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-- Natural Selection (half life mod)
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Posted by Zombie0915 on Nov-17-2002 07:28:

Party Hat

this game is friggin gold... the dorm favorite wheeeee. I suck at is so much, what is a good strategy for someone with really crappy aim and no coordination?


Posted by escee on Nov-17-2002 08:41:

i like the fade alien the best.

Another bug is the bile bomb not doing proper damage to buildings, so if your wondering why your bile bomb isnt killing things thats why.


Posted by Fir3start3r on Nov-17-2002 11:33:

quote:
Originally posted by escee
i like the fade alien the best.

Another bug is the bile bomb not doing proper damage to buildings, so if your wondering why your bile bomb isnt killing things thats why.


Hmmm...I thought maybe it was something like a neutron bomb or somethin'...


Posted by nrjizer on Dec-03-2002 07:51:

Aye, Im a lerk man myself. Especially with adrenaline/cloak/regeneration. Ive got a nasty tendency to drop 4-5 marines and their field of turrets single handedly with spike harassment from vents/high places they cant reach. Throw in umbra and I turn into a real bitch


Posted by Linx_da_cat on Dec-03-2002 15:46:

yeah i'm a lerk/gorge/fade kinda guy. my fav is gorge tho. it's hilarious when you drop marines after shooting em with your web and using bacterial spray. or during an assault, i like to web up the infantry portals. it's done.

lerk is great too. umbra + bite + carapace/regen = ownage. no matter how many marines that try to get you, they will die to your bite.

fades are self explanatory pure power. guerrila tactics w/ fades will do the trick. attack, teleport away, attack, teleport away.


Posted by nrjizer on Dec-04-2002 09:43:

Actually I find the fade a bit helpless on his own, 2 or 3 marines with decent aim and LMG's and he will need a D chamber FAST. With another fade or a lerk, you have an unstoppable duo.


Posted by Linx_da_cat on Dec-05-2002 21:40:

they toned down the fade in the 1.03. and rightly so.

if you're facing a player who has perfected teleport + acid rocket...good luck.


Posted by Fraggle on Dec-06-2002 09:09:

yep, played a bit of this at a school lan recently

one of my schoolmates did some of the modelling/texturing

bit hard for the aliens i think, unless they get numbers to even it...but good fun anyways


Posted by Linx_da_cat on Dec-06-2002 14:09:

aliens can go solo most of the time if you're good at it and play your cards right. marines always have to be in pairs at least. but i try not to play on servers with n00bs. omg...man do i have so funny stories.


Posted by mndeg on Dec-07-2002 06:21:

heres my opinion, and almost always the team I join wins

marines at start are overpowered right now, skulks die in a few hits and one marine can take out 4 skulks with lmg/pistol 1 clip

first thing to do is to rush their hive and build a transporter near it and just win the game instantly


Posted by piggy on Dec-07-2002 17:00:

Thats only if the marines have a really good commander, and the marines have like 100% aim..there's no way 1 marine can take out 4 skulks...I've been in games where the aliens rushed the marine base and took it out..game over in 30 seconds.

The only thing that I find cheap is the Grenade launcher...damn spammers!


Posted by CraSHer[UK] on Dec-08-2002 17:09:

does this game need a fast connection?

Is it gonan run well enough on my 56k?


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