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-- Exploration of Sound ( to all producers )
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Posted by acell on Aug-03-2002 04:21:

Here's one for you all

how would you create A kick and bassline like that of scot projects
o(overdrive)?

I've been trying for ages to get that sound but i have no idea. The bassline is what i'm really wanting to know how to creat!!


Posted by Joi Lamusic on Aug-03-2002 09:30:

Acell, good question there I would also like to know that...


Posted by Veldrid on Aug-03-2002 12:56:

I would kill to be able to get a kick like that.


Posted by mantisnl on Aug-10-2002 23:57:

still searching on how 2 make an phat, ORIGINAL (so not those synth presets for 3xosc, coz theire all the same) synth with software.. any help??


Posted by Robert on Aug-11-2002 13:29:

i think this is the problem most of us have...


Posted by mantisnl on Aug-11-2002 15:17:

hehe yeah but from what i hear, u make some really nice ones!


Posted by 8Wonders on Aug-15-2002 09:49:

How about soft synths ala Rank-1 - Airwave?


Posted by Joi Lamusic on Aug-15-2002 14:59:


Posted by mantisnl on Aug-15-2002 17:27:

quote:
Originally posted by Joi Lamusic


yeah sure! i know how that feels









hehe..


Posted by Joi Lamusic on Aug-15-2002 21:14:

Love Poundin' Sensation

Mantisnl I just felt like about t soft synths ala Rank-1 - Airwave


Posted by Vizay on Aug-17-2002 18:46:

As someone said before....to get those really really good leadsounds...layer your synths..

when i do my leads in reason i often have at least 4 or 5 synths going at the same time to make that phat sound

In this sample (Part of a remix of unity of earth by airbase) i used 5 synths (mainly jp8000 synth and ppg from reason) to create the sound....well i think you get the point anyway =)


what i would love to recreate is those Ayla synths...espec. the one in ANgelfalls (radio cut)....damn those are really nice....

does anyone have a clue to wich hardwaresynths they use in their songs so i know where to start?


Posted by Joi Lamusic on Aug-17-2002 18:50:

Vizay, I know that Angelfalls. It would be sooooo nice to get those Ayla synths Any ideas how to create them with Reason2??


Posted by Vizay on Aug-17-2002 19:03:

believe me....I'm working on it...have been for a very long time now but it's so damn hard coz i don't have a clue to wich synths they are using so i don't know where to start


ohh btw trancevision....that awakening sample was awesome!


and another tip for all of you using reason out there (this might work in other programs 2 but i only work with reason so i really don't know)

stack many delayeffectors on eachother...for example: if you use one delay with the setting of 3 steps and another delay with 6 steps you get a nice echo effect wich sounds a little more special then that regular all day fading echo


Posted by Joi Lamusic on Aug-17-2002 19:24:

Thanks Vizay about that tip I should go and try that!

I am new with Reason and every help is veeeery welcome


Posted by Vizay on Aug-17-2002 19:56:

ohh cool...just send a PM if it's anything you need help with


Posted by Martin McG on Aug-27-2002 00:56:

<===BUMP===>

come on ppl keep this thread going cos im sure well all use something from it! anymore tips ppl?!


Posted by Vizay on Aug-27-2002 08:35:

i sugest we put it sticky....it's damn good reading if you produce

ohh can someone explain rewiering to me btw?


Posted by Trancevision on Aug-27-2002 10:46:

quote:
rewiering


do you mean rewiring Rebirth to Reason ?

Trancevision


Posted by Vizay on Aug-27-2002 17:00:

well at least that's what i wanna do

i don't know if there is different kind of rewireings but i wanna rewire from rebirth to reason yes


Posted by acell on Aug-27-2002 23:47:

What you do is,

Load Reason, add the rebirth input machine.. then load rebirth.. the 2 progs will sync and you now have some nice live 808's, 909's, and 303's to fuck around with


Posted by Tom_cowan on Aug-28-2002 11:04:

Dancing Dude

In reply to the request for a scot project base i know roughly hows its made. Its all done with envelopes. Have a base being played every beat and have it being held on for the length of that beat. Then get the sound as dirty as possibly, white noise, the lot. Then you gota use the envelope for the filter. Wack up the attack, this is key, it has to be exactly the right amount of attack so the sound peaks on the off-beat. Then drop the release and sustain down to zero and use the decay so the sound has decayed all the one down by the end of the beat and the start of the next bass note. Both of this values have to be just right or it sounds shit but get it right and youve got a right scot project bass. Also do a similar thing with the amp envelope, if the sound needs to be more punchy stick some compression over it.

Did that make ne sense?


Posted by Pjotr G on Aug-28-2002 14:18:

hmm I get nice enough results by taking a gabba kick, reversing it, and then cutting off the last bit (the part that doesn't sound like a bassline )


Posted by Tom_cowan on Aug-28-2002 14:45:

Hmmm, ill have a go when io get home. Does that produce a "melodic" bass(i mean does it have a note)?

Iv bin experimenting taking sounds which do not have a note assigned to them or whatever and trying to give them tonal qualities by putting them through filters and equalisers but its a fookin pain n takes a lot of maths to work which frequencys u should be increasing in volume and which you should be decreasing. Has nebody else had ne luck doing this?

I wana be able to play a melody using metalic sounds like that of mauro p - iguana, the problem is getting a descent sample of a metallic hit with the apporpriate tonal qualities. Answers on a postcard!


Posted by Pjotr G on Aug-28-2002 15:28:

of course whether it has a note or not depends entirely on the original gabba kick you use, but usually yes, it does have a note. However it is advisable to keep it at that note, because if you transpose it around, the length (and thus shape of the decay of frequencies) also changes....tough to explain hmmm


Posted by Tom_cowan on Aug-28-2002 15:36:

Naah, i know exactly what you mean, have you tried time stretching it rather than pitch shifting it. It can get destorted but at least you keep the attack and decay properties. Still, i need a melodic metal hit, ne suggestions?


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