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-- Question regarding samplerates
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| Originally posted by ******** Nah man something is in those bits. It translates to something. Also the higher frequnecy the processor runs at the more bandwidth exists in the noise level. Like was in the link.. those cycles are bieng used for a filter or form, so it does directly relate. Also the encoding system would be different which may create different gaps. I disagree though... sounds beyond the audible human range can still be rendered audible .. and perceivable. I understand what you are saying and why, but you are wrong. Its probably in the field of "I can't really tell I don't give a damn" but for correctness it does matter and does exist.. but probably wont be relevant for most people. I've read studies on ultrasonics etc.. UHF, ULF etc.. and it does exist and is "perceivable" in many circumstances. It just isn't cognitional most of the time. Unless you are really intune. I could go into effects of atomic vibration on the human personal magnetic field etc.. but it may not lend much credence to providing information you are willing to accept. Frankly I could go into neural response based on soundwaves in how UHF and ULF and other beyond the audible range effect neural response, but I'm not going to at this point. |
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| Originally posted by ******** what you arn't clueing into is the nyquist limit thing 2x the maximum frequnecy.. http://en.wikipedia.org/wiki/Nyquist_frequency ex 96 allows up to double 48khz .. higher than 44 only allows 22khz. which goes into foldback dual channel and all that stuff... but IT DOES MATTER. ps music ins't ONLY for humans.. its for everyone.. |
Re: Re: Re: Question regarding samplerates
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| Originally posted by EddieZilker 96kHz doesn't pertain to the audible spectrum of sound. It's referencing the number of cycles a processor takes per second. The higher the resolution of the initial recording, the better it's able to withstand processing and conversion down to CD quality without producing aliasing artifacts. It has nothing to do with canine or human hearing. |

Re: Re: Re: Re: Question regarding samplerates
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| Originally posted by Eldritch No. 96kHz refers to the frequency of samples. This means you can reproduce a perfect sine wave of 48kHz, according to the Nyquist sampling theorem (Which you should really read up on). ![]() You are correct that it can reduce aliasing by moving it up to the inaudible range (Not every type of processing produces aliasing by the way). But this is already done internally in almost any decent synth/effect using oversampling. Working with ultra high sample rates is just redundant and can cause several problems. Not to mention it eats up a ton of harddrive space and CPU. |
Re: Re: Re: Re: Question regarding samplerates
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| Originally posted by Eldritch No. 96kHz refers to the frequency of samples. This means you can reproduce a perfect sine wave of 48kHz, according to the Nyquist sampling theorem (Which you should really read up on). ![]() You are correct that it can reduce aliasing by moving it up to the inaudible range (Not every type of processing produces aliasing by the way). But this is already done internally in almost any decent synth/effect using oversampling. Working with ultra high sample rates is just redundant and can cause several problems. Not to mention it eats up a ton of harddrive space and CPU. |
Re: Re: Re: Re: Re: Question regarding samplerates
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| Originally posted by RichieV again redundancy is a matter of perspective depending on the type of music, the type of studio ... Bob Katz, one of the most respected mastering engineers devotes a substantial amount of pages explaining the benifits of 96khz. Despite the upsampling that might occur, you have to keep in mind that each time you downsample, you will add noise to the signal path. Whether you can hear it, well some people seem to think so and those people are paid alot of money. It is really similar to my bit thread. The real question is whether it will benifit the given situation. |
Re: Re: Re: Re: Re: Re: Question regarding samplerates
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| Originally posted by Eldritch You're contradicting yourself. Why downsample at all when you can work in 44.1kHz to begin with? |
Re: Re: Re: Re: Re: Re: Question regarding samplerates
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| Originally posted by Eldritch You're contradicting yourself. Why downsample at all when you can work in 44.1kHz to begin with? |
Re: Re: Re: Re: Re: Re: Re: Question regarding samplerates
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| Originally posted by EddieZilker Because working in a higher sample rate yields better results when you, inevitably, have to down-size. |
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| Originally posted by RichieV because there is only 1 instance of downsampling.Compare this to the multiple up and downsampling of each synth and effect , well you can imagine is much more than 1. That is pretty much the jist of why there are many benifits. |
RichieV Eddi and ELdritch are all wrong.
The best sample rate is 1.21 giggawatts.
Re: Re: Re: Re: Re: Re: Re: Re: Question regarding samplerates
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| Originally posted by Eldritch Yet you have provided no facts to back up your claim. Are you just making things up as you go along? Internal oversampling is done in multiples. Not resampling to a fixed rate like in the case of 44.1kHz -> 96kHz or vice versa. So a 96kHz signal would still be oversampled. |
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