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-- 16 bit vs. 24 bit AUDIBLE DISCUSSION (NO TECH SPECS)
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| Originally posted by DjStephenWiley But beyond classical, I can still hear a difference in other things. That difference is clarity, and it's quite noticable with my AKG 701's which are known for having some of the best hi-end hifi monitoring available. Lately, 24 bit or 16 bit has been a deciding factor in buying sample packs. |
I believe a college professor did a study where every semester he had students listen to an MP3 song and then the same song in WAV format. He then recorded how many people preferred each version.
The conclusion was that the distortion of the MP3 was more familiar than the sparkling shine of the WAV and generally people prefered the MP3 to the WAV.
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| Originally posted by DigiNut "Clarity" is not a quantitative term. It's usually a good idea to record at 24 bits because you have a lower noise floor, and input devices like mics tend to give out a small signal. But as for bouncing to 24 bits and then encoding as a 16-bit MP3, you're going to have to do better than that for an explanation/evidence; most likely what you're hearing is not clarity, it's distortion caused by dithering (or worse, flat-out truncation), that you've conditioned yourself to subjectively prefer. Nothing wrong with that as long as you recognize it. In a similar vein, a lot of people prefer the sound of a classic tube amp to a digital amp because the tube amp produces 2nd-order harmonic distortion and colours the sound. Your sequencer internally is already mixing at 32 or 64 bits (floating point), so there is absolutely no way you can logically claim to get more "clarity" from bouncing to 24-bit as an intermediate on the way down to 16 bits than you would from simply dithering directly to 16 bits. It's actually no different from claiming that you can make a better vinyl by recording onto a cassette tape first - although I would imagine that more people realize how ridiculous that sounds because it's not as technical as "24 vs 16". When you downconvert from 64/32 to 24 bits, you lose some fidelity. When you downconvert again from 24 to 16 bits, you lose more fidelity. The cumulative loss from two conversions is, almost as a matter of definition, worse than the loss from a single conversion from the same source to the same final destination. If it happens to produce a pleasing effect for you, that's a coincidence. |
Whether a high bit rate will be best for a sample has absolutely nothing to do with its high frequency content. High frequency content will be affected by sample rate, not bit rate. Do you know what the function of bit depth is in digital audio?
Hi frequency percussion is probably not a good example since percussion is very noise'y.
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| Originally posted by coroknight I believe a college professor did a study where every semester he had students listen to an MP3 song and then the same song in WAV format. He then recorded how many people preferred each version. The conclusion was that the distortion of the MP3 was more familiar than the sparkling shine of the WAV and generally people prefered the MP3 to the WAV. |
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| Originally posted by DjStephenWiley Post some samples then. High frequency percussion with a large stereo field. Take an identical recording at 24bits and convert it over to 16, then convert both to 320 mp3 and post them here. You may want to do a couple of these. |
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| Originally posted by DjStephenWiley Post some samples then. High frequency percussion with a large stereo field. Take an identical recording at 24bits and convert it over to 16, then convert both to 320 mp3 and post them here. You may want to do a couple of these. |
Well I'm really not concerned about anything above 24bit. I know I brought up 32bit, but 24 bit is my main focus and concern (hence the topic title)
I'm not going to flip out and you say you tainted the source and purposefully tried to fool me using your knowledge to prove you're right and i'm wrong. I have plenty of respect for you and I'm sure you're as eager as I am to see if I can differentiate between the two. Just get some 24 bit samples (get a variety, low mid and high freq's) and encode them to mp3 from 24 and 16
To the poster asking regarding high frequencies and bit rate, of course I know the difference. Jeez. I can make music but it takes a lot more time and effort for me than the average bear.
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| Originally posted by coroknight He then recorded how many people preferred each version. |
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| Originally posted by DjStephenWiley Well I'm really not concerned about anything above 24bit. I know I brought up 32bit, but 24 bit is my main focus and concern (hence the topic title) |
Suppose I had you listen to 56kbps MP3s, and only 56kbps MP3s, until you were 25 years old. You've never heard anything of higher quality. Even in real life. It would be as if I put some kind of negative hearing aid in your ears.
You will, of course, hear many songs that you love even if they're only 56kbps.
When the hearing "aid" is finally removed, and I play a high quality .WAV or take you to a live performance, what do you think will happen?
Do you think you will enjoy extreme high quality by that point? Do you think it's possible that since you are so accustomed to low quality that you will prefer it for the rest of your days?
I've always wondered if there is a maximum level of detail that the mind can process. Not in terms of file format, but in purely audio terms. A sound so complex that you have listen to it many, many times to get it, yet every time you discover a new element, it's still pleasing.
Eventually, you learn the sound and can instantly recognize it, even though it's ridiculously complex. Perhaps, we could learn music as a form of communication. Highly detailed sounds transmitted to our advanced smart phones, allowing us to send finely detailed sound "bytes" to each other. It would differ from speaking on the phone since you can't make those sounds verbally and since you can't just play them into the phone. You'd have to send it electronically. The equivalent of HD video.
When I make music I always think to myself: "How is it possible that music is infinite? Won't we repeat ourselves? If music is a language, then how can you 'plagiarize' something if you source it? Better yet, why is it that we don't see notes and chords as vowels and words and rhythm as 'dialect'? Music should be seen that way. You can play a riff in many tempos, in minor or major, with various FX applied, or you can phrase it differently." Audio is infinite... but music is a finite set of all the possible audio phenomenon. Some sounds just aren't music.
Or will it simply take time for us to "learn" advanced music such as glitch? Eventually, will we be listening to ultra complex noise?
I think about things like this all the time... it might seem odd to the rest of you, but I find these topics fascinating. I even want to find more complex questions / ideas about audio from other people so I can think about them too.
Audio philosophy?
I think the most pure, and complex music ever is nature
Can't argue with that.
What if we constructed an artificial nature more complex than the default nature? It would not be artificial, it would be a more complex nature.
I found this. It's a mixture of clear, logical points and craziness. Yeah, it's one of those pages. Keep that in mind.
http://www.high-endaudio.com/philos.html
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THE FUNDAMENTAL PRINCIPLE My Audio Philosophy is basic and simple: I believe in Audio Minimalism It doesn't matter if your audio system is primarily analog, digital or both. This means the fewest components (no line stage) and fewest parts (speaker drivers), the shortest cables and the simplest signal path; even down to the minimum number of solder joints. Only simplicity is able to capture the complexities of music, while complex circuits will inevitably sound simple, predictable and, ultimately, boring. This doesn't mean utilizing shoddy or compromised parts, cheap power supplies, cases etc. Execution is crucial for the benefits of minimalism to be heard. Also, as Albert Einstein has said, care must be taken not to make things "too simple". When following this basic guideline, and with proper execution, several positive results will occur simultaneously: 1. You will hear more of the music, instead of your system. 2. What you hear will sound more natural or "musical". 3. Your system will be "quieter", in every sense of that word. 4. Your system will be more reliable, and the inevitable repairs will cost less. 5. Your system will cost both less to purchase and maintain. 6. Your system will be easier to "understand" and operate. 7. There will be far less need to make (expensive) upgrades. |
Akridot, you might like to read "how music really works" sometime.
It covers some of the points you raised, and why the general population won't ever be listening to high speed glitch music.
Music is a language of emotions, with some artists able to express themselves better than others, by learning their craft. It is very similar to great writers being able to express themselves better than not-so-great writers, by learning how to put words together effectively.
Are all books today superior to Shakespeare? No - they're different, language changes slightly to fit the times, but it simply won't happen that language becomes better and better and at some point the general population will be reading highly condensed algebraic formula for fun, because the formulas somehow deliver a bookful of information in a sentence. The white space is as important as the black, in the same way that in music, silence and gaps are as important as the musical tones.
Yes, it can be interesting to let one's mind wander down various avenues of thought, but many of these avenues are quite pointless on a practical level.
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| Originally posted by Akridrot When I make music I always think to myself: "How is it possible that music is infinite? Won't we repeat ourselves? |
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| Originally posted by Akridrot Can't argue with that. What if we constructed an artificial nature more complex than the default nature? It would not be artificial, it would be a more complex nature. |
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| Originally posted by derail Akridot, you might like to read "how music really works" sometime. It covers some of the points you raised, and why the general population won't ever be listening to high speed glitch music. Music is a language of emotions, with some artists able to express themselves better than others, by learning their craft. It is very similar to great writers being able to express themselves better than not-so-great writers, by learning how to put words together effectively. Are all books today superior to Shakespeare? No - they're different, language changes slightly to fit the times, but it simply won't happen that language becomes better and better and at some point the general population will be reading highly condensed algebraic formula for fun, because the formulas somehow deliver a bookful of information in a sentence. The white space is as important as the black, in the same way that in music, silence and gaps are as important as the musical tones. Yes, it can be interesting to let one's mind wander down various avenues of thought, but many of these avenues are quite pointless on a practical level. |
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| Originally posted by Akridrot Suppose I had you listen to 56kbps MP3s, and only 56kbps MP3s, until you were 25 years old. You've never heard anything of higher quality. Even in real life. It would be as if I put some kind of negative hearing aid in your ears. You will, of course, hear many songs that you love even if they're only 56kbps. When the hearing "aid" is finally removed, and I play a high quality .WAV or take you to a live performance, what do you think will happen? Do you think you will enjoy extreme high quality by that point? |
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| Originally posted by DigiNut Having grown up with vinyls and then cassette tapes, I can safely say that the answer is yes. Most people will prefer higher quality after a fairly short period of adjustment. Anyway, if you want to discuss philosophy then I suggest starting your own thread instead instead of bringing an unrelated discussion way off topic. |
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| Originally posted by DigiNut With all due respect, I think that you're missing the point. The source is ALREADY in 32-bit. If your source material is a 24-bit sample, then the most significant downconversion (from floating-point to fixed-point) has already happened, and your comparison is simply one of dithering vs. truncation (which is what your MP3 encoder will do). These will obviously sound very slightly different, but the truncation (the one you identify as being clearer) is actually the one with worse fidelity. Think of anti-aliased text or graphics that you usually see on screens today vs. the old-school machines where you could always see the jagged edges - it's the same concept. It's just not a valid test to start from 24-bit unless the entire sample is recorded from a live source into a 24-bit ADC. You need to start with the same bitrate that's native to the production environment, and that's either 32 or 64 bit floating point depending on your PC. If it's what you want then I'll take a couple of old tracks and upload the samples that I specified in the earlier post - one dithered directly to 16 bits and another dithered to 24 bits and then dithered again to 16 bits. No truncation, i.e. trying to encode a 24-bit sample to MP3 - we already know why that sounds different. |
that is just stupid. it might have been mentioned already but most people actualy prefer 320mp3 over wav beacuse it distorts abit adding some grit which people seems to like, that doesnt make it better in any way. what sounds good is very diferent from person to person, and its stupid to talk about 24bit vs 16bit without talking about specs and facts and maths etc.
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| Originally posted by palm its stupid to talk about 24bit vs 16bit without talking about specs and facts and maths etc. |
why dont u just stick with 16bit?
its a good standard and if ur not happy with the results u get with it its beacuse you suck at production, nothing more.
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| Originally posted by palm why dont u just stick with 16bit? its a good standard and if ur not happy with the results u get with it its beacuse you suck at production, nothing more. |
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