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-- Why do people say things like "I'm mixing at -4db"?
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| Originally posted by kitphillips ^^^ Its worth the risk because you get more resolution on your meters the higher you mix. There's very little visual difference between -60 and -70, but a whole lot between -3 and -1. |
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| Originally posted by Mad for Brad lol that made no sense. How does your meter help you to mix other than tell you that you went over board which you wouldn't have to worry about if you weren't running things so hot. |
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| Originally posted by G-Con ok cool. Think from now on I will mix as close to 0 as possible then. Think I'd prefer this as any little spikes in volume would cause my master to clip which I can then fix. Where as now, little spikes can go unnoticed when I'm mixing nearer -6. I asked about rendering twice, purely so I could render the file near 0. Then if and when I decided to send to a mastering engineer, I can load up the rendered wav and drop the volume down and render which would be much quicker than loading up and rendering the entire project. However, based on your advice, I will just render the original project again if required. Like you say, its probably all pointless anyway, I'm sure my own production skills will be the cause of any lack of quality to the listener rather than sample rates/dithering/bit-depth etc etc. |
I mix at everything from +5db to -10db pretty cool eh ?
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| Originally posted by kitphillips So you only ever use meters to tell you when your clipping? Why don't you just get a little light that comes on when your clipping? Theres a reason why there are meters rather than just little lights, and its to help you work out what your levels are doing, not just tell you when you when you're clipping. |
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| Originally posted by kitphillips What they might ask for is -6 RMS level, which is a very different thing and a bit harder to achieve. |
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| Originally posted by kitphillips ^^^ Its worth the risk because you get more resolution on your meters the higher you mix. There's very little visual difference between -60 and -70, but a whole lot between -3 and -1. So it makes sense in terms of being able to see what your mix is doing to just mix at a certain high level and then pull everything down immediately before exporting. I was going to come in here and say exactly this. How many times do we need to have this same thread?? And honestly, all these debates are a bit ridiculous considering the quality of most of the productions in EDM. I can count on one hand the number of producers out there who actually have the mixing skills to even be worried about these sorts of tiny, highly academic nitpicks. |
dB's are a logarithmic conversion but they are linear when compared to each other. The difference in energy subtracting 10dB will always be the same so in this regards, it is a form of derivative and is definitely linear. And do you honestly need those 3 dB when your mix is probably so damn loud it won't make one bit of difference. It just isn't worth the headache when working at 24 bit.
And meters might be important but I have yet to meet an engineer that has anything to saw regarding almost every DAW meter. They just aren't accurate. And are they that much accurate from 0 3 dBfs rather than - 6 9 dBfs. That is just pedantic silliness.
And honestly, the notion of noisefloor regarding EDM in itself is kinda worthy of a good laugh. Noisefloor just doesn't matter when you make loud music.
I suppose my end point is that mixing to - 6dBfs makes no difference in sound and anyone that thinks it does is imaging things. So why not ? The AES actually encourages - 18 dBfs. I think they know what they are talking about. And RANN, for video , the convention is it not - 20 dBfs ?

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| Originally posted by Mad for Brad And honestly, the notion of noisefloor regarding EDM in itself is kinda worthy of a good laugh. Noisefloor just doesn't matter when you make loud music. |
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| Originally posted by Mad for Brad dB's are a logarithmic conversion but they are linear when compared to each other. The difference in energy subtracting 10dB will always be the same so in this regards, it is a form of derivative and is definitely linear. And do you honestly need those 3 dB when your mix is probably so damn loud it won't make one bit of difference. It just isn't worth the headache when working at 24 bit. And meters might be important but I have yet to meet an engineer that has anything to saw regarding almost every DAW meter. They just aren't accurate. And are they that much accurate from 0 3 dBfs rather than - 6 9 dBfs. That is just pedantic silliness. And honestly, the notion of noisefloor regarding EDM in itself is kinda worthy of a good laugh. Noisefloor just doesn't matter when you make loud music. I suppose my end point is that mixing to - 6dBfs makes no difference in sound and anyone that thinks it does is imaging things. So why not ? The AES actually encourages - 18 dBfs. I think they know what they are talking about. And RANN, for video , the convention is it not - 20 dBfs ? |
My cock is far too small to enter this fight. But it's interesting to watch nevertheless.
i thought all that matters was to avoid clipping/distortion? and to be able to convert the wav into mp3 without that distorting too? -0.2 seems to work for me.
I've read each reply - thanks for the input all.
Just goes to show though that this production lark might be likened to politics - 2 camps with opposing views both of which are CERTAIN they have the right answers.
thats why in most countries except US theres more than two political partys, somewhere in the middle is the right answer.
MadforBrad, I don't really understand your point. RANN pretty much took the words out of my mouth when he pointed out that we hear logarithmically, meters are displayed logarithmically too, so its important to use that top 3 dB of dynamic range well, since its the most sensitive 3 db on the scale.
Whether or not the meters on DAWs are accurate, the fact remains that they ARE MORE accurate between -3 and 0 than between -9 and -3. Its because they're logarithmically scaled, which means that the top 3 dB represents more SPL range (in terms of particle displacement) than does the next 3 dB down.
Further, there is no headache involved in working this way, its easier, thats why we do it. I'm just pointing out that your conventional wisdom that you shouldn't clip channels and plugins, and should mix low to avoid doing so simply doesn't apply in the modern 32/64 bit age.
At the end of the day, my point is that you can work however you like in a 32 bit system, because you have enough resolution that you
1/ won't clip if you go over 0 BEFORE the master
2/ won't lose much resolution if you render 3 dB lower, as long as you render in 32 bit. BUT if you're rendering in 16 bit, you should definately normalise beforehand to make the most out of this slightly sloppy format.
i red on gearslutz that normalizing fucks up the render? why is that?
i was putting my kick at -9db and then everything once mixed would usually peak at -4 but ive noticed over the past 6 months ive been getting it lower and lower so now ive been putting my kick -8 or so and its getting everything at less than -4db which is good.
so although theres ppl on here with more experience than me.. id recommend to try that start with your kick and -8db and try and get your final mix to not peak above -4db (without changing the master fader haha)
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| Originally posted by kitphillips MadforBrad, I don't really understand your point. RANN pretty much took the words out of my mouth when he pointed out that we hear logarithmically, meters are displayed logarithmically too, so its important to use that top 3 dB of dynamic range well, since its the most sensitive 3 db on the scale. . |
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| Originally posted by Mad for Brad we hear logarithmically but dB is a log based unit which means, unless you've never done any calculus, operating strictly with dBs is a linear matter. Every 10 dB you add or subtract is widely considered a perceived doubling or halving of loudness. and djRann is only making his points assuming you all don't have calibrated systems and you all are working in a purely digital world. His advice is really for people that don't know what they are talking about as most of you probably don't. He still didn't address the fact that 3-6dB of headroom in a 24 bit system is not a big deal. There is no difference in sound quality so why try to make things as hot as possible. People that actually know how to use meters are generally using a large mixing board and would be mixing to the references I posted. The visual meter is not so important that you would needlessly make your mix so hot that you will end up with something that might clip. It is an unnecessary risk and there are no benefits sonically speaking. |
my point is that you should learn the correct way to do things regardless of your current set up as you will might have to work in the analog world someday and it is just a good habit to mix at the appropriate levels.
No there is no difference but why not just learn the right way to do things. Like Rann said, don't touch the master but does it make an audible difference ? no but why not just learn the right way to do things.
Another analogy is orchestration. With the use of sample libraries, the rules of orchestration don't apply as much as the balance can easily be fixed by a fader but I suppose I am someone that prefers to know how to do it the right way from the start and not develop bad habits that will eventually encumber you if you go far enough.
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| Originally posted by Mad for Brad my point is that you should learn the correct way to do things regardless of your current set up as you will might have to work in the analog world someday and it is just a good habit to mix at the appropriate levels. No there is no difference but why not just learn the right way to do things. Like Rann said, don't touch the master but does it make an audible difference ? no but why not just learn the right way to do things. Another analogy is orchestration. With the use of sample libraries, the rules of orchestration don't apply as much as the balance can easily be fixed by a fader but I suppose I am someone that prefers to know how to do it the right way from the start and not develop bad habits that will eventually encumber you if you go far enough. |
Bob Katz states in his book to stay clear of O dBfs and that is someone who's word I trust. To put it in perspective, A 24 bit mix has 48 more dB headroom than a 16 bit mix. Check out pages 61 where he mentions the practice of safe levels regarding recording and mixing.

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| Originally posted by Mad for Brad Bob Katz states in his book to stay clear of O dBfs and that is someone who's word I trust. To put it in perspective, A 24 bit mix has 48 more dB headroom than a 16 bit mix. Check out pages 61 where he mentions the practice of safe levels regarding recording and mixing. |
But it is possible to hit 0 and your meter doesn't show it clipping. You have to have several samples at 0 although i'm not quite sure what most daw's use as the window length. I think he is just advocating it because it is better to allow a margin of safety.
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| Originally posted by Mad for Brad But it is possible to hit 0 and your meter doesn't show it clipping. You have to have several samples at 0 although i'm not quite sure what most daw's use as the window length. I think he is just advocating it because it is better to be allow a margin of safety. |
Probably because he has received so many mixes with distortion that he would rather people stay well away. I suppose someone that knows what they are doing can mix at the level you recommend but they are a rare breed.
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