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| Originally posted by SYSTEM-J I gave you more credit than this. |
Yeah, but there's so much wrong with what you're saying. How can you think you have an authority to discuss Halo's skill ceiling when you don't realise the game has grenade jumping and all kinds of climbing/jumping tricks? Or you think there's no need for navigating levels backwards? Or that combat should involve circle-strafing? Nobody circle-strafes in Halo. Nobody. Why would you even bother?
I really expected a guy who shits over conspiracy theorists for making brassy claims from total ignorance to at least have a basic understanding of what he's talking about before making such forceful and smug claims.
| quote: |
| Originally posted by SYSTEM-J Yeah, but there's so much wrong with what you're saying. How can you think you have an authority to discuss Halo's skill ceiling when you don't realise the game has grenade jumping and all kinds of climbing/jumping tricks? Or you think there's no need for navigating levels backwards? Or that combat should involve circle-strafing? Nobody circle-strafes in Halo. Nobody. Why would you even bother? I really expected a guy who shits over conspiracy theorists for making brassy claims from total ignorance to at least have a basic understanding of what he's talking about before making such forceful and smug claims. |
So... what? It involves a lot of moving and aiming simultaneously, therefore it's just Quake but slow? I don't get it.
I think we�ll just have to agree to disagree, I don�t wish to incur your wrath any more 
wraaaaaaaaaaaaage
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| Originally posted by pkcRAISTLIN I think we�ll just have to agree to disagree, I don�t wish to incur your wrath any more |
Melee is a HUGELY important mechanic in a shooter.
That said, Halo was certainly not the first to use a melee mechanic.
Action Quake 2 had the kick mechanic, whereby you could kick a player away from you by jumping while they were "touching" you.
The bleed mechanic from AQ2 was also the precursor to health regen mechanic. Although, really, bandage mechanic was to STOP health bleed-out, the style of play of taking damage then ducking for protection to recover is exactly the same style of play seen now with shield regen and health recovery.
AQ2 was also the main inspiration for Counter Strike.
Most of Goldeneye's important addition to FPS gaming were on the single player front.
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