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-- How to create more headroom in your mix (with EQ)?
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| Originally posted by Subtle Yeah i know about the loudness war, and if i see spikes in my tracks i keep them, because i know limiting them will make the sound worse. I realise posting pictures was the worst idea ever. What I mean about bad mix is that the volume cannot be raised alot without loosing dynamics, while the good mix can have its volume raised without it sounding different than in the sequencer. Which means lesser processing to get an even volume overall, thus a more correct mixdown. The bad mix sounds good, it just cannot sound as high in volume as other tracks going with it. |
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| Originally posted by Raphie hence you need to cut and control your transients on track level in order to optimize headroom and perceived volume |
The whole notion that a mix needs to be loud [peaking at 0db] is the loudness war in action. The concept is basically "What is the best way to get maximal loudness and not distort?" And that is the approach DJ RANN is coming from I believe. This is accomplished by compressing audio all to fuck, flattening it out, and pushing it to the 0db wall. [Which, Subtle is what your "good" mix looks like, of course ive not heard it.]
As for the noise floor, he is referring to my maxing at around -5 to -8db ...I try not to let anything go over those.
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| Originally posted by Subtle Now, this is what i dont understand fully what has to do with the master channel. How can there be a difference between having having the master channel at higher volume and the individual channels set lower, as opposed to having the individual channels set higher and the master channel lower. The output should be exactly the same, no ? |
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| Originally posted by cronodevir As for the noise floor, he is referring to my maxing at around -5 to -8db ...I try not to let anything go over those. |
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| Originally posted by Omega_Blue i might've misunderstood you and dj rann but this is what i get from it (and how i've been doing it myself). you don't necessarily turn every individual channel down, only the problematic ones |
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| Originally posted by cronodevir Except every piece of music or audio from a major studio sounds like shit. Highly compressed garbage. The things they teach are about making your audio stand out, not about the best possible quality. So sure, you may have went too school and you are a professional engineer, but the fact is 99.9% of "professionally" processed music sounds horrible. And this garbage is brought into the audio when ever a track is sent to be mastered. So somewhere along the line, something tells me these processes fail at some point. Wether the processes are bad, or they are implemented incorrectly, who knows. All of that said, as I mentioned before ive never had any problems with my mix from anyone, and I have had a few tracks released on compilations. Yes ive used limiters on channels before, but sometimes stuff still gets by. |
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| Originally posted by DJ RANN I agree that a lot of pro processed music is horrible but that's not a fault of engineering quality, it's down to the producers (in the real sense), composers and artists. Bear in mind that engineers don't get to make artistic decisions about the content of music so don't blame them or their methods of providing the best possible recording, even if someone else fucks it up. It's like blaming the company that makes brushes for the current state of impressionist art. The failure is lies with the creators of the content, not those that engineer it. Also, a couple of peaks actually don't matter on individual tracks, and sometimes when you clear the red on the mixer they don't appear the second time. If you lower the master say 3db, then bounce, the track will have a dynamic range of 93dbfs instead of 96dbfs (16bit). So the noisefloor is introduced at that level of 93dbfs. SO when you turn it up to reach it's full potential 96dbfs (by 3 dbfs, which is twice as loud) you are effectively increasing the proportional noisefloor by a factor of 2 as well. |
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| Originally posted by DJ RANN If you lower the master say 3db, then bounce, the track will have a dynamic range of 93dbfs instead of 96dbfs (16bit). So the noisefloor is introduced at that level of 93dbfs. SO when you turn it up to reach it's full potential 96dbfs (by 3 dbfs, which is twice as loud) you are effectively increasing the proportional noisefloor by a factor of 2 as well. |
Maybe, but if you cut your kick and bass above 500hz, there will be nothing decent of your kick or bass left. Kicks also contain vital higher frequencies, as bass (except for subbass ofcourse). [/QUOTE]
no one said ABOVE 500hz, I mentioned AROUND 500hz. (where you can play with the Q 
Just slap 5 compressors 2 maximizes and 3 limiters on the master. Make sure you clicks the "Randomize Parameters" button if your DAW has one. This will give your music that nice high quality commercial sound.
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| Originally posted by Subtle Yeah i know about the loudness war, and if i see spikes in my tracks i keep them, because i know limiting them will make the sound worse. What I mean about bad mix is that the volume cannot be raised alot without loosing dynamics, while the good mix can have its volume raised without it sounding different than in the sequencer. Which means lesser processing to get an even volume overall, thus a more correct mixdown. The bad mix sounds good, it just cannot sound as high in volume as other tracks going with it. |
i don't think headroom is the word you are looking for.
Headroom is the amount of space you have before overloading a system.
Creating space in a mix has absolutely nothing to do with headroom. As far as the question you meant to ask , well i'm sure some others have already answered.
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| Originally posted by RichieV i don't think headroom is the word you are looking for. Headroom is the amount of space you have before overloading a system. Creating space in a mix has absolutely nothing to do with headroom. As far as the question you meant to ask , well i'm sure some others have already answered. |
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| Originally posted by DJ RANN Finally, and not to be too pedantic - the title of this thread is actually a misnoma. You can't "create headroom" as such with EQ. Headroom in it's correct sense relates to dynamic range of the mix. EQ can;t by definition create more headroom. EQ can however provide frequency separation and there provide space between elements, but again it is technically impossible to "create headroom" with EQ. |
It all depends on how you define headroom. Headroom implies that there is also a "ceiling" (which in general is 0dbfs) if your whole mix is continuously peaking close to 0dbfs, you've got little headroom.
If your mix is peaking @ -3dbfs you've got more headroom.
HOWEVER this tells nothing about the dynamics in a mix. the fist example can have less dynamics, because all transients are already shaved off then the 2nd one.
if the 2nd file has no transients, you can maximize it, or even limit it a bit, but you will hear squashing artifacts kicking in very quickly.
so if headroom is defined as amount of db's between peaks and 0dbfs EQ can help increasing that space. But once the dynamics are gone, you will never get them back. (you can get back something simmilar through a transient shaper, but it will never sound the same) some people also call the "inter instrument volume differences" headroom, though they really mean dynamics.
Do some reading on 0dbfs, K14 scales and RMS levels.
and then there is also a whole different dimension called "artistic aproach" which can be intented sqaushing to emphazise groove or to get a less distinct "knock knock" kick, sidechaining etc....
So i guess there is no "wrong" or "right" it all depends on the effect you're after and the techniques u use to get there. Not understanding the technique means you will not have targeted results....
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| Originally posted by DJ RANN Eldrtich - you're right but when working with samples (and most of us do at some point with EDM) 32bit floating point processing only helps with them clipping, not reducing noise which is inherent in all samples. Also, if you're project is set to 16bit, then 32bit FP again only helps with closed system internal clipping, not the quality of your final mix audio which will be at 16bit. Yes, internally the softsynths will "compute" at 32 bit but again the moment you bounce them to audio files, they are truncated to 16bit which has a dynamic range 96dbfs and their noise floor relative to the samples is still maintained. |
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| Originally posted by DJ RANN That's what I've been getting at..... |
time correct everything so timing is as precise as a swiss clock, then shelve everything that's not bass or kick to 150hz. That should clean your mix in general.
12/24/36db/oct shelf?
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| Originally posted by Raphie 12/24/36db/oct shelf? |
In general while mixing you don't conciously EQ to create headroom, you do it through mixing relative track volumes. EQ'n gives the different parts in your mix space, a frequency spectrum to breath in, which is what the OP is probably looking for. I think if the OP used the word SPACE instead of HEADROOM, this thread would be a better place. EQ for Space, relative Level Mix for Headroom. But Storyteller did make a point, that EQ'n can overlap as an extra means for making Headroom. For example, if your cutting sub 40hz frequencies on a Bass sound that was adding an extra 1 to 2db of volume to the channel, then you'd be adding some space AND headroom by cutting off those frequencies. Gotta twist to shout.
To master, the following were used in this order -
1. Multi-band Compressor
2. EQ
3. Limiter
Pictured at peak close to volume, here:

To obtain the following result:

In such a way, I used a multi-band compressor and subtractive EQ, sparingly, to take out frequencies that would allow for maximization of over-all volume without squashing the dynamics. In that regard, EQ was used to maximize the available headroom so that other frequencies could have more prominence.
do yourself a favour: http://www.pleasurizemusic.com/en/download
install and start (re)mixing.....
That looks sweet. Thanks!
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| Originally posted by Raphie It all depends on how you define headroom. Headroom implies that there is also a "ceiling" (which in general is 0dbfs) if your whole mix is continuously peaking close to 0dbfs, you've got little headroom. |
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| Originally posted by Raphie HOWEVER this tells nothing about the dynamics in a mix. the fist example can have less dynamics, because all transients are already shaved off then the 2nd one. |
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| Originally posted by Raphie if the 2nd file has no transients, you can maximize it, or even limit it a bit, but you will hear squashing artifacts kicking in very quickly. |
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| Originally posted by Raphie so if headroom is defined as amount of db's between peaks and 0dbfs EQ can help increasing that space. But once the dynamics are gone, you will never get them back. (you can get back something simmilar through a transient shaper, but it will never sound the same) some people also call the "inter instrument volume differences" headroom, though they really mean dynamics. |
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| Originally posted by Raphie Do some reading on 0dbfs, K14 scales and RMS levels. |
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| Originally posted by storyteller I disagree. Technically EQ is used to attenuate specific frequency ranges thus you can directly conlude you can create more headroom by using EQ. If you have a 250hz sine and eq 250hz down by 5db you have 5 dB more headroom, same goes for an entire mix (up to a certain extent). Especially if you attenuate dominant frequencies it can provide you extra headroom. |
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