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Posted by RJT on Mar-12-2008 17:37:

quote:
Originally posted by KiNeTiC ENeRgY
I hear only the backup works of this one on modded Wii's. Confirm?


I don't seem to recall seeing anyone on here who had modded their Wii.

Have you got a link to somewhere that this is being discussed?


Posted by KiNeTiC ENeRgY on Mar-12-2008 19:22:

quote:
Originally posted by RJT
I don't seem to recall seeing anyone on here who had modded their Wii.

Have you got a link to somewhere that this is being discussed?


sure. www.psx-scene.com The site is having some problems with their host, so I thought I would ask here.


Posted by RJT on Mar-12-2008 21:17:

quote:
Originally posted by KiNeTiC ENeRgY
sure. www.psx-scene.com The site is having some problems with their host, so I thought I would ask here.


Thanks man - I just hadn't read anything about it before.

I'm also, really, really disappointed in online play. It flat-out doesn't work. I have yet to even be able to connect.



Just sitting down now with it for the first real extended play.


Posted by RJT on Mar-12-2008 21:45:

Initial impressions after playing a an hour or two last night, half hour or so here, and a bit last weekend:

- Great multiplayer/party game.
- Subspace Emissary is indeed absolutely horrible - I don't know that I'll ever even complete it once. Just one of the most unnecessary, clearly tacked on for no reason, pieces of garbage I have ever seen. I never thought I'd see such shit come from the first party.
- Single player is fine and all, fun to unlock things, enjoyable to play through, but no where near as fun as multiplayer.
- I must stress again: Online play does not work. My definition of "working" means I can play online when I'd like to, not at 3 in the fucking morning.

To be honest, I'm a bit surprised that this still has a metascore above 90. Seems like a 7.5-8 for me so far, which isn't to say that it's bad, on the contrary it's very, very good. It just isn't brilliant - not by a long shot, and in lieu of how people have been talking about the SSE aspect as well as the delays, I guess I'd have expected some lower scores.


Posted by Yan on Mar-13-2008 04:23:

As for the modded copies not playing the actual games... yeah. That seems to be the case. Kind of suck but what can you do.

On a side note: Import copies of the game can be played with a FreeLoader from Datel. My copy is Japanese.



@ RJT: Play With Anyone is full of fail. Get friend codes and you can play online just about all the time.

I'll post mine on Monday.


Posted by RJT on Mar-13-2008 05:01:

quote:
Originally posted by Yan

@ RJT: Play With Anyone is full of fail. Get friend codes and you can play online just about all the time.

I'll post mine on Monday.


Yeah - I mean, that's all well and good, but sometimes I just want to jump on for a quick match or two.

Regardless, I had a few friends over tonight (two of whom are seasoned brawlers) and we had an absolute blast.

Multiplayer definitely overcomes some of the faults from single player, but I am finding the "events" a pretty good SP experience.


Posted by Spam on Mar-13-2008 09:16:

As far as the online play is concerned:

Nintendo has acknowledged that there are problems with the online service. Their servers are being flooded with people playing Brawl, and they underestimated the online service's popularity (which should have been expected, since they've said in the past that they don't believe online games are a 'huge' thing.) Obviously, they are now being proven wrong, and are working on getting more/better servers up and running to meet the demand.

I would assume that they are focusing what bandwidth they DO have available on friend-play, since Nintendo is focused on those silly friend-codes and 'online safety' and shit. So quick-play is what is really suffering here.

All we can do is have patience... it'll work soon enough.


Posted by Rodrico on Mar-13-2008 12:23:

Is there a thread for friend codes on here? just set up my Wii yesturday for Brawl, and was looking to get some people to play with if anyone is interested. Friend Code: 3093-6806-5837

I must be the only video game nerd outta my friends, cause not one of them have a wii or ps3...should of gotten an xbox 360.


Posted by RJT on Mar-13-2008 15:05:

So basically Nintendo's utter and complete failure with the online aspect of Wii is really just magnified a hundred times because of the demand for SSBB play?



So far I'm sticking by my rating of a 7.5 to an 8. Brilliant multiplayer, events are fun, time attack is alright - on the strength of those alone I'd give the game a near perfect score.

Unfortunately, the horrible online infrastructure and absolutely atrocious "Subspace Emissary" bring the score right back down. Shame, because the potential for this one to rank up there with some of the greatest games of all time was there, it just fell short in a couple key areas that are particularly important to me.


Posted by KiNeTiC ENeRgY on Mar-13-2008 15:09:

ok, thats what I thought...I have a wiikey and I'm getting a copy tonight so I'll get to play it. When they get the online play fixed, we should set up a little TA match.


Posted by RJT on Mar-13-2008 15:14:

I *think* we could do that now, as it's really only the "Play Anyone" feature that doesn't work - but it seems fine if you have people's friend codes.


Posted by KiNeTiC ENeRgY on Mar-13-2008 16:02:

quote:
Originally posted by RJT
I *think* we could do that now, as it's really only the "Play Anyone" feature that doesn't work - but it seems fine if you have people's friend codes.



cool, lets give it a go. Once I get it working on my end, I'll post my number.


Posted by trunks1022 on Mar-13-2008 16:51:

got it in utah while i was traveling and played it a bit after long days of snowboarding. had a great time with it. my girlfriend was kicking all of our asses with pikachu and using only the wiimote. i enjoyed using peach


Posted by Mr Game+Watch on Mar-13-2008 18:45:

RJT: What don't you like about Subspace? I think it definitely has its moments, i.e. when it's more focused on platforming and less on the brawling aspect (ironically enough considering the game... but I am a sucker for a good 2D platformer). It just feels like it's going on forever. My brother and I are co-opping our way through it and we're only something like 54% through and it seems like we've been playing forever.


Posted by KiNeTiC ENeRgY on Mar-14-2008 15:44:

well I got it last night, and I'm not too excited about it. I played for about 30 mins then lost interest. Soooo much hype for this game and its not even that great. It is fun to play with friends, but lack of good moves is killing it for me. I pulled out my copy of Guilty Gear instead and had a blast playing that one.


Posted by RJT on Mar-14-2008 15:50:

quote:
Originally posted by Mr Game+Watch
RJT: What don't you like about Subspace? I think it definitely has its moments, i.e. when it's more focused on platforming and less on the brawling aspect (ironically enough considering the game... but I am a sucker for a good 2D platformer). It just feels like it's going on forever. My brother and I are co-opping our way through it and we're only something like 54% through and it seems like we've been playing forever.


I just think it's a really, really generic and bland platformer. It seems completely tacked on, and the fact that it doesn't seem to go anywhere drives me absolutely nuts.

I just didn't find it a decent platform experience in the least.


Posted by KiNeTiC ENeRgY on Mar-14-2008 20:14:

quote:
Originally posted by RJT
I just think it's a really, really generic and bland platformer. It seems completely tacked on, and the fact that it doesn't seem to go anywhere drives me absolutely nuts.

I just didn't find it a decent platform experience in the least.


Totally agree. That sums it up right there... generic and does not go anywhere. Not sure if there was a US release of Guilty Gear as I have the Jap Import, but check that one out for a good arcade fighter for the Wii.


Posted by KiNeTiC ENeRgY on Mar-15-2008 06:47:

Lol...Gamespot gives this game a 9.5....wtf! Their usually pretty good on reviews


Posted by Yan on Mar-15-2008 07:29:

5 hours of multiplayer tonight (with 4 other peoples).

Love this game.

Peach is still godly for me.


Posted by Mr Game+Watch on Mar-17-2008 19:22:

Just fought 2 great boss fights in SSE, unlocked some new characters including my nom de plume, and yeah, it's definitely growing a lot more... level designs have been improving, the constant brawling being more spaced out, several tough pattern-oriented boss fights that remind me of the classic days of gaming.


Posted by DiegoParra32 on Mar-17-2008 21:01:

game is way too slow compared to the melee. I love it for just having fun but i don't see any competitive future for it at all. Plus forgetting that I can't L cancel is pretty damn annoying lol. Their are a few pro's like PC Chris and KDJ(yes i'ma nerd and use to go to tournies for it) that have found some minor advanced techs but nothing major like l cancelling or wave dashing. I could deal with the game if it at least had L canceling but without it, its entirely too slow to be taken seriously. oh well, I had more than enough fun playing the predecessor melee at MLG events so i've grown bored of the series as it is. didn't know their was a small smash community on TA though lol.


Posted by jupiterone on Mar-18-2008 01:43:

i roll so much fucking face with Pitt. his specials/fly abilities are the shit


Posted by Spam on Mar-18-2008 02:39:

quote:
Originally posted by DiegoParra32
game is way too slow compared to the melee. I love it for just having fun but i don't see any competitive future for it at all. Plus forgetting that I can't L cancel is pretty damn annoying lol. Their are a few pro's like PC Chris and KDJ(yes i'ma nerd and use to go to tournies for it) that have found some minor advanced techs but nothing major like l cancelling or wave dashing. I could deal with the game if it at least had L canceling but without it, its entirely too slow to be taken seriously. oh well, I had more than enough fun playing the predecessor melee at MLG events so i've grown bored of the series as it is. didn't know their was a small smash community on TA though lol.


Advanced Techniques have nothing to do with how competitive a game's future is. L-Canceling was an easy to use, obligatory button-mash, not an advanced technique, a retarded hamster could L-Cancel if you told them how. What removing it DOES do, however, is help balance the character line-up.

Wave-Dashing was a harder to pull off, game-balance ruining glitch that had no place in the game to begin with. Giving the already unbalanced character sheet an exploit for the top-tier characters to abuse just put those characters light-years ahead of the rest of the character line-up. I'm not interested in playing a game with 30 playable characters, and 4 that are capable of competing in a tournament atmosphere.

With the removal of both techniques, and L-teching while being hit is still IN, the character line-up becomes a lot more balanced, and gives competitive players many more options to choose from than Fox, Falco, Sheik, and Marth. So far it's pretty clear that Marth, Fox, Falco, Wolf, Pit, Diddy Kong, Pokemon Trainer, Olimar, Ike, Dedede, Meta Knight, Toon Link, Sheik and a whole bunch of other characters I can't even think of right now are all going to be competitive with eachother. That is a GOOD thing. Also, with wave-dashing removed, many MANY more players that were unable to compete in Melee because they weren't able to move their fingers fast enough to wave-dash properly are now going to be able to compete, which means MORE competition, not less.

The game feels a lot more like SSB64 than Melee, and that's a damn good thing as well, since I've always felt SSB64 was the better game. Oh yeah, and power characters actually knock opponents far enough away that it's WORTH using them!!! This is HUGE in the SSB community, because Speed has always, ALWAYS, (... always) trumped power in Smash Bros.

In the end, the removal of Wave-Dashing removes some of the skill from the game (which is replaced by a different skill-set, btw, not left with a giant skill-less void), but results in MORE competition because of it. If anything kills the competitive potential of Brawl, it will be the bullshit TRIPPING mechanic that's a pile of garbage and then some. Should have included an option to turn it off for sure.


Posted by Yan on Mar-18-2008 03:59:

Finally opened up my copy today. Unlocked all characters and stages. Now me wants some blood!

Name: Yan
Brawl Code: 3909-7324-4329
Brawl Name: ヤン (Yan - in Japanese)
Online Time: Probably almost never after this week... until Summer. Haha.
Connection Type: Wireless
Connection Speed: Slightly Above Average
Location: New York City
Characters: More than likely Daisy (aka Peach) over the rest. Play with all, however.
Stage Preference: Any
Item Preference: No items


If you add me, give me a PM/holler.


Posted by chach on Mar-18-2008 04:15:

i haven't got this yet

final fantasy vii and viii on psp is owning me, does my wii still turn on? lol *blows dust of console*


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