember being able to link force powers like this before.

For example, you can basically slash into a group of stormtroopers or rebels, do a charged force push into the ground which will toss the group in the air, lock onto one, grab them and manage to throw him into the others, all in one, swift, fluid motion.

From that kind of combo perspective, the level system seems like it could lead to some pretty cool looking combo possibilities.


Posted by Moongoose on Aug-21-2008 23:38:


Posted by RJT on Aug-21-2008 23:40:

quote:
Originally posted by Moongoose
[I]http://www.penny-arcade.com/images/2008/20080820.jpg[/IMG]


Awesome.


Posted by CONNERMAN2000 on Aug-22-2008 03:53:

quote:
Originally posted by Moongoose




I love the sad face of the trooper to the right.



Oh and, uh, QTE's? Huh?

And, RJT, when you refer to GoW, are you speaking of Gears of War or God of War?


Posted by RJT on Aug-22-2008 03:56:

God of War - sorry, my bad. =\


Posted by CONNERMAN2000 on Aug-22-2008 18:59:

quote:
Originally posted by RJT
God of War - sorry, my bad. =\


Ah, I see, no confusion caused, but I have to ask, what are QTE's?


Posted by SuspicionVandit on Aug-22-2008 19:28:

quick time events. AKA, horseshit


Posted by CONNERMAN2000 on Aug-22-2008 21:49:

Are those the same as triggers, or scripted events? Where you have to stand in a certain spot/talk to a certain person/pick up a certain item at a certain time to make something happen?


Posted by SLR722 on Aug-23-2008 14:46:

It's when the game tells you to mash a button or sequence of buttons to trigger something. Like if your standing in a hallway and the enemy fires a gun at you and the game takes a scripted approach and tells you to mash the X button so you can dodge the bullet...etc...


Posted by CONNERMAN2000 on Aug-23-2008 21:30:

quote:
Originally posted by SLR722
It's when the game tells you to mash a button or sequence of buttons to trigger something. Like if your standing in a hallway and the enemy fires a gun at you and the game takes a scripted approach and tells you to mash the X button so you can dodge the bullet...etc...


Ohhhhhh....well that sucks, that kind of gimmick only works in a mini-game-type setting, which such is not the case with Force Unleashed.


Posted by RJT on Aug-27-2008 16:45:

So I've officially played this demo about as much as I ever played the Wolfenstein/Doom shareware demos back in the day.


Posted by glass on Aug-27-2008 16:57:

quote:
Originally posted by RJT
So I've officially played this demo about as much as I ever played the Wolfenstein/Doom shareware demos back in the day.



Exageration of the century


Posted by RJT on Aug-27-2008 17:13:

quote:
Originally posted by glass
Exageration of the century


Not at all. I've easily played through the demo 50 or more times in the week it's been out - which has to be a far higher percentage than I played Wolfenstein in the first year it was out.


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