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-- what are the secrets of trance hi-hats? :-P
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Posted by dannib on Nov-21-2008 11:43:

Cant believe nobodies mentioned the most obvious ways of getting a good groove and sound (at least imo)

Velocity. Most important in my opinion. Nothing worse than a static non dynamic hi hat pattern.

Swing. Very important for emphasizing a particular groove. Try selecting just certain notes within a hit hat loop and apply varying amounts of swing. I can't emphasize enough how much life this can add.

Tune. If using a sampler, play the hi hat/s with just the kick drum. Pitch each one up or down until it gels better with the kick drum.

Transient design. Using transient enhancers can help enormously for designing your transients. I would never use a compressor on hi hats, but rather either sonnox transmod or spl transient designer. Using these tools you can make percusion sound snappier, make sounds sound as if they are jumping out of the speaker, reduce room ambience on recorded samples, dull the attack of snappy sounds etc.

EQ. Removing the low end of hi hats can sometimes work. In house music it very much sounds better alot of the time to not do this. It will give you a dirtier sound which is often wanted/needed.

Group. Group all the hi hats. Try sending to a VERY short room type reverb. IR works well here. Play the hi hats in the mix with the kick drum. Turn the the reverb send up until you can just about hear the reverb, then back off by a few db on the send amount. This reverb wont be obvious and you probably wont be able to hear it as such when listeneing to the track but if you take out the reverb it will often sound as if somethings missing. This will often help "gel" your percussion together as it will sound as though everything was recorded in the same room.

Bit crush. Experiment using bitcrushers, automating the bit crusher amount for hard tech trance/house sounds.

I could carry on. Theres so many methods that one can use.

Maybe i will start a tips and tricks thread on ways to get a good sounding bassdrum, how to make the kick and snare/clap work together and different ways of using compressors and eq's etc?


Posted by dannib on Nov-21-2008 11:43:

Cant believe nobodies mentioned the most obvious ways of getting a good groove and sound (at least imo)

Velocity. Most important in my opinion. Nothing worse than a static non dynamic hi hat pattern.

Swing. Very important for emphasizing a particular groove. Try selecting just certain notes within a hit hat loop and apply varying amounts of swing. I can't emphasize enough how much life this can add.

Tune. If using a sampler, play the hi hat/s with just the kick drum. Pitch each one up or down until it gels better with the kick drum.

Transient design. Using transient enhancers can help enormously for designing your transients. I would never use a compressor on hi hats, but rather either sonnox transmod or spl transient designer. Using these tools you can make percusion sound snappier, make sounds sound as if they are jumping out of the speaker, reduce room ambience on recorded samples, dull the attack of snappy sounds etc.

EQ. Removing the low end of hi hats can sometimes work. In house music it very much sounds better alot of the time to not do this. It will give you a dirtier sound which is often wanted/needed.

Group. Group all the hi hats. Try sending to a VERY short room type reverb. IR works well here. Play the hi hats in the mix with the kick drum. Turn the the reverb send up until you can just about hear the reverb, then back off by a few db on the send amount. This reverb wont be obvious and you probably wont be able to hear it as such when listeneing to the track but if you take out the reverb it will often sound as if somethings missing. This will often help "gel" your percussion together as it will sound as though everything was recorded in the same room.

Bit crush. Experiment using bitcrushers, automating the bit crusher amount for hard tech trance/house sounds.

I could carry on. Theres so many methods that one can use.

Maybe i will start a tips and tricks thread on ways to get a good sounding bassdrum, how to make the kick and snare/clap work together and different ways of using compressors and eq's etc?


Posted by Mr.Mystery on Nov-21-2008 14:16:

quote:
Originally posted by Theran
Doesn't that get hot when you are in the studio for a long time?

A lot of blood, sweat and tears goes into becoming the next mau5.


Posted by MrJiveBoJingles on Nov-21-2008 14:32:

quote:
Originally posted by Mr.Mystery
A lot of blood, sweat and tears goes into becoming the next mau5.

D3adchick3n!


Posted by Sonic_c on Nov-21-2008 14:45:

Another great way of making grooves without using samples is to use a constant white noise waveform, reasons vocoder and loads of matrix pattern seq to automate the levels of the bands effected. I keep promising a tutorial for anyone that doesnt know but i started one once with a hangover tried to take scrreenshots too but i felt to ill to continue.


Posted by pwnage1 on Nov-21-2008 22:47:

quote:
Originally posted by Sonic_c
Another great way of making grooves without using samples is to use a constant white noise waveform, reasons vocoder and loads of matrix pattern seq to automate the levels of the bands effected. I keep promising a tutorial for anyone that doesnt know but i started one once with a hangover tried to take scrreenshots too but i felt to ill to continue.
I like to take a white noise or a hihat groove and put camelphat on it with the lfo's, makes for some good results sometimes.


Posted by pwnage1 on Nov-21-2008 22:48:

quote:
Originally posted by dannib
Maybe i will start a tips and tricks thread on ways to get a good sounding bassdrum, how to make the kick and snare/clap work together and different ways of using compressors and eq's etc?
I feel like i am alright at doing the above but i can always improve so any tips would be welcome.


Posted by Lana on Nov-25-2008 05:45:

quote:
Originally posted by dannib

Maybe i will start a tips and tricks thread on ways to get a good sounding bassdrum, how to make the kick and snare/clap work together and different ways of using compressors and eq's etc?


Yeah, that would be really GOOD!!
So please please do start that tutorial soon

You know, it's almost christmas so the tutorial would be grreat holiday present for everyone


Posted by Zak McKracken on Nov-25-2008 13:28:

a good christmas present for me would be a studiodesk so i could stop sitting on the floor infront of my TV producing, it hurts.


Posted by Watts on Nov-25-2008 13:37:

I like to throw a noise gate on my percussion buss before it goes to my drum buss.


Posted by Theran on Nov-25-2008 14:00:

Throw a bitcrusher on them!


Posted by Zak McKracken on Nov-25-2008 14:46:

throw them on the barbeque


Posted by Watts on Nov-25-2008 18:57:

http://www.youtube.com/watch?v=ckMvj1piK58


Posted by Zak McKracken on Nov-25-2008 19:02:

thats fucking discusting


Posted by Magnus on Nov-25-2008 22:47:

quote:
Originally posted by dannib
Cant believe nobodies mentioned the most obvious ways of getting a good groove and sound (at least imo)

Velocity. Most important in my opinion. Nothing worse than a static non dynamic hi hat pattern.

Swing. Very important for emphasizing a particular groove. Try selecting just certain notes within a hit hat loop and apply varying amounts of swing. I can't emphasize enough how much life this can add.

Tune. If using a sampler, play the hi hat/s with just the kick drum. Pitch each one up or down until it gels better with the kick drum.

Transient design. Using transient enhancers can help enormously for designing your transients. I would never use a compressor on hi hats, but rather either sonnox transmod or spl transient designer. Using these tools you can make percusion sound snappier, make sounds sound as if they are jumping out of the speaker, reduce room ambience on recorded samples, dull the attack of snappy sounds etc.

EQ. Removing the low end of hi hats can sometimes work. In house music it very much sounds better alot of the time to not do this. It will give you a dirtier sound which is often wanted/needed.

Group. Group all the hi hats. Try sending to a VERY short room type reverb. IR works well here. Play the hi hats in the mix with the kick drum. Turn the the reverb send up until you can just about hear the reverb, then back off by a few db on the send amount. This reverb wont be obvious and you probably wont be able to hear it as such when listeneing to the track but if you take out the reverb it will often sound as if somethings missing. This will often help "gel" your percussion together as it will sound as though everything was recorded in the same room.

Bit crush. Experiment using bitcrushers, automating the bit crusher amount for hard tech trance/house sounds.

I could carry on. Theres so many methods that one can use.

Maybe i will start a tips and tricks thread on ways to get a good sounding bassdrum, how to make the kick and snare/clap work together and different ways of using compressors and eq's etc?


Plese do create a tips and tricks thread dannib. You seem to have a wealth of knowledge and I'm sure everyone here would be grateful.


Posted by Sonic_c on Nov-25-2008 22:56:

quote:
Originally posted by Watts
http://www.youtube.com/watch?v=ckMvj1piK58


BASTARD CHAVS. they are taking the piss out of a fun genre of music!

I was around when real bouncey hard house was coming out lisa lashes, tidy trax, hoover time what happened to that eh? 3 days in a holiday camp out your face with bounce bounce bounce playing for days. Oh to be 19 again


Posted by music2dance2 on Nov-26-2008 00:11:

quote:
Originally posted by dannib
Cant believe nobodies mentioned the most obvious ways of getting a good groove and sound (at least imo)

Velocity. Most important in my opinion. Nothing worse than a static non dynamic hi hat pattern.

Swing. Very important for emphasizing a particular groove. Try selecting just certain notes within a hit hat loop and apply varying amounts of swing. I can't emphasize enough how much life this can add.

Tune. If using a sampler, play the hi hat/s with just the kick drum. Pitch each one up or down until it gels better with the kick drum.

Transient design. Using transient enhancers can help enormously for designing your transients. I would never use a compressor on hi hats, but rather either sonnox transmod or spl transient designer. Using these tools you can make percusion sound snappier, make sounds sound as if they are jumping out of the speaker, reduce room ambience on recorded samples, dull the attack of snappy sounds etc.

EQ. Removing the low end of hi hats can sometimes work. In house music it very much sounds better alot of the time to not do this. It will give you a dirtier sound which is often wanted/needed.

Group. Group all the hi hats. Try sending to a VERY short room type reverb. IR works well here. Play the hi hats in the mix with the kick drum. Turn the the reverb send up until you can just about hear the reverb, then back off by a few db on the send amount. This reverb wont be obvious and you probably wont be able to hear it as such when listeneing to the track but if you take out the reverb it will often sound as if somethings missing. This will often help "gel" your percussion together as it will sound as though everything was recorded in the same room.

Bit crush. Experiment using bitcrushers, automating the bit crusher amount for hard tech trance/house sounds.

I could carry on. Theres so many methods that one can use.

Maybe i will start a tips and tricks thread on ways to get a good sounding bassdrum, how to make the kick and snare/clap work together and different ways of using compressors and eq's etc?


Good tips mate. You should do the thread also


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