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-- Vengeance pre shifted claps in FL studio
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I would have done exactly what Ry Thomas said if you need a specific number of ms.
Or I would have routed everything else to one channel and just delayed that 1 channel 21ms. Its really not difficult I don't understand what all the fuss is about with a thousand different techniques that don't even address ms.
why dont u just slice up the beat, and move the clap sample back a bit (or forward or however you wanna do it), with the note property. You can minus the 21 ms in the start time
| quote: |
| Originally posted by Stephen Wiley they are used to create drive. one deadly secret weapon (sorry if this was already posted, I didnt look) is to place your snare (if you have one) a few ticks ahead of your beat (on the same timing as your bassline, which should be a few ticks ahead of the best) - finally, you place the clap just a tiny tick or two after the baseline/sorry and this helps to create a very strong driving feeling to a track |
http://www.youtube.com/watch?v=cZaK...feature=related <- Information about preshifted claps.
Also, read Ry Thomas post.
So it's the snare or clap landing before the bassdrum and with a reverse of it self creating a build-up? How does a sample play before it is triggered? Do you place it one step before you want it to land and it is delayed by nearly a full step?
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