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-- how do you get the pro sound?
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| Originally posted by Derivative Feel free to ignore me but I guarantee you will just buy 1000s of pounds worth of gear and have nothing to show for it if you don't know what you are doing. Feel free to fool yourself about that fact forever too. Its your loss. |
Eh, at anyone who thinks going out and spending 30 grand on analogue and outboard gear is a step towards getting a 'professional' sound.
This, my friend is called 'wishful thinking.'
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| Originally posted by Derivative Eh, at anyone who thinks going out and spending 30 grand on analogue and outboard gear is a step towards getting a 'professional' sound. This, my friend is called 'wishful thinking.' |
In these convolution crazy days, approximating that analog sound with convolutions of channel strips and gear is very possible and with Altiverb or another convolution reverb you have access to loads of high end reverb units and real rooms.
the 5 years was just a hint that you won't get a pro sound in a few weeks/months/years..
but the pro sound really lies in the mixing. (especially volume balancing and eqing) you can get a very decent sound even with poor sounding synths. it's just about the right mix to get it tight!
im sure youd get the pro sound by buying pro gear
You can also run like an Olympic sprinter if you wear the right shoes, and become a brilliant physicist solely by having access to the best lab equipment.
Right? 
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| Originally posted by thecYrus the 5 years was just a hint that you won't get a pro sound in a few weeks/months/years.. but the pro sound really lies in the mixing. (especially volume balancing and eqing) you can get a very decent sound even with poor sounding synths. it's just about the right mix to get it tight! |
the pro gear obviously with some knowledge of what you are doing but assuming you know what you are doing,pro gear will help.
just go into any studio or ask any artist who has had success and ask them what gear they use. you may not sound like them but at least it will be close.
Yup good monitors are especially important to improve your mixing skills..My production & mixes improved a lot once i moved on from KRK Rokits to Dynaudio BM6A's..
As for how to get the pro sound well that comes with time but some good practices are:
Making sure you high pass all the sounds in your projects..You won't have good bass until you get rid of all the bass in your other sounds & similarly your synths won't sound sharp & clear if there's too much low end in them..
Group together and compress/eq your percussion, hats, synths etc..This often helps everything sit together much better..
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| Originally posted by s-cube Making sure you high pass all the sounds in your projects..You won't have good bass until you get rid of all the bass in your other sounds & similarly your synths won't sound sharp & clear if there's too much low end in them.. |
Phase. Phase. Phase.
Everyone always forgets about phase.
Its one of the 3 dimensions you will be working with in your project - amplitude, frequency, phase offset.
You can have 2 instruments with harmonics peaking in exactly the same frequency ranges but if they have different periods, you will not get a large spike in amplitude. The extent of this depends on how large the phase difference is.
It is not to be confused with panning which is completely separate. You don't need to hipass anything unless you want several sounds sharing the same frequency ranges in zero phase.
Over the weekend I will write a tutorial on this because you never hear about it on this forum and it is an incredibly important part of making space for instruments in a mix. All you need is a stereo channel delay plugin like Voxengo Audio Delay (which is free so theres no excuse).
I've already got an ImpOSCar tutorial done. Just need to add pictures, render all the tutorial sounds and upload the fxps. I'll post that up on Monday after the office bash tonight and the obligatory weekend to sober up.
I hope to fuck it gets stickied in font size 40 neon text so these types of threads will just disappear but who the hell am I kidding...
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| Originally posted by Derivative Phase. Phase. Phase. Everyone always forgets about phase. Its one of the 3 dimensions you will be working with in your project - amplitude, frequency, phase offset. You can have 2 instruments with harmonics peaking in exactly the same frequency ranges but if they have different periods, you will not get a large spike in amplitude. The extent of this depends on how large the phase difference is. It is not to be confused with panning which is completely separate. You don't need to hipass anything unless you want several sounds sharing the same frequency ranges in zero phase. Over the weekend I will write a tutorial on this because you never hear about it on this forum and it is an incredibly important part of making space for instruments in a mix. All you need is a stereo channel delay plugin like Voxengo Audio Delay (which is free so theres no excuse). I've already got an ImpOSCar tutorial done. Just need to add pictures, render all the tutorial sounds and upload the fxps. I'll post that up on Monday after the office bash tonight and the obligatory weekend to sober up. I hope to fuck it gets stickied in font size 40 neon text so these types of threads will just disappear but who the hell am I kidding... |
Phase sounds interesting, its not something I've considered with synths before, but I suppose it applies as much to them as to acoustic sources like guitars and vocals... Looking foward to it
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| Originally posted by Derivative Phase. Phase. Phase. Everyone always forgets about phase. Its one of the 3 dimensions you will be working with in your project - amplitude, frequency, phase offset. You can have 2 instruments with harmonics peaking in exactly the same frequency ranges but if they have different periods, you will not get a large spike in amplitude. The extent of this depends on how large the phase difference is. It is not to be confused with panning which is completely separate. You don't need to hipass anything unless you want several sounds sharing the same frequency ranges in zero phase. Over the weekend I will write a tutorial on this because you never hear about it on this forum and it is an incredibly important part of making space for instruments in a mix. All you need is a stereo channel delay plugin like Voxengo Audio Delay (which is free so theres no excuse). I've already got an ImpOSCar tutorial done. Just need to add pictures, render all the tutorial sounds and upload the fxps. I'll post that up on Monday after the office bash tonight and the obligatory weekend to sober up. I hope to fuck it gets stickied in font size 40 neon text so these types of threads will just disappear but who the hell am I kidding... |
thanks man. I love my imposcar. couldn't live without it. and im very anxious to hear about the phasing. seems interesting.
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| To be honest I dont even use the virus ti. The presets sound like ass and its hard as hell to make good sounds. Just to make a good sound you have to go through all that routing and crap . The waveforms sound so raw that doesnt help at all either, hence why I dont use it and have sold it. |
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| Originally posted by Derivative Phase. Phase. Phase. Everyone always forgets about phase. Its one of the 3 dimensions you will be working with in your project - amplitude, frequency, phase offset. You can have 2 instruments with harmonics peaking in exactly the same frequency ranges but if they have different periods, you will not get a large spike in amplitude. The extent of this depends on how large the phase difference is. It is not to be confused with panning which is completely separate. You don't need to hipass anything unless you want several sounds sharing the same frequency ranges in zero phase. Over the weekend I will write a tutorial on this because you never hear about it on this forum and it is an incredibly important part of making space for instruments in a mix. All you need is a stereo channel delay plugin like Voxengo Audio Delay (which is free so theres no excuse). I've already got an ImpOSCar tutorial done. Just need to add pictures, render all the tutorial sounds and upload the fxps. I'll post that up on Monday after the office bash tonight and the obligatory weekend to sober up. I hope to fuck it gets stickied in font size 40 neon text so these types of threads will just disappear but who the hell am I kidding... |
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| Originally posted by Derivative This thread is an abomination along the lines of the magic preset that makes the shit tune great. It doesn't work like that. Perhaps you should consider using your �1400 Virus TI? More specifically, not dismissing it for being a shit preset factory (which it is) and start programming your own sounds (which it is good at). It really beggers belief that anyone could have the gear that you have and yet have so few ideas about how to use it. If you are relying on presets, stop it and start programming. You will suck at first but you get better and you will eventually get good at it and have control over every aspect of the sound that comes from it. If you think that 10s of thousands of bucks worth of analogue gear and outboard will suddenly make your average tunes sound great, you need to wake up and stop fooling yourself that gear makes great music. You use your gear to make music and plenty of people, like Whitetown have proven you can make great music on free software and a 30 dollar microphone (no.1 album in the UK charts no less). You need to stop fooling yourself that theres some magical process or preset that will suddenly make you a 'pro' and start taking the iniative and do the learning yourself. Do not get it into your head that you can just send an average mix off to a mastering studio and then boom! like magic, a pro tune gets sent back to you. Again, it doesn't work like that and mastering never made a mediocre tune particularly good. Finally, you need to stop obsessing over your tracks in comparison to Armins because quite frankly you will never be as good as Armin at being Armin. Armin is the best at being Armin. Krispy Kreme is the best at being Krispy Kreme. You can sort of mimic his tunes for learning purposes but unless you have the exact gear that he has and the knowledge of how to use it that he has, and the people that he knows who can touch it up for you - you will never sound the same. Hate to be so negative but fuck...I'm amazed people still post topics like this in this forum. |
I've done the impOSCar tutorial but forgot to put it on my memory stick yesterday so its not going up until tommorow lunch time.
Its a walkthrough on how to build 2 sounds - a lead similar to Binary Finary - 1998. And a fucking Supersaw emu. And yes you can do it with only 2 oscillators, without unison. I may or may not upload the fxps. It depends if someone begs for the 'filez.'
If you beg, you can stick it up your arse and work off the screenshots. Lazy bastards.
As for the phase thing - If you have ever used a mastering plugin like Ozone, you have probably already messed about with phase and not realised it. Ozone has a tool in it that functions like a 4 band EQ but allows you to change the stereo separation in each band. If you just run through the presets you will notice many of the patches that utilize this feature because of the way it tends to make the top end of your tracks seem to stand out more. On the presets, its use is indescriminate though.
If you increase phase offset enough you get this weird effect where the sound appears from the extreme left and right channels but theres nothing coming out of the centre channels. On its own it will mess with your head but you can fill that space with traditionally centred instruments like bass drums and basses.
You should get Voxengo Audiodelay because its great for changing stereo width and its free.
One question:
Isn�t it "dangerous" to mess up with phase when it comes to vinyl mastering or playing the song in a club in mono?
cheers,
S-Tune
true. My advice is create something truely stereo yourself, and steer clear of stereo "widening" effects.
I don't mean pan your hihat left and your ride right, instead, make 2 slightly different hihats, one for left, one for right. And don't trick around it by setting one sample out of phase.
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| Originally posted by S-Tune One question: Isn�t it "dangerous" to mess up with phase when it comes to vinyl mastering or playing the song in a club in mono? cheers, S-Tune |
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| Originally posted by S-Tune One question: Isn�t it "dangerous" to mess up with phase when it comes to vinyl mastering or playing the song in a club in mono? cheers, S-Tune |
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| Originally posted by Derivative But sending a track to vinyl requires a pretty rigourous mastering stage where they sort stuff like this out so it does not happen. |
What you are saying is exactly what a stereo widener does - that is, double up a stereo sound and adds a time delay to one of them. Or you can do this on a single stereo pair using a channel delay like Voxengo AudioDelay.
I never said it was good practice to let an engineer fix your mistakes. However, Vinyl mastering differs from CD mastering in the sense that the engineer will be conscious of phasey bass, precisely because it can skip needles.
Recording from a mic in a stereo pair is completely different from using channel delays to simulate stereo recording.
And channel delays do exactly the same thing as stereo wideners - they increase stereo width. A stereo widener is a channel delay, only with a few bells and whistles on - and most likely a clumsy gui.
If you have found some way in which this process does not cause destructive phasing where a stereo widener does then please - enlighten me because it totally goes against the physics of sound.
I am NOT suggesting channel delays.
I am suggesting making left and right slightly different. And by different I don't mean the same, but set apart 20 ms. For instance use different effects on them, e.g. different set reverbs, different set echo's, go wild. Or different base sounds alltogether.
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