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-- What do PvD and AvB use to make tracks?
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i've noticed people who say to switch to logic also say to switch to mac.
the latter suggestion rules out my consideration of the former.
| quote: |
| Originally posted by kopi_luwak Does windows version keeps being some versions behind from Mac? I would be glad to try out Logic if both O.S. would be equal concerning versions. Kopi =o. |
They bought Logic from Emagic after version 5.5 or something like that. After that, no update for pc.
to add:
chris lake - ableton
sebastien leger - ableton
deadmau5 - ableton
stonebridge - logic
BT - logic
i can go on... really though, who cares because all audio engines very a bit but if you can make the sound you want out of that audio engine(which i think is possible in ANY daw) then who cares, go with what you're comfortable with
here is something interesting..
pasted this from another forum...
Being such a tired and ridiculous topic that seems to come up every 11 minutes or so, I wanted to be able to point to a link where not only would it be proven that this whole summing issue is nonsense, but where you could prove it to YOURSELF!
This actually wasn't as easy as I had imagined it would be, and there are still a few little kinks to work out.
Here are the test files to download, along with the results:
http://pipelineaudio.net/samples/summing%20test.zip
Here is how it works:
For the "Straight Test"
1. Place all three files from the "test files" folder in your project
2. Set project for 44khz
3. Turn dither off if possible
4. Render to 24 bit 44khz wave file
For the "faders down 6 master up 6 Test"
1. Place all three files from the "test files" folder in your project
2. Set project for 44khz
3. Turn all three channel faders down to -6dB
4. Set master to +6dB
5. Turn dither off if possible
6. Render to 24 bit 44khz wave file
Now, assuming that an app isn't BROKEN, every single one of these files should be identical
err wait, some of the tinfoil hat crowd claims some apps have magic pixie dust summing math that makes the sound have more SOAR, so I included the outputs just in case there were sonic differences, and they could claim they abx tested the files and found one "better" than another - yes and Im waiting for a certain Nigerian Ambassador to transfer funds into my bank account, since you know, I sent him the transfer fee.....
So, so far as you shall see, in the unity gain test we have:
REAPER, Podium, Vegas, Pro Tools, Cubase, Nuendo, SAW, Samplitude, SONAR and Logic 8
You already know the answer: Samplitude and SAW have magical supermixer properties that will make hit producing euphonanity over all these other apps right?
Wrong, every one of these is a DEAD, MINUS INFINITY, null
Given the same input, all these apps produce the same output...they sound EXACTLY the same. Unless you can posit a theory of how identical files could sound different, I think its time to start worrying about mic positioning, control room accoustics, or hey, the talent of the "talent", you know, things that might actually matter
But wait, there's more....just in case some of these apps might be doing things a little differently, we did a test of turning down the channel fader by 6dB, turning UP the master fader by 6dB and rendering. I mean, If there IS any magic pixie dust sprinkled in the code somewhere, its gotta show in the level changes, where else could it be?
Unless the app is somehow screwed up, it should still null with the unity gain files right?
well....here's where things got a little interesting
We KNOW 100% that pan laws arent an issue here, or the unity gain renders would not have nulled
so, Vegas, SONAR, REAPER, and Pro Tools nulled with the unity gain files exactly as they should.
SAW did not - what seems to be a slight error in SAW's math resulted in a render which was 0.00451dB too quiet. When this gain was added back in, the file nulled as expected - note to the Shakti Stone arrangers out there, it still didnt make a different sounding file, just a quieter one that sounded exactly the same as the others once the level error was corrected
Logic 8 also, did not render correctly, it resulted in a file which was 0.06dB too loud. Again, turning down the file to the correct level resulted in a file which nulled to -infinity with the rest of the files.
Cubase/Nuendo - here is the weirdest one. These files did not null with the others. The level was correct, we know the pan law was correct, I just dont have an explanation for why these didn't render correctly.
But before you send that check to Sylvia Browne, these nulled to -99dB, HARDLY anything to write home about
Now, it is QUITE possible there was some pilot error involved so I heartily invite you to download the tests yourself, and have at it.
For all practical purposes, I consider this summing nonsense dead and buried.
Thank you VERY much to everyone who participated in making this test possible
its hilarious to see you guys going all over saying daws sound different from eachother, while many of you go on claiming analog is not necessary, and that you can make all the same shit with any ol vst.
or that using an 808 kick sample sounds the same as a kick sequence from an actual 808.
use your ears, not blogger gossip articles.
| quote: |
| Originally posted by Subtle Ferry Corsten uses Cubase Tiesto uses Cubase Lange uses Cubase MIKE uses Logic Above & Beyond uses Logic Airwave uses Ableton Armin uses Logic, Ableton. Astral Projection uses Cubase. etc... Each program has individually their own pros a and cons. Thats not true, in regards of Dance Music, if you are talking pop, rock.. commercial music.. then yes, probably. |
| quote: |
| Originally posted by I<3acid its hilarious to see you guys going all over saying daws sound different from eachother, while many of you go on claiming analog is not necessary, and that you can make all the same shit with any ol vst. or that using an 808 kick sample sounds the same as a kick sequence from an actual 808. use your ears, not blogger gossip articles. |
I just found this and posted for whoever feels like reading this, and they can draw their own conclusions from that..
| quote: |
| Originally posted by DJDIRTY I hope this isn't directed at me? I just found this and posted for whoever feels like reading this, and they can draw their own conclusions from that.. |
| quote: |
| Originally posted by Subtle Ferry Corsten uses Cubase Tiesto uses Cubase Lange uses Cubase MIKE uses Logic Above & Beyond uses Logic Airwave uses Ableton Armin uses Logic, Ableton. Astral Projection uses Cubase. etc... |
| quote: |
| Originally posted by DJDIRTY here is something interesting.. pasted this from another forum... Being such a tired and ridiculous topic that seems to come up every 11 minutes or so, I wanted to be able to point to a link where not only would it be proven that this whole summing issue is nonsense, but where you could prove it to YOURSELF! This actually wasn't as easy as I had imagined it would be, and there are still a few little kinks to work out. Here are the test files to download, along with the results: http://pipelineaudio.net/samples/summing%20test.zip Here is how it works: For the "Straight Test" 1. Place all three files from the "test files" folder in your project 2. Set project for 44khz 3. Turn dither off if possible 4. Render to 24 bit 44khz wave file For the "faders down 6 master up 6 Test" 1. Place all three files from the "test files" folder in your project 2. Set project for 44khz 3. Turn all three channel faders down to -6dB 4. Set master to +6dB 5. Turn dither off if possible 6. Render to 24 bit 44khz wave file Now, assuming that an app isn't BROKEN, every single one of these files should be identical err wait, some of the tinfoil hat crowd claims some apps have magic pixie dust summing math that makes the sound have more SOAR, so I included the outputs just in case there were sonic differences, and they could claim they abx tested the files and found one "better" than another - yes and Im waiting for a certain Nigerian Ambassador to transfer funds into my bank account, since you know, I sent him the transfer fee..... So, so far as you shall see, in the unity gain test we have: REAPER, Podium, Vegas, Pro Tools, Cubase, Nuendo, SAW, Samplitude, SONAR and Logic 8 You already know the answer: Samplitude and SAW have magical supermixer properties that will make hit producing euphonanity over all these other apps right? Wrong, every one of these is a DEAD, MINUS INFINITY, null Given the same input, all these apps produce the same output...they sound EXACTLY the same. Unless you can posit a theory of how identical files could sound different, I think its time to start worrying about mic positioning, control room accoustics, or hey, the talent of the "talent", you know, things that might actually matter But wait, there's more....just in case some of these apps might be doing things a little differently, we did a test of turning down the channel fader by 6dB, turning UP the master fader by 6dB and rendering. I mean, If there IS any magic pixie dust sprinkled in the code somewhere, its gotta show in the level changes, where else could it be? Unless the app is somehow screwed up, it should still null with the unity gain files right? well....here's where things got a little interesting We KNOW 100% that pan laws arent an issue here, or the unity gain renders would not have nulled so, Vegas, SONAR, REAPER, and Pro Tools nulled with the unity gain files exactly as they should. SAW did not - what seems to be a slight error in SAW's math resulted in a render which was 0.00451dB too quiet. When this gain was added back in, the file nulled as expected - note to the Shakti Stone arrangers out there, it still didnt make a different sounding file, just a quieter one that sounded exactly the same as the others once the level error was corrected Logic 8 also, did not render correctly, it resulted in a file which was 0.06dB too loud. Again, turning down the file to the correct level resulted in a file which nulled to -infinity with the rest of the files. Cubase/Nuendo - here is the weirdest one. These files did not null with the others. The level was correct, we know the pan law was correct, I just dont have an explanation for why these didn't render correctly. But before you send that check to Sylvia Browne, these nulled to -99dB, HARDLY anything to write home about Now, it is QUITE possible there was some pilot error involved so I heartily invite you to download the tests yourself, and have at it. For all practical purposes, I consider this summing nonsense dead and buried. Thank you VERY much to everyone who participated in making this test possible |
That is awsome!
| quote: |
| Originally posted by RickyM You should probably add me to that list really... |
| quote: |
| Originally posted by d4dirty HAHA That is awsome!This topic is stupid. What does it matter who uses what? You should be asking, how they use what they have. |
| quote: |
| Originally posted by djsphere their brain? |
Some also uses some heart I've heard
PvD and AvB actually make all of the sounds with their mouth, and just arrange the clips of each sound in logic.
| quote: |
| Originally posted by Fait PvD and AvB actually make all of the sounds with their mouth, and just arrange the clips of each sound in logic. |
I just came over from using Cubase for the past two years and into Ableton...now granted I do have all of the features unlocked, but as far as I'm concerned, Ableton is a much much better program in comparison to Cubase.
You can move the effects around in the order you want them to be in rather than having to delete and put in a new one if you want to change the order.
You can freeze tracks at about 20 times the speed and then you can even flatten the tracks
It's so simple to arrange each part of the song and then record that into the arrangement view
from there...if you have a nice midi controller to work with you can work with all your volume levels and effects ( I just got the Korg Zero 8 and it is the new love of my life next to my Access Virus )
then you go to the arrangement view, drop down all used automation, add sweeps, filters and effects
Then you mix and then you master
And then you're done.
It's so perfectly laid out
And then I can take my Zero 8 and use it with a really nice DJ setup....turntables aren't even necessary anymore
| quote: |
| Originally posted by Fait PvD and AvB actually make all of the sounds with their mouth, and just arrange the clips of each sound in logic. |
| quote: |
| Originally posted by Kosmos & Skky Are you actually being serious or just messing around? I've made some pretty sick sounds by just recording things I've done through a mic and turning them into things like sweeps so I'd like to see if there are advanced techniques and programs that are designed to work with things like this. |
| quote: |
Originally posted by sterilis |
Tiesto revealed his studio techniques in a very interesting interview:
http://www.youtube.com/watch?v=el_LVfoDC-I
| quote: |
| Originally posted by echosystm i think the real question is, what does lordofbass use? |
| quote: |
| Originally posted by Kosmos & Skky Are you actually being serious or just messing around? I've made some pretty sick sounds by just recording things I've done through a mic and turning them into things like sweeps so I'd like to see if there are advanced techniques and programs that are designed to work with things like this. |
everyone knows that lordofbass uses the ultimate softwares, ejay. He also uses his mouth, and for the true supersaw power, a kazoo. Without ejay you are nothing.
lolol
The only way you can rock pro tools or logic if your loaded and can buy a lot of hardware. but if ur using VSTs then reason and ableton rewired is the best pick. just because avb uses pro tools n logic doesent mean your trakcs are automaticly going to sound good when u use that software. all the juniors like maor levi, n danial kandi make amazinggg tracks with reason, ableton, FL Studio and Cubase
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