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-- This whole concept of "finding sounds that work"...
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In all my time on TA this thread has been more than an eye opener. For once I almost see what Orfanbitch is saying too. Almost.
Back to the point I hear everyone of you loud and clear. Samples are going and I'm going to limit myself to 5 sample packs for now and see how it goes. I just updated to FL 10 too so it was a good time to start fresh.
As far as vsts though that is something I'm still working on. I still haven't found a preset "blueman bass" yet so I'm thinking if I just download a few more cracks its inevitable at some point I will find that shit. lol.
Listening to music from you guys is very refresh also. Both ky and butler, I love both those tracks. But butler your point stands out pretty well along with what you submitted. That sounds fucking great, I really like the beat. I am focusing way too fucking much on individual elements for once I think that has settled in. I can not seperate the music out and just focus on that. So I think if I can not full dedicate myself now to my music I will just start deleting more and more shit untill that happens.
Its obviously some type of sick obsession. I almost feel like I miss making music too in a weird way, so at some point its obvious something went gravely off tracks in this process. Cause I "make music" everyday... but I really don't. And that lies the most important problem I think like all of you already said.
there is your problem. What are you trying to get the perfect blumen bass. It has been done. Make a Robby bass. It might be influenced by that guy but really. And honestly, he is an alphazone knock off. if you are going to rip, at least get it from the source.
I don't get his appeal. He took trance from 2003, added strings and whale sounds and voila. I mean even in terms of gay melodies, dj Passion has him beat there.
I've had your same problem before. Like every said, I cleaned my shit up and got organized. Once I realized that many sounds weren't too far from tweaking the init settings, I started making a lot of my own sounds. Presets are made to sound good by themselves and are often too complex to fit in any type of song besides demos. Going back to hardware also help me finish songs a lot quicker.
You know I've actually been making and finishing songs with just a sequencer, a 909, 808, and an emulation of an Sh-101 and the most underrated synth out there: synth1.
they mostly suck but i built momentum and have a few songs that i actually ended up liking. All because I went quantity over quality.
You really want to get ideas down, finish them as fast as you can too. Let serendipity take over too.
Getting rid of perfectionist mentality helps too.
100% of my songs are made through just grinding it out + serendipity, but mostly it's just grinding it out. For me, making songs is much like hunting for treasure, and you don't know where the treasure is. I just keep digging and sweating until I find it.
Yeh I rock!
Not.
This is what I did today need to equal my his and get a fat sub in there and it will sound a lot warmer I think.
The drums are a joke its just a vengeance loop going over and over I did that on purpose as I didn't have time to do any real drums sounds. I don't know wtf I'm doing but I do think its time to finish something. I will do a real drum line tommorow that actually fits the track and get some airry type of noise for some hissing in the background. Then I'll work out the musical side and add some type of progression and fix the melody.
I really do want to finish something that is my goal this week just to finish anything.
Layer Today by user2983496
your bass button is off.
man I can't believe you havn't given up yet Robby. A+ for effort I suppose.
You know the other thing everyone always says, apart from choosing the right sounds (which is 100% true, and if you havn't developed the ear to know what sound is 'right' and what isn't by now....) is that simple is usually better. As everyone said, get rid of all those (no doubt god-aweful) stolen samples, get one or two awesome packs (Wave Alchemy pack is fucking outstanding) and get back to bassics. experiment. Stop trying to make your favourite tracks. You're not going to be able to, and even if you could make a mimic it still wouldn't be as good anyway so what's the point?
You know the reason you can't find the preset your looking for too by the way? Because blueman doesn't use a fucking preset. fuck man, have some originality.
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| Originally posted by DJ Robby Rox Layer Today by user2983496 |
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| Originally posted by -FSP- You know I've actually been making and finishing songs with just a sequencer, a 909, 808, and an emulation of an Sh-101 and the most underrated synth out there: synth1. they mostly suck but i built momentum and have a few songs that i actually ended up liking. All because I went quantity over quality. You really want to get ideas down, finish them as fast as you can too. Let serendipity take over too. Getting rid of perfectionist mentality helps too. 100% of my songs are made through just grinding it out + serendipity, but mostly it's just grinding it out. For me, making songs is much like hunting for treasure, and you don't know where the treasure is. I just keep digging and sweating until I find it. |
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| Originally posted by Nightshift when it comes to ideas go quantity over quality, always. an idea may only come ONCE in your life, and that idea could change dance music or at the least give you your very own style and finess. dont fear being different, embrace it. |
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| Originally posted by EgosXII You know the reason you can't find the preset your looking for too by the way? Because blueman doesn't use a fucking preset. fuck man, have some originality. |
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| Originally posted by Nightshift A+ advice. You learn so much more and at faster rate when youre prolific. the perfectionalist mentality hit me for a qite a while (a few years) and i could never get anything done. Nowadays I just load up ableton, kind of have an idea for the type of audience i want to reach with the track and throw ideas together with no real "sound" in mind. most people have a certain sound their tryign to sound like and if they dont reach it they give up or get frustrated, but ridding your mind of that and jsut going with the flow gets rid of that ceativity block because then now you're not looking for that certain sound you have in your head (because lets be real, its most likely not gonna happen exactley how you have it in your head). You would have less trouble coming up a few good tracks freelancing it in the time you try to emulate something you hear in your head, as well as be more original sounding in your tracks. |
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| Originally posted by DJ Robby Rox Layer Today by user2983496 |
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| Originally posted by Kysora I think he's just trying to figure out the tricks Blueman uses to have such driving midbasses, I don't think he's trying to replicate them completely. Even if he is it's most likely for reference than to recreate the sound in his own tracks. Nothing wrong with that. |
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| Originally posted by DJ Robby Rox As far as vsts though that is something I'm still working on. I still haven't found a preset "blueman bass" yet so I'm thinking if I just download a few more cracks its inevitable at some point I will find that shit. lol. |
Thats not true last thing I downloaded was colossus and before that its been over a year since I downloaded any synths.
It was an obvious joke the blueman comment if you actually took it seriously thats your problem.
Thanks for the feedback anyway. I know pretty well what I have to do but I scraped that first track its really a joke. What I did today sounds a lot more serious but I'm not submitting anything till its somewhat done.
And ATX you said you were leaving the forums like 2 weeks ago you liar. Got me all excited about nothing. 
i think your issue is greater than making music. You have to learn how to fail. Embrace the suck. It is one of those zen plateaux' or something. I used to be like you afraid to suck but i think at 14 I had to accept that there are people that are better than me, i will never be the best and get used to sucking.
I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack shit. You can pretty much analyze a person to a T with how they play that game.
This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome.
| quote: |
| Originally posted by DJ Robby Rox And ATX you said you were leaving the forums like 2 weeks ago you liar. Got me all excited about nothing. |
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| Originally posted by Looney4Clooney i think your issue is greater than making music. You have to learn how to fail. Embrace the suck. It is one of those zen plateaux' or something. I used to be like you afraid to suck but i think at 14 I had to accept that there are people that are better than me, i will never be the best and get used to sucking. I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack shit. You can pretty much analyze a person to a T with how they play that game. This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome. |
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| Originally posted by atxbigballer1 And you should of have been ban 6 months ago and I was excited also my cock was so hard about that, but Nothing! |
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| Originally posted by Kysora kind of odd seeing this directed towards someone who's having a discussion relevant to music production, while you're just talking about your cock without contributing much of anything else. |
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| Originally posted by atxbigballer1 "finding sounds that work" You don't find the sounds you make them! end thread! |
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| Originally posted by Beatflux I've been playing FPS for years |
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| Originally posted by Kysora which ones? just curious. Solo defensive play in an FPS more or less amounts to sitting in the same spot, with cover on at least two sides at any given time (if you're not an idiot). You basically just wait for people to show up in your line of fire and hope you can kill them before they spot you. But if you want to get a good score, you have to do this in a high-traffic area, where you're bound to get killed immediately after taking out one or two people, assuming the enemy team has any idea how to use the radar. Team defense is a lot better than you make it out to be, though. The defensive players just need to focus on a single entry point for each person, whereas the infiltrating team has to enter a new area and immediately pick off any enemies that might be aiming at them. The reaction for a defensive player is simply adjusting aim slightly and firing, but the offense needs to actually find the enemy before they can do anything, and by that time a good defense will have already killed them. Yeah, once they're taken out they're kind of fucked for a while, but if they managed to establish that defensive point in the game once nothing's stopping them from doing it again. not sure what this has to do with music production, but still. I love games and never see them brought up around here |
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| Originally posted by Looney4Clooney I always had this idea of using a game like civilization to analyze behaviour. I bet you are the one that always defends and tries to get the latest techs. Succesful people are the ones that go out and just attack shit. You can pretty much analyze a person to a T with how they play that game. This theory is actually part of a particular project at McGill and if it pans out, well my name will be in a bunch of science journals. PRetty awesome. |
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