TranceAddict Forums

TranceAddict Forums (www.tranceaddict.com/forums)
- Production Studio
-- what gives a track drive?
Pages (2): « 1 [2]


Posted by Mise on Dec-29-2010 23:00:

are you using a hard knee compression on those hats?


Posted by CREST on Dec-29-2010 23:00:

quote:
Originally posted by Mise
another personal suggestion, I would wait to put those hihats at 0.40 when the bass starts, anticipated with a short sweep


cool...ive dont that now
now to fix the upper mids
cheers


Posted by CREST on Dec-29-2010 23:05:

quote:
Originally posted by Mise
are you using a hard knee compression on those hats?


no man...no compression on the hats at all...should there be?


Posted by Mise on Dec-29-2010 23:15:

Try a peak compression ratio around 1.7-2.5 with a 0.7 to 0.9 knee


Posted by CREST on Dec-29-2010 23:19:

cool...will do


Posted by Mise on Dec-29-2010 23:19:

when setting the attack release, make sure you keep it inside the mix, maybe 10ms attack max.


Posted by Imu on Dec-30-2010 01:08:

quote:
Originally posted by CREST
well that didnt work...here it is

Beautiful Planet 2.1 by CREST


if we're asking about drive, i'd say this track needs a stronger, tighter kick, and more compression on the bassline.


Posted by CREST on Dec-30-2010 01:21:

quote:
Originally posted by Imu
if we're asking about drive, i'd say this track needs a stronger, tighter kick, and more compression on the bassline.


great suggestion man! i think i will take that advise and use it!
cheers


Posted by Mise on Dec-30-2010 01:40:

I agree you could "punch" a little more the tune, but be careful is very easy to ruin the mix if you go far.

This is what I think off when I address drive:


Posted by CREST on Dec-30-2010 01:43:

[QUOTE]Originally posted by Mise
I agree you could "punch" a little more the tune, but be careful is very easy to ruin the mix if you go far.

yeah...i dont want to f it up....haha...


Posted by DJ Robby Rox on Dec-30-2010 02:24:

What are you mixing with (program)? I didn't check in my sequencer but it sounds like that kick has an awful lot of headroom left that its not even using.
Either that or the sample itself is just terrible.

For drive think in terms off offbeat sounds or offsetting notes. If you have a fast hitting 16th note bass, and all the velocities are the same, its really hard to make something like that drive. Also mid basses sometimes have long sustain sounds behind it on sidechain, and those long sustain sounds can do a lot in terms of drive and offering contrast for the mid bass.
Theres really so many ways to go about it. And if you ever want to submit seperate samples of your bass, kick, and all that I'll take a look at what you're doing in my sequencer. I just posted a thread (the blueman one) and theres decent drive in the track I posted although the midbass itself needs a lot of work. The secret in the track for the drive is the subbass itself. Noone commented on the pattern of the sub but if you listen extremely carefully, the sub itself is offbeat, yet every 4 bars on the last 8 notes it switches back to on beat. This creates an illusion of high tension everytime those last 8 notes of the sub play. But go listen to it to see what I mean.
I mean I could really prob write 5 pages of different ways to get drive. But the icing on the cake imo should always happen in the kick/bass bus. If you are able to have the track drive before the bus, (like I mentioned with positioning of the sub notes) you can use Waves L3 Maximizer which I love for adding more drive. And another secret is frequencies, play with frequencies of the bassline as you make adjustments in L3. You will notice the bass frequencies can change the way it drives. If you have too much sub it'll stifle the drive and freeze it up completey. If you cut out some sub, and boost between the mids and highs you will sometimes hear the drive itself shifting or changing. This is a way to really isolate sometimes how to equalize your bass so it drives the most. But even w/out doing it just play with all the settings on L3 and you'll notice a lot of different changes to the drive on top of what you already did on a note level.
Drive is one of the funnest things to work on imo because it creates the illusion of dimension and energy more than anything I can really think of. A little bit of drive can make a small sound much bigger than it really is. But like I said go check out that sub, its really one of the most fundamental ways of creating drive, and if you have the mid bass somewhat interact with the sub, theres no limits to the amount of drive you can create between them.


Posted by CREST on Dec-30-2010 02:37:

Yeah Robby, i definitely hear what you are say about that sub offset...! love your work on that track btw :0
im off now to get a handle on the sub offset

cheers for your write up...a good read indeed!
c


Posted by Fledz on Dec-30-2010 03:01:

Percussion. You can speed up or slow down a track dramatically by shifting percs forward or backward out of time, without ever changing the tempo of the track.


Posted by kitphillips on Dec-30-2010 06:09:

compression etc won't give a track drive. Its all about the way that the percussion, bass and kick flow together. So its a timing issue.

As I've just realised that Fledz has mentioned. Too quick sir, you are too quick.

Its basically all about swing and timing mmmhmm.


Posted by TranceLover007 on Dec-30-2010 06:35:

Sorry I'm so late on this post - If I can visualize my view on drive in the track please listen to this track http://soundcloud.com/trancelover007/g-r-i-d-wind-rider-pre-release-demo ---> check 1:15 - 1:45 you can see how this collaboration between drums/kick/bass line is establish and how each of those instruments support each other - this is how I create drive and energy in my tracks, good luck my friend.

Cheers


Posted by Beatflux on Jan-01-2011 16:56:

quote:
Originally posted by TranceLover007
Sorry I'm so late on this post - If I can visualize my view on drive in the track please listen to this track http://soundcloud.com/trancelover00...re-release-demo ---> check 1:15 - 1:45 you can see how this collaboration between drums/kick/bass line is establish and how each of those instruments support each other - this is how I create drive and energy in my tracks, good luck my friend.

Cheers


Nice track! I love that drop straight into the bassline. I would like to hear the full version.


Posted by Rodri Santos on Jan-02-2011 15:34:

i can't read all the comments, lack of time i see you are going specific for your track but imo what gives drive in a track is:

1.- Hi Hats
2.- Bassline
3.- Kick/BPM's this is quite obvious but a punchy kick at a fast bpm increase the speed sensation, but mostly the hats.


Posted by Vernon Wanderer on Jan-02-2011 15:53:

I assume it's the developing progression, and uninterrupted sounds. If I make any sense..

Anyway, this:


Posted by JEO on Jan-02-2011 16:57:

I've always thought groove and drive are the opposites of each other. Groove is a funky bassline, nice syncopation, shuffle and all. Drive is more of a speedy feeling in the track, in example when a track "picks up", or... Something.

I think this track has groove:



And then in lack of a better example, I think this track has a lot of drive starting from 1:43:


Posted by Rodri Santos on Jan-02-2011 20:02:

Generally all house is groovy, progressive house isn't the best example but tech-house is often all about groove, if you listen to it on small speakers is minimal noise but makes sense on a big sound system.

I find this track very driving, maybe the lack of breakdown as someone posted above me gives the track constant energy



This track made me run faster in my car, so i think is really driving :P


Pages (2): « 1 [2]

Powered by: vBulletin
Copyright © 2000-2021, Jelsoft Enterprises Ltd.