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-- Do you work in 44.1 or 96khz?
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| Originally posted by DJ RANN If you're knocking out disposable EDM, in your bedroom, all just existing samples or midi, with entry level speakers and a consumer DAC, then just work at 44.1 as you'll not ever hear the difference. |
| quote: |
| Originally posted by DJ RANN If you're knocking out disposable EDM, in your bedroom, all just existing samples or midi, with entry level speakers and a consumer DAC, then just work at 44.1 as you'll not ever hear the difference. |
24 bit might make a difference if the music is dynamic. Dance is nt. Standard track has an rms was above the k reference that it just doesn't matter. There was a huge fight over this about 2 years ago. Not sure who won. I argued you don't. Most engineers would disagree. People watch movies in hifi settings. I've see. People at raves still dancing when the pa turned off because the dj did something stupid. So ya.
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| Originally posted by mfitterer1 You think no quality stuff comes from those types of studios any longer? Just curious. |
That's a great video Eddie thanks for posting. Believe it or not there's a small basement venue here outfitted with funktion-one speakers. Amazing sound system, probably the best in the city (seriously) Dude has put a lot of time and effort and money into it and it's something of an honor to play there.
I'm compiling a live set with this venue in mind. I've been doing a lot of testing, A/B ing and so on and I swear to god I can hear a difference. Maybe it's just the way the plugins are processing the audio but 96khz just seems 'crisper' or 'brighter' to me even on my HS80s with zero room treatment. Really stresses the computer though. I've been doing most of the work in 44.1 then switching over and freezing the tracks prior to bouncing, that seems to work well and if you don't work with samples or anything conversion isn't an issue.
| quote: |
| Originally posted by meriter That's a great video Eddie thanks for posting. Believe it or not there's a small basement venue here outfitted with funktion-one speakers. Amazing sound system, probably the best in the city (seriously) Dude has put a lot of time and effort and money into it and it's something of an honor to play there. I'm compiling a live set with this venue in mind. I've been doing a lot of testing, A/B ing and so on and I swear to god I can hear a difference. Maybe it's just the way the plugins are processing the audio but 96khz just seems 'crisper' or 'brighter' to me even on my HS80s with zero room treatment. Really stresses the computer though. I've been doing most of the work in 44.1 then switching over and freezing the tracks prior to bouncing, that seems to work well and if you don't work with samples or anything conversion isn't an issue. |
cant hear 96 so no point 44.1 will do
I record every track directly to vinyl and arrange it with a scalpel. Suck it, Burial.
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| Originally posted by Lolo shame on me, I'm still at 16/44.1 after all those years, except when working for video which requires 48. |
Same as Lolo here.
I could never tell a difference, so whateva.

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| Originally posted by cryophonik Suck it, Burial. |
48 24 here .
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| Originally posted by Looney4Clooney 48 24 here . |
same shit. I suppose logic is 32 bit float but they are the same in the end.
Alright, so there's nyquist theorem, read that as posted here. As for sample rates, you have several choices:
44.1
48
88.2
96
... and beyond.
44.1/88.2 are more about music/audio specifically, whereas 48/96 are audio with video (like dvd's play back at a 48khz sample rate). The general rule of thumb is, you'll get better sample rate conversion if you use a direct multiple of your target sample rate, that is, theoretically, 88.2 will translate to 44.1 better than 96khz will. I could probably use some more research on this, but I've read this a number of places.
Now, at the end of the day, unless you end up rocking some SACD action, you are going to play back at 44.1/16bit audio, so what's the point of working in higher sample/bit rates?
There are a couple things they can help with prior to this, for example, working in higher sample rates can reduce aliasing issues:
http://www.earlevel.com/main/1996/1...at-is-aliasing/
And there's more to it than that, but in short it sort of helps you preserve your sounds integrity throughout.. well, everything. At mastering the mastering engineer ideally will get the highest quality goods he can (88.2/24bit), then he has the most to work with and will usually apply the best methods possible at getting you back to 44.1/16bit.
Anyways, Bob Katz's book on mastering goes into this a bit and its a real good read. I think for the average person its not *too* important, but if you've got the horsepower to do it, you should, but work at 88.2, not 96.
Tons of reading on this, here's a discussion on 88.2 vs 96:
http://www.tomshardware.com/forum/48523-6-sampling-rate
i know this idiot that works at 192. I say idiot because like his computer is struggling, his D/A chain involves some awesome M Audio monitors. And he is always bitching about computer power but says, i will not sacrifice fidelity. I am a purist. I know him. We aren't friends.
HIs final output is mp3. Never leaves the digital realm. And he is 45, still wears metal tshirts and ya. Just an allround mong in that he never shuts up about it. OH and the quotes are just well., let me think, ya like well i could do 96, but i'm missing out on all that air. That what ? You know Air. Magical fairy dust. lol.
| quote: |
| Originally posted by Looney4Clooney i know this idiot that works at 192. I say idiot because like his computer is struggling, his D/A chain involves some awesome M Audio monitors. And he is always bitching about computer power but says, i will not sacrifice fidelity. I am a purist. I know him. We aren't friends. HIs final output is mp3. Never leaves the digital realm. And he is 45, still wears metal tshirts and ya. Just an allround mong in that he never shuts up about it. OH and the quotes are just well., let me think, ya like well i could do 96, but i'm missing out on all that air. That what ? You know Air. Magical fairy dust. lol. |
| quote: |
| Originally posted by vt100 Alright, so there's nyquist theorem, read that as posted here. As for sample rates, you have several choices: 44.1 48 88.2 96 ... and beyond. 44.1/88.2 are more about music/audio specifically, whereas 48/96 are audio with video (like dvd's play back at a 48khz sample rate). The general rule of thumb is, you'll get better sample rate conversion if you use a direct multiple of your target sample rate, that is, theoretically, 88.2 will translate to 44.1 better than 96khz will. I could probably use some more research on this, but I've read this a number of places. Now, at the end of the day, unless you end up rocking some SACD action, you are going to play back at 44.1/16bit audio, so what's the point of working in higher sample/bit rates? There are a couple things they can help with prior to this, for example, working in higher sample rates can reduce aliasing issues: http://www.earlevel.com/main/1996/1...at-is-aliasing/ And there's more to it than that, but in short it sort of helps you preserve your sounds integrity throughout.. well, everything. At mastering the mastering engineer ideally will get the highest quality goods he can (88.2/24bit), then he has the most to work with and will usually apply the best methods possible at getting you back to 44.1/16bit. Anyways, Bob Katz's book on mastering goes into this a bit and its a real good read. I think for the average person its not *too* important, but if you've got the horsepower to do it, you should, but work at 88.2, not 96. Tons of reading on this, here's a discussion on 88.2 vs 96: http://www.tomshardware.com/forum/48523-6-sampling-rate |
| quote: |
| Originally posted by DJ RANN However, you're waaaaay off base with the bit depth thing - you should always record and work in as high a bit depth as possible (24 is fine) as bit depth is directly relative to the volume and inherant noise floor. So even if you're eventually going down to 16bit the advantages of having that extra headroom in the initial recording will transfer as a benefit to the lower bit depth due to the expanded initial headroom of the recording. |
audiophile and mastering are really not in any way synonyms. MAstering engineers accept the final format as the job prescribes. Video games are mixed for logitech speakers. They are much more compressed than say a similar hybrid orchestral score for film. Audiophiles tend to not really know anything except that expense means good and the higher the number , the better.
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