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Posted by trunks1022 on Mar-18-2008 05:52:

5026-4230-4596


Posted by Yan on Mar-18-2008 07:12:

quote:
Originally posted by trunks1022
5026-4230-4596


Will be sure to input ya in the morning.

What hours do you play? Also, what's your most used Tag?


Posted by supervisor on Mar-18-2008 12:35:

I have tried playing this game and it is good. Can't wait for the U.S version.


Posted by DiegoParra32 on Mar-18-2008 13:48:

quote:
Originally posted by Spam
Advanced Techniques have nothing to do with how competitive a game's future is. L-Canceling was an easy to use, obligatory button-mash, not an advanced technique, a retarded hamster could L-Cancel if you told them how. What removing it DOES do, however, is help balance the character line-up.

Wave-Dashing was a harder to pull off, game-balance ruining glitch that had no place in the game to begin with. Giving the already unbalanced character sheet an exploit for the top-tier characters to abuse just put those characters light-years ahead of the rest of the character line-up. I'm not interested in playing a game with 30 playable characters, and 4 that are capable of competing in a tournament atmosphere.

With the removal of both techniques, and L-teching while being hit is still IN, the character line-up becomes a lot more balanced, and gives competitive players many more options to choose from than Fox, Falco, Sheik, and Marth. So far it's pretty clear that Marth, Fox, Falco, Wolf, Pit, Diddy Kong, Pokemon Trainer, Olimar, Ike, Dedede, Meta Knight, Toon Link, Sheik and a whole bunch of other characters I can't even think of right now are all going to be competitive with eachother. That is a GOOD thing. Also, with wave-dashing removed, many MANY more players that were unable to compete in Melee because they weren't able to move their fingers fast enough to wave-dash properly are now going to be able to compete, which means MORE competition, not less.

The game feels a lot more like SSB64 than Melee, and that's a damn good thing as well, since I've always felt SSB64 was the better game. Oh yeah, and power characters actually knock opponents far enough away that it's WORTH using them!!! This is HUGE in the SSB community, because Speed has always, ALWAYS, (... always) trumped power in Smash Bros.

In the end, the removal of Wave-Dashing removes some of the skill from the game (which is replaced by a different skill-set, btw, not left with a giant skill-less void), but results in MORE competition because of it. If anything kills the competitive potential of Brawl, it will be the bullshit TRIPPING mechanic that's a pile of garbage and then some. Should have included an option to turn it off for sure.



um, you can l cancel in 64 as well. and it does make it more competitive cuz then you have to combine tech skill along with mindgames. have you ever been to any mlg type events? if you didn't have all the techs down like 2nd nature you wouldn't even make it out of pools. but what seperated the best from the good was mindgames so i will agree that tech skill is not everything. Again if you think that tech skill does not matter or is "cheap" like so many people say I think you should play people like mango, korean dj and the likes and try to even take a stock off them. If that's not what your implying I apologize. Just frustrates me when people who are neighborhood heroes talk all this smack when they've never been to a national/huge tourney like pound, mlg events, etc.


Posted by Spam on Mar-18-2008 14:55:

quote:
Originally posted by DiegoParra32
um, you can l cancel in 64 as well. and it does make it more competitive cuz then you have to combine tech skill along with mindgames. have you ever been to any mlg type events? if you didn't have all the techs down like 2nd nature you wouldn't even make it out of pools. but what seperated the best from the good was mindgames so i will agree that tech skill is not everything. Again if you think that tech skill does not matter or is "cheap" like so many people say I think you should play people like mango, korean dj and the likes and try to even take a stock off them. If that's not what your implying I apologize. Just frustrates me when people who are neighborhood heroes talk all this smack when they've never been to a national/huge tourney like pound, mlg events, etc.


I'm saying that because wave-dashing, a difficult maneuver for even some serious gamers to pull off at a high-skill level, is gone... It increases the talent pool, because players who were otherwise GREAT players, no longer have to wave-dash to compete. L-Canceling WAS in SSB64, and in fact, was even easier. That doesn't change the fact that it ruined game balance and was also so easy that it seemed like an obligatory button-mash, not a skill move.

You said that it's future as a competitive game looks bleak. Implied that, for a competitive pool to exist, difficult ATs must be present in the game. I'm saying that since more people can now compete at the highest level, the pool of competition is larger, and thus more competitive. I'm also sure that some players who knew how to wave-dash, and won more games because of it, may not ALSO be the high-skilled players in Brawl, because Brawl demands that a different skill-set be mastered, tricky mind-games and perfect spacing + timing for attack execution are more important, because you no longer have the wave-dashing retreat option if you screw up, nor do you have it available as an approach, so your opponent's defensive options are greater, and thus you must become much better at causing mistakes. It also requires that, because more characters are tournament viable, you be well-practiced at facing many more characters than melee required, each with their own subtle differences in attack speed, movement speed, power, floatiness, attack-priority and general overall strategy (Link's projectile game, Pit's Arrow Spam, Olimar's keep-away, Fox's offensive shine, etc. etc.). With more characters viable, more players will feel more motivated to master their favourite character and compete with it, which increases the player-pool even more.

So in a nutshell, what I'm saying is L-Canceling doesn't matter because it's just a change in the mechanics, we're all still on equal footing. Removing wave-dashing helps to level the playing field, and changes the overal strategy of the game, but does NOT lessen the competitive potential of the game, in fact, it probably increases it's competitive potential. And finally, that the removal of both ATs helps to balance the character sheet, which will attract and hook more players to the game.


Posted by trunks1022 on Mar-18-2008 18:17:

quote:
Originally posted by Yan
Will be sure to input ya in the morning.

What hours do you play? Also, what's your most used Tag?


well i've been playing 130 - 2 am the last few nights but i'm trying to change that. hm as for inputting my name, SChan works. trunks doesn't fit


Posted by KiNeTiC ENeRgY on Mar-18-2008 20:14:

quote:
Originally posted by Yan
Finally opened up my copy today. Unlocked all characters and stages. Now me wants some blood!

Name: Yan
Brawl Code: 3909-7324-4329
Brawl Name: ヤン (Yan - in Japanese)
Online Time: Probably almost never after this week... until Summer. Haha.
Connection Type: Wireless
Connection Speed: Slightly Above Average
Location: New York City
Characters: More than likely Daisy (aka Peach) over the rest. Play with all, however.
Stage Preference: Any
Item Preference: No items


If you add me, give me a PM/holler.


I'll add u when I get home later on.


Posted by DiegoParra32 on Mar-18-2008 21:54:

quote:
Originally posted by Spam
I'm saying that because wave-dashing, a difficult maneuver for even some serious gamers to pull off at a high-skill level, is gone... It increases the talent pool, because players who were otherwise GREAT players, no longer have to wave-dash to compete. L-Canceling WAS in SSB64, and in fact, was even easier. That doesn't change the fact that it ruined game balance and was also so easy that it seemed like an obligatory button-mash, not a skill move.

You said that it's future as a competitive game looks bleak. Implied that, for a competitive pool to exist, difficult ATs must be present in the game. I'm saying that since more people can now compete at the highest level, the pool of competition is larger, and thus more competitive. I'm also sure that some players who knew how to wave-dash, and won more games because of it, may not ALSO be the high-skilled players in Brawl, because Brawl demands that a different skill-set be mastered, tricky mind-games and perfect spacing + timing for attack execution are more important, because you no longer have the wave-dashing retreat option if you screw up, nor do you have it available as an approach, so your opponent's defensive options are greater, and thus you must become much better at causing mistakes. It also requires that, because more characters are tournament viable, you be well-practiced at facing many more characters than melee required, each with their own subtle differences in attack speed, movement speed, power, floatiness, attack-priority and general overall strategy (Link's projectile game, Pit's Arrow Spam, Olimar's keep-away, Fox's offensive shine, etc. etc.). With more characters viable, more players will feel more motivated to master their favourite character and compete with it, which increases the player-pool even more.

So in a nutshell, what I'm saying is L-Canceling doesn't matter because it's just a change in the mechanics, we're all still on equal footing. Removing wave-dashing helps to level the playing field, and changes the overal strategy of the game, but does NOT lessen the competitive potential of the game, in fact, it probably increases it's competitive potential. And finally, that the removal of both ATs helps to balance the character sheet, which will attract and hook more players to the game.


hehe. I get ya. Your right though on one point. It is more competitive for more people since advanced techs don't narrow down the field of elite. So in the sense that "more" people can compete on a balanced level, yes it is more competitive. I meant competitive as in reaching higher levels of skill in the game due to the combination of tech skill along with mindgames. So in my opinion it is not more competitive in regards to skill b/c the playing field is more balanced, but I dont know if thats the best wording for what I mean. In any sense, what I'm basically saying is that the game is a lot more noobified than it was before and its pretty much anyones game now as it is relatively easier to get better with anyone than it was before.


Posted by Spam on Mar-19-2008 11:18:

quote:
Originally posted by DiegoParra32
hehe. I get ya. Your right though on one point. It is more competitive for more people since advanced techs don't narrow down the field of elite. So in the sense that "more" people can compete on a balanced level, yes it is more competitive. I meant competitive as in reaching higher levels of skill in the game due to the combination of tech skill along with mindgames. So in my opinion it is not more competitive in regards to skill b/c the playing field is more balanced, but I dont know if thats the best wording for what I mean. In any sense, what I'm basically saying is that the game is a lot more noobified than it was before and its pretty much anyones game now as it is relatively easier to get better with anyone than it was before.


The best players at the style of game that Brawl demands will still be the best. I think what you're saying is that the game lacks Melee's requirement for 'raw' skill. Wave-dashing is what I like to refer to as a 'raw' talent, because if you can move your fingers fast enough, you're set. Brawl demands a much more important mental element, the ability to play a disciplined, careful game less dependant on raw physical skill, and more dependant on the mental side of the game. This is typical of a defensive-focused game. In the end, the void of skill left behind by wave-dashing is replaced by the requirement to be even better at mind-games, and having the discipline to wait for your opponent to make a mistake, or force them into a mistake. So in my opinion, it doesn't take less skill overall, just a DIFFERENT (in Brawl's case, a much more mental, disciplined game must be mastered) skill set has to be honed.


Posted by coolestrl on Mar-19-2008 15:36:

I finally downloaded the engish version today, i use to have th japanese version on my modded wii.Btw i love the title track!


Posted by Yan on Mar-19-2008 18:50:

quote:
Originally posted by coolestrl
I finally downloaded the engish version today, i use to have th japanese version on my modded wii.Btw i love the title track!


Can you play online with the bootleg versions?


Posted by Mr Game+Watch on Mar-19-2008 18:55:

Well, I do have to say that around 55-60% of the way through Subspace, the level design substantially improves, and it becomes less of brawling through rooms and more of timing and platforming, kind of like the great 2D games of the past. The boss fights are also really cool, and the cinematics are to die for.

I fucking love this game... only complaint right now is the lack of momentum from doing an air dodge. Still trying to get used to that.


Posted by KiNeTiC ENeRgY on Mar-19-2008 20:35:

quote:
Originally posted by Yan
Can you play online with the bootleg versions?


sure can


Posted by coolestrl on Mar-20-2008 00:32:

quote:
Originally posted by Yan
Can you play online with the bootleg versions?


yes works just like the orignal 100% i was also able to bet on other ppl's matches


Posted by jupiterone on Mar-22-2008 17:36:

the lag when playing online is ridiculous


Posted by Yan on Mar-22-2008 18:46:

quote:
Originally posted by jupiterone
the lag when playing online is ridiculous


Only if you play against 'Anyone'.

If you give your friend code, you'll see that we'll have fairly smooth matches.


Posted by coolestrl on Mar-24-2008 06:14:

quote:
Originally posted by jupiterone
the lag when playing online is ridiculous


I dont get any lag, i guess it depends on your internet connection, i use FiOs


Posted by jupiterone on Mar-25-2008 02:29:

quote:
Originally posted by Yan
Only if you play against 'Anyone'.

If you give your friend code, you'll see that we'll have fairly smooth matches.


really? that's odd, well i have a friend who has the game too and we had some pretty bad delay between attacks, about 2 seconds before your move worked. sometimes it works smoothly but usually it doesn't. hopefully they'll have an update soon


Posted by Porky on Mar-25-2008 04:16:

tried this over the weekend and had alot of fun.

was pwning my friends using kirby and 'eating' people..

i thought it was really cool to hear original music from nes zelda2! nice...


Posted by coolestrl on Mar-25-2008 16:33:

quote:
Originally posted by Porky
i thought it was really cool to hear original music from nes zelda2! nice...

I love the intro super smash track the best!


Posted by RJT on Apr-02-2008 05:30:

Looking for someone to play as "Play Anyone" is not working for me, friend code is:

4210-3999-7890

I've added those of you who've posted your friend code in this thread.


Posted by RJT on Apr-02-2008 05:33:

Also, MOAR FRIEND CODES!


Posted by RS Trax on Apr-02-2008 05:56:

Code: 3093 6738 6217
Name: Roth (or RS Trax)

We have set up a public chat for Brawling on Skype in case anyone would like to join us.
Sometimes we connect to do voice chat while battling.
www.skype.com and add my Skypename: rothsothy

or the direct link is in the Wii News & Updates thread dated March 10th.
Happy Brawlings! \:D/

// Roth


Posted by chach on Apr-02-2008 14:55:

lol still have yet to play or seen this played


Posted by Stassi on Apr-02-2008 20:42:

I am Addicted to this game.
hehe im pretty nasty too.
I usually fight with Falco, Wolf, diddy or Sonic.
Ill post my code when i get home.


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