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OK
But you know...y'all inpsired me to do tricks I never thought of , AND ALL USING THE BRILLIANT FRUITY LOOPS , the effect I used the most to stutter was the Fruity Slicer , it was damn cool , and I used a bit of Granulizer...
I hope I'll post some of it soon...
Peace
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| Originally posted by peejunk Here is another example, from a track, stab stutters are MIDI, pad and guitar are Granulizer with some random and pan on, drum stutters are more like 32nd rolls, and off course, they're MIDI. The mixdown is everything but decent (work in progress). The stutters aren't obvious, they're a bit set "back" in the mix since I didn't want them tho be anything but slight distractions from the flow. http://www.coin-electronic.com/peej...ks_ver_part.mp3 |
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| Closer Now 1 (vocal stutters at the beginning and at the end) Cool one at the beginning. Anyway, these are doable using both of my methods. With granlizer you'd need to find the start position of both places you'd want to stutter and paste them in event editor (or keyboard ctrl) and then setup wave and grain settings for that area. Shitty and inprecise but doable and it would sound less controlled and more timestretch-stuttery. For the exact same controlled effect, I'd personally do it with slicer, I'd mark the sweet spots as cue points in Audiion, load in slicer (where the slices would apear on my markers) and use Chop tool and other midi editing in Piano Roll (only maybe shorten the MIDI events sto that gaps create mor stuttering). |
Those edits took me somewhere between 3 and 5 hours (I kept coming back to them because I wasn't happy with the way they sounded). I don't even remember the exact process I followed, but it was something like:
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| Closer Now 2 (drum stutter) Again with slicer and my break exported as wav, this is more than doable. |
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| Off the Wreckord 1 (spoken vocal stutter - mix quality isn't as good here, sorry) The effect could be achieved by MIDI stuttering the snare drum (again, chop tool in piano roll does most of the work). |
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| BUTRT 1 (glitches in the drums and a stutter on the pad - this is more like what you do with the granulizer) Drum stutters could be replicated by exporting the break and midi stuttering the slicer. The pad effect, as you noticed, could be duplicated using thgranulizer and some automation. |
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| BUTRT 2 (lots of glitches in the drums) All I hear are 16th note retriggers here ![]() |
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| I think what it comes down is that you find it more comfortable doing it with audio, and I find it more comfortable using MIDI, maybe because I don't find the way FL handles audio very comfortable at all. |
FL just can't handle that stuff, and I think that explains a lot about this argument.
Wait a sec...
Hey I would like to interrupt you here Mr.DigiNut!!! , I think that fruity loops can do wayyyyy to much than you think , I think you didn't get more involved into it , the Fruity Slicer is a great tool to make stutter effects...you just can switch to a 1/2 or a 1/4 time slice , and you can alter the Velocity/Cutoff/Res or even pitch , and if you want to get funky you can slice it to 1/3 beat...and see what happens , I used on Vocals (offcourse the Fruity Speech) , Beats and even to a Acid TB303 sound that was subjected to a Disto/Double Flange effect....and all the results were stunning...I'll post some if possible , but belive me (and the speech is directed to DIGINUT) you can do too much stuff with the Fruity Slicer...but you need to be creative enough ... no offence
Peace
Well...I want to throw something here...and the speech is directed to DigiNut , FRUITY can do the best stuff if you just be creative enough (no offence!!!
) , here is what I did yesterday to prove wrong your point of spending tooo much time on slices and stuff , I just used vocals made of e.g. Vocals (a fruity speech generator subjected to WaveDisto/Flanger) , just take a piece and slice it into 1/4 or 1/2 beat slices , you can delete some (if you want) , and then you alter the Velocity/Cutoff/Res and even Pitch to specify what you want , and all this can be applicable to Drums or even an Acid TB303 (and you can imagine what happens when you alter the cutoff of a TB303
)...I know you already know all of this stuff as a composer but don't you think this is too spontaneous to people like you and me and I am telling you the results were Grrrrrrrreat , and stutter effect was surely the greatest...I don't think you probed enough in the FL to tell us that Cubase is better...
Thank y'all for your patience
Bah, why are Fruityloops users so bloody arrogant? I never hear Logic or Cubase or even ProTools users talk this way. I probed into Fruityloops *plenty*, believe me - in fact, I have seen it through the past 3 versions. I quit using it specifically because it couldn't do what I wanted it to do and the interface was really kludgy overall (and when doing complex edits, a good clean interface is absolutely vital).
Yeah, Fruityloops can make some cool effects. SOME, not ALL. The software started out as nothing more than a toy, and yes, I understand it has evolved with leaps and bounds since then, but it still has a long way to go before it reaches the "professional" level.
not to mention the summing buss sounds like shit....
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| Bah, why are Fruityloops users so bloody arrogant? I never hear Logic or Cubase or even ProTools users talk this way. |
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| Because most of them are n00bs anyway. Most of them are still excited by the thought of making something go, "OONCE OONCE OONCE OONCE". They don't care much for sound quality. |
Uh... I think he was being sarcastic. Claiming Floops insn't 'professional' is rediculous. Its a tool and it comes down to the person using it and their technical know how.

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| Originally posted by Axolotyl Uh... I think he was being sarcastic. Claiming Floops insn't 'professional' is rediculous. Its a tool and it comes down to the person using it and their technical know how. |
Here's a very easy and quick way to create a stutter effect (no hardware/software involved):
1. Put some auralex on your vocalist's back
2. Wear a boxer glove (for padding)
3. Have vocalist sing a verse
4. Tap him/her on the back while he/she is singing. Padding will deaden your taps. You can bypass steps 1 and 2 for some analog percussion clap/tap sounds.
4a. Increase tapping for lesser delay, decrease for greater delay between "stutters"
4b. Scare the crap out of him/her before the session - with any luck they'll be stuttering all by themselves during recording session. You might even get some random stuttering - you can then nanoquantize it too!
5. For deep base drum, synchronized to stutter and "AAAH" sounds, use baseball bat in step 4. Be careful with your force, extreme force may render your vocalist unconsicous or worse yet, they can knock over your mic and ruin it or the recorded part. Other possibility may be that your singer can take away your bat and use it on you, without your conscent. This could result in the unwanted part, vocalized by you to be recorded. Though you might get a pleasant result, depending on your vocal talent or brittleness of your bones. Nonetheless, USE AT YOUR OWN RISK and don't be afraid to experiment with other tools - you might create a new genre... or give true meaning to style known as "Beats and Breaks"...
Now, that's real "emotional technology" for ya. 
Rock on! 
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| Originally posted by emc^2 Here's a very easy and quick way to create a stutter effect (no hardware/software involved): 1. Put some auralex on your vocalist's back 2. Wear a boxer glove (for padding) 3. Have vocalist sing a verse 4. Tap him/her on the back while he/she is singing. Padding will deaden your taps. You can bypass steps 1 and 2 for some analog percussion clap/tap sounds. 4a. Increase tapping for lesser delay, decrease for greater delay between "stutters" 4b. Scare the crap out of him/her before the session - with any luck they'll be stuttering all by themselves during recording session. You might even get some random stuttering - you can then nanoquantize it too! 5. For deep base drum, synchronized to stutter and "AAAH" sounds, use baseball bat in step 4. Be careful with your force, extreme force may render your vocalist unconsicous or worse yet, they can knock over your mic and ruin it or the recorded part. Other possibility may be that your singer can take away your bat and use it on you, without your conscent. This could result in the unwanted part, vocalized by you to be recorded. Though you might get a pleasant result, depending on your vocal talent or brittleness of your bones. Nonetheless, USE AT YOUR OWN RISK and don't be afraid to experiment with other tools - you might create a new genre... or give true meaning to style known as "Beats and Breaks"... Now, that's real "emotional technology" for ya. ![]() Rock on! |
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| Originally posted by Axolotyl Its a tool and it comes down to the person using it and their technical know how. |
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| Originally posted by Apollo303 OH YEAH!!!!...and does Tiesto's ((Traffic)) goes "OONCE OONCE OONCE OONCE"...buddy I think you were high when you replied to this... Viva Fruity |
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| Originally posted by Axo Uh... I think he was being sarcastic. Claiming Floops insn't 'professional' is rediculous. Its a tool and it comes down to the person using it and their technical know how. |
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| The software started out as nothing more than a toy, and yes, I understand it has evolved with leaps and bounds since then, but it still has a long way to go before it reaches the "professional" level. |
Also stop covering up for ur toy software, by using statments like its who u use it not what u use,only use the phrase when the software is worth while using,

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| Originally posted by fr0st Sorry i dont normaly intervene in these arguments, but the fact is the summing busses in fruity do not compare to protools, nuendo, logic... There is a reason fruity cost what it does, logic cost what it does and protools cost what it does... |
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| Originally posted by Reactance Also stop covering up for ur toy software by using statments like its who u use it not what u use,only use the phrase when the software is worth while using, |
Hey i was not talking about u !
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| Originally posted by fr0st Sorry i dont normaly intervene in these arguments, but the fact is the summing busses in fruity do not compare to protools, nuendo, logic... There is a reason fruity cost what it does, logic cost what it does and protools cost what it does... |
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| Originally posted by peejunk It's the features that make the price range division, and most of them are of little use to dance producers. |
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| Yeah,Im with u on that ! I also like the feel for logic but that was only when it was on the pc 5.2,too bad its on the mac now,but hey we cant have everything !I still have reason and cubase sx Cuabse sx to the end |
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Also stop covering up for ur toy software, by using statments like its who u use it not what u use,only use the phrase when the software is worth while using, |
I never said anything was better than anything else.. But fact is they sound different cubase/logic/protools I cant tell the difference. But i can deffinately hear a difference in live and floops.. The same difference I can hear at 44.1 KHz vs 98khz along with 24bit and 16bit and its not just in volume... Ohwell i should just steer of the production forums because aparently everyone knows everything..
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| Originally posted by fr0st I never said anything was better than anything else.. |
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| Originally posted by fr0st not to mention the summing buss sounds like shit.... |
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| Originally posted by fr0st but the fact is the summing busses in fruity do not compare to protools, nuendo, logic... There is a reason fruity cost what it does, logic cost what it does and protools cost what it does... |
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| Originally posted by fr0st But fact is they sound different cubase/logic/protools I cant tell the difference. But i can deffinately hear a difference in live and floops.. The same difference I can hear at 44.1 KHz vs 98khz along with 24bit and 16bit and its not just in volume... Ohwell i should just steer of the production forums because aparently everyone knows everything.. |
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| Originally posted by peejunk Fletcher-Munson law (something people get taught in decent audio/electroacoustic schools not sponsored by gear manufacturers) teaches us that humans percieve differences in volume as differences in tonal balance and character and vice versa. |
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