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-- This whole concept of "finding sounds that work"...
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Posted by DJ Robby Rox on Nov-06-2011 02:19:

In all my time on TA this thread has been more than an eye opener. For once I almost see what Orfanbitch is saying too. Almost.

Back to the point I hear everyone of you loud and clear. Samples are going and I'm going to limit myself to 5 sample packs for now and see how it goes. I just updated to FL 10 too so it was a good time to start fresh.

As far as vsts though that is something I'm still working on. I still haven't found a preset "blueman bass" yet so I'm thinking if I just download a few more cracks its inevitable at some point I will find that shit. lol.

Listening to music from you guys is very refresh also. Both ky and butler, I love both those tracks. But butler your point stands out pretty well along with what you submitted. That sounds fucking great, I really like the beat. I am focusing way too fucking much on individual elements for once I think that has settled in. I can not seperate the music out and just focus on that. So I think if I can not full dedicate myself now to my music I will just start deleting more and more shit untill that happens.

Its obviously some type of sick obsession. I almost feel like I miss making music too in a weird way, so at some point its obvious something went gravely off tracks in this process. Cause I "make music" everyday... but I really don't. And that lies the most important problem I think like all of you already said.


Posted by Looney4Clooney on Nov-06-2011 02:40:

there is your problem. What are you trying to get the perfect blumen bass. It has been done. Make a Robby bass. It might be influenced by that guy but really. And honestly, he is an alphazone knock off. if you are going to rip, at least get it from the source.

I don't get his appeal. He took trance from 2003, added strings and whale sounds and voila. I mean even in terms of gay melodies, dj Passion has him beat there.


Posted by EliPsE on Nov-06-2011 03:06:

I've had your same problem before. Like every said, I cleaned my shit up and got organized. Once I realized that many sounds weren't too far from tweaking the init settings, I started making a lot of my own sounds. Presets are made to sound good by themselves and are often too complex to fit in any type of song besides demos. Going back to hardware also help me finish songs a lot quicker.


Posted by -FSP- on Nov-06-2011 03:11:

You know I've actually been making and finishing songs with just a sequencer, a 909, 808, and an emulation of an Sh-101 and the most underrated synth out there: synth1.

they mostly suck but i built momentum and have a few songs that i actually ended up liking. All because I went quantity over quality.

You really want to get ideas down, finish them as fast as you can too. Let serendipity take over too.

Getting rid of perfectionist mentality helps too.

100% of my songs are made through just grinding it out + serendipity, but mostly it's just grinding it out. For me, making songs is much like hunting for treasure, and you don't know where the treasure is. I just keep digging and sweating until I find it.


Posted by DJ Robby Rox on Nov-06-2011 05:59:

Yeh I rock!

Not.

This is what I did today need to equal my his and get a fat sub in there and it will sound a lot warmer I think.

The drums are a joke its just a vengeance loop going over and over I did that on purpose as I didn't have time to do any real drums sounds. I don't know wtf I'm doing but I do think its time to finish something. I will do a real drum line tommorow that actually fits the track and get some airry type of noise for some hissing in the background. Then I'll work out the musical side and add some type of progression and fix the melody.

I really do want to finish something that is my goal this week just to finish anything.

Layer Today by user2983496


Posted by Looney4Clooney on Nov-06-2011 06:15:

your bass button is off.


Posted by EgosXII on Nov-06-2011 06:56:

man I can't believe you havn't given up yet Robby. A+ for effort I suppose.

You know the other thing everyone always says, apart from choosing the right sounds (which is 100% true, and if you havn't developed the ear to know what sound is 'right' and what isn't by now....) is that simple is usually better. As everyone said, get rid of all those (no doubt god-aweful) stolen samples, get one or two awesome packs (Wave Alchemy pack is fucking outstanding) and get back to bassics. experiment. Stop trying to make your favourite tracks. You're not going to be able to, and even if you could make a mimic it still wouldn't be as good anyway so what's the point?

You know the reason you can't find the preset your looking for too by the way? Because blueman doesn't use a fucking preset. fuck man, have some originality.


Posted by Richard Butler on Nov-06-2011 10:38:

quote:
Originally posted by DJ Robby Rox

Layer Today by user2983496




I really like the sounds comming in around 1 minute in. Nothing wrong with this work mate, now finish it, that's an order - put any self doubt in a little jail until this is done.

Remember levelling is your freind - mixing is much about thought to the level of each sound - often we push too many sounds too loudly. You may find you keep adjusting levels each day until it suddenly comes together. Often I find an overly loud offending sound in the bass or somewhere that my brain had somehow not noticed for a while.

My own view is to make sure percs are as good as they can be, yes even for trancers, they ARE as important as the melodies, they are the foundation of the house.

I notice you have Wave Alchemy samples there - use em Man - layer say 3 open hatz for example but don't have them play the same volume every time - relative to one another.


Posted by Nightshift on Nov-06-2011 17:52:

quote:
Originally posted by -FSP-
You know I've actually been making and finishing songs with just a sequencer, a 909, 808, and an emulation of an Sh-101 and the most underrated synth out there: synth1.

they mostly suck but i built momentum and have a few songs that i actually ended up liking. All because I went quantity over quality.

You really want to get ideas down, finish them as fast as you can too. Let serendipity take over too.

Getting rid of perfectionist mentality helps too.

100% of my songs are made through just grinding it out + serendipity, but mostly it's just grinding it out. For me, making songs is much like hunting for treasure, and you don't know where the treasure is. I just keep digging and sweating until I find it.


A+ advice. You learn so much more and at faster rate when youre prolific. the perfectionalist mentality hit me for a qite a while (a few years) and i could never get anything done. Nowadays I just load up ableton, kind of have an idea for the type of audience i want to reach with the track and throw ideas together with no real "sound" in mind. most people have a certain sound their tryign to sound like and if they dont reach it they give up or get frustrated, but ridding your mind of that and jsut going with the flow gets rid of that ceativity block because then now you're not looking for that certain sound you have in your head (because lets be real, its most likely not gonna happen exactley how you have it in your head). You would have less trouble coming up a few good tracks freelancing it in the time you try to emulate something you hear in your head, as well as be more original sounding in your tracks.

[Its really all about ideas.] you can polish later but ideas come and go, capture as many of them as you can. whether its a good idea or bad idea, just get them out! worst that can happen is that you'll have a bad idea (an idea that doesnt work) however, when you think about it, having a bad idea is not bad at all because it can be crafted into a good idea OR spawn other good ideas OR BOTH!! (story of my life)

shit deadmau5 even jsut released Aural Psynapse which was put on www.sectionz.com back in 2002 (and everyone thinks its new LOL). alot of his tunes are just rehashed ideas he did years ago back when he used to mass produce short 2-4 min tracks that were just ideas. but now he has an arsenal of tracks like Aural Psynapse just ready to be finished and put out there.

when it comes to ideas go quantity over quality, always. an idea may only come ONCE in your life, and that idea could change dance music or at the least give you your very own style and finess. dont fear being different, embrace it.

my 2cents


Posted by Kysora on Nov-06-2011 18:10:

quote:
Originally posted by Nightshift
when it comes to ideas go quantity over quality, always. an idea may only come ONCE in your life, and that idea could change dance music or at the least give you your very own style and finess. dont fear being different, embrace it.


More A+ advice. I'd say most of my best ideas came as a result of just blind experimenting with random sounds. You need to give yourself the opportunity to surprise yourself as much as you can, and the easiest way to do that is to go into your DAW without any expectations or strict goals. Especially if you'll wind up disappointed if you don't reach them.

That's probably bad advice if you know exactly what you're doing, down to every detail, but I have to assume most people here (and in general) don't have that luxury. Myself included. But this method's worked for me so far.


Posted by Kysora on Nov-06-2011 18:12:

quote:
Originally posted by EgosXII
You know the reason you can't find the preset your looking for too by the way? Because blueman doesn't use a fucking preset. fuck man, have some originality.


I think he's just trying to figure out the tricks Blueman uses to have such driving midbasses, I don't think he's trying to replicate them completely. Even if he is it's most likely for reference than to recreate the sound in his own tracks. Nothing wrong with that.


Posted by Beatflux on Nov-06-2011 20:31:

quote:
Originally posted by Nightshift
A+ advice. You learn so much more and at faster rate when youre prolific. the perfectionalist mentality hit me for a qite a while (a few years) and i could never get anything done. Nowadays I just load up ableton, kind of have an idea for the type of audience i want to reach with the track and throw ideas together with no real "sound" in mind. most people have a certain sound their tryign to sound like and if they dont reach it they give up or get frustrated, but ridding your mind of that and jsut going with the flow gets rid of that ceativity block because then now you're not looking for that certain sound you have in your head (because lets be real, its most likely not gonna happen exactley how you have it in your head). You would have less trouble coming up a few good tracks freelancing it in the time you try to emulate something you hear in your head, as well as be more original sounding in your tracks.



I totally agree with this. It's really easy to get frustrated copying something and then not coming close.


Posted by atxbigballer1 on Nov-06-2011 22:57:

quote:
Originally posted by DJ Robby Rox
Layer Today by user2983496
That shit is so wack! I hear better stuff that comes out of ReBirth! REALLY!


Posted by atxbigballer1 on Nov-07-2011 06:56:


Posted by EgosXII on Nov-07-2011 07:29:

quote:
Originally posted by Kysora
I think he's just trying to figure out the tricks Blueman uses to have such driving midbasses, I don't think he's trying to replicate them completely. Even if he is it's most likely for reference than to recreate the sound in his own tracks. Nothing wrong with that.


quote:
Originally posted by DJ Robby Rox

As far as vsts though that is something I'm still working on. I still haven't found a preset "blueman bass" yet so I'm thinking if I just download a few more cracks its inevitable at some point I will find that shit. lol.


He's not giving up downloading illegal synths till he finds the right preset. Jesus.


Posted by DJ Robby Rox on Nov-07-2011 08:49:

Thats not true last thing I downloaded was colossus and before that its been over a year since I downloaded any synths.

It was an obvious joke the blueman comment if you actually took it seriously thats your problem.

Thanks for the feedback anyway. I know pretty well what I have to do but I scraped that first track its really a joke. What I did today sounds a lot more serious but I'm not submitting anything till its somewhat done.

And ATX you said you were leaving the forums like 2 weeks ago you liar. Got me all excited about nothing.


Posted by Looney4Clooney on Nov-07-2011 17:42:

i think your issue is greater than making music. You have to learn how to fail. Embrace the suck. It is one of those zen plateaux' or something. I used to be like you afraid to suck but i think at 14 I had to accept that there are people that are better than me, i will never be the best and get used to sucking.

I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack shit. You can pretty much analyze a person to a T with how they play that game.

This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome.


Posted by atxbigballer1 on Nov-07-2011 20:57:

quote:
Originally posted by DJ Robby Rox
And ATX you said you were leaving the forums like 2 weeks ago you liar. Got me all excited about nothing.

And you should of have been ban 6 months ago and I was excited also my cock was so hard about that, but Nothing!


Posted by Beatflux on Nov-07-2011 21:14:

quote:
Originally posted by Looney4Clooney
i think your issue is greater than making music. You have to learn how to fail. Embrace the suck. It is one of those zen plateaux' or something. I used to be like you afraid to suck but i think at 14 I had to accept that there are people that are better than me, i will never be the best and get used to sucking.

I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack shit. You can pretty much analyze a person to a T with how they play that game.

This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome.


Sounds cool.

I've been playing FPS for years and I'll tell anyone that the best way to learn how to play well at any shooter is to be ultra aggressive.

I love the saying "Fortune favors the bold," because it encompasses the dynamic between offense and defense. Good offense always beats good defense. I have never seen any defensively oriented team win a major tournament at any shooter. In fact, I don't think they even exist. Trying to set up a solid defense is like trying to plug in every hole to prevent a submarine from going down, if you miss one hole you're fucked. Especially if the other team is a pack of hyenas, they will exploit it and the chances are the other team won't even know what hit them. Someone who feels most secure putting up a defense first and relying on that to win can become completely unraveled by a strong offense. Once they become unraveled they usually just succumb to the strong offense.

I've seen it happen to my friend, who's favors playing it safe. Usually his style of play works against people who blindly rush at him, but when it comes to going up against a team of strongly offensive players he just slips.

There are some games where I will just start out dying 4 or 5 times in a row, but by the end of the game I'll come up on top with a really strong kill to death ratio. I usually have 4 or 5 strategies at hand, so when one thing isn't working I will switch it up with something else.

I think that's really hard for a lot of people do it, is to just switch up your tactics when what you are doing isn't working.

There's even this subtle one versus one dynamic, that whoever makes more of an aggressive gesture can more easily dominate over another person, even if that person is more skilled. I just kind of notice when players have said to themselves that they, "are dead" they don't fight as hard and end up dying more easily.


Posted by Kysora on Nov-07-2011 21:30:

quote:
Originally posted by atxbigballer1
And you should of have been ban 6 months ago and I was excited also my cock was so hard about that, but Nothing!


kind of odd seeing this directed towards someone who's having a discussion relevant to music production, while you're just talking about your cock without contributing much of anything else.


Posted by atxbigballer1 on Nov-07-2011 21:48:

quote:
Originally posted by Kysora
kind of odd seeing this directed towards someone who's having a discussion relevant to music production, while you're just talking about your cock without contributing much of anything else.

"finding sounds that work"
You don't find the sounds you make them!
end thread!


Posted by Kysora on Nov-07-2011 21:55:

quote:
Originally posted by atxbigballer1
"finding sounds that work"
You don't find the sounds you make them!
end thread!


so how do you make sounds that "work"? oh, wait, now we're discussing the same fucking thing. thanks for the help.


Posted by Kysora on Nov-07-2011 22:06:

quote:
Originally posted by Beatflux
I've been playing FPS for years


which ones? just curious.

Solo defensive play in an FPS more or less amounts to sitting in the same spot, with cover on at least two sides at any given time (if you're not an idiot). You basically just wait for people to show up in your line of fire and hope you can kill them before they spot you. But if you want to get a good score, you have to do this in a high-traffic area, where you're bound to get killed immediately after taking out one or two people, assuming the enemy team has any idea how to use the radar.

Team defense is a lot better than you make it out to be, though. The defensive players just need to focus on a single entry point for each person, whereas the infiltrating team has to enter a new area and immediately pick off any enemies that might be aiming at them. The reaction for a defensive player is simply adjusting aim slightly and firing, but the offense needs to actually find the enemy before they can do anything, and by that time a good defense will have already killed them.

Yeah, once they're taken out they're kind of fucked for a while, but if they managed to establish that defensive point in the game once nothing's stopping them from doing it again.

not sure what this has to do with music production, but still. I love games and never see them brought up around here


Posted by Beatflux on Nov-07-2011 23:44:

quote:
Originally posted by Kysora
which ones? just curious.

Solo defensive play in an FPS more or less amounts to sitting in the same spot, with cover on at least two sides at any given time (if you're not an idiot). You basically just wait for people to show up in your line of fire and hope you can kill them before they spot you. But if you want to get a good score, you have to do this in a high-traffic area, where you're bound to get killed immediately after taking out one or two people, assuming the enemy team has any idea how to use the radar.

Team defense is a lot better than you make it out to be, though. The defensive players just need to focus on a single entry point for each person, whereas the infiltrating team has to enter a new area and immediately pick off any enemies that might be aiming at them. The reaction for a defensive player is simply adjusting aim slightly and firing, but the offense needs to actually find the enemy before they can do anything, and by that time a good defense will have already killed them.

Yeah, once they're taken out they're kind of fucked for a while, but if they managed to establish that defensive point in the game once nothing's stopping them from doing it again.

not sure what this has to do with music production, but still. I love games and never see them brought up around here


I've played just about everything starting from Wolfenstein 3D. My favorites are Halo:CE and MW2.

The tactic you talk about works fairly well in CoD public matches because most people run around like chickens with their heads cut off.
I've done it before when I'm feeling lazy, or just to try out a new camping spot.

I'll tell you three secrets that makes camping all the less favorable:

1. When you are constantly moving and looking around, meaning you constantly keeping yourself stimulated and aroused, you will reactly more quickly than if you just sit somewhere and stare at one spot.

2. If you have two people on different sides of a corner, whoever acts aggressively will have an advantage due to latency. Essential, for less than a fraction of a second the person who camps won't even be able to see the person come around the corner unless he has host. I can't even begin to count how many times I've heard about this. Most people don't think of it as a tactical advantage, they just think of it as "getting screwed." lol

3. The more you move and look around, the more awareness you'll have of the map. Even if you die while moving around, you're still gaining tactical information rather than dying while camping which gains you very little.


Posted by -FSP- on Nov-08-2011 01:01:

quote:
Originally posted by Looney4Clooney
I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack shit. You can pretty much analyze a person to a T with how they play that game.

This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome.

Intereseting.

I like playing an aggressive culture flipping strat with a high culture civ like France or England when I play civ. That, or rush down with the Mongols in civ V. Wonder what that says about me.


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