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Posted by Atlantis-AR on Oct-26-2010 06:49:

quote:
Originally posted by theterran
and the kick itself was compressed using calculated values...

What are calculated values?


Posted by theterran on Oct-26-2010 15:58:

quote:
Originally posted by Atlantis-AR
What are calculated values?


There are alot of ideal values for compression, depending on the thing being compressed. Most of the parameters can be quickly set using said values, based on BPM, levels etc...

Naturally you'd still want to use your ears, but being able to dial all that shit in without trial and error speeds up the process I imagine.

Doesn't really matter. Going to abandon the technical shit for awhile and just focus on messing around until I get something I like.


Posted by Beatflux on Oct-26-2010 16:08:

quote:
Originally posted by theterran
I even picked up a 150 dollar recording technicians manual to help.



What's that?


Posted by Beatflux on Oct-26-2010 16:28:

quote:
Originally posted by theterran
There are alot of ideal values for compression, depending on the thing being compressed. Most of the parameters can be quickly set using said values, based on BPM, levels etc...

Naturally you'd still want to use your ears, but being able to dial all that shit in without trial and error speeds up the process I imagine.

Doesn't really matter. Going to abandon the technical shit for awhile and just focus on messing around until I get something I like.


Check out "Mixing with your Mind" There's a bit on setting a compressor quickly and easily.

-Release to min, Ratio at max, Threshold to sensitive
-Set attack(optional knee + compressor type)
-set release
-set ratio
-set threshold


Posted by Raphie on Oct-26-2010 17:00:

been reading this thread for a while now.
would suggest the following.

reset you cubase mixer
switch your project to 32bits
when mixing, only try to use SUBSTRACTIVE EQ (so cut and don't boost)
start mixing your drumbus first
- kick <> rest of percussion / claps, HH's etc. (this subgroup should peak around -10!!! dbfs on your master
- Mix your kick <> bass
- mix in your leads
- mix in your FX

LOW/HIGH cut EVERYTHING (except kick)
sidechain via SENDS (so put the cubase compressor on the TARGET (i.e. pads or bassline)
and use the SEND on your kick track (or ghost kicktrack) @ UNITY gain.

leave your masterbus empty and your mix should now peak somewhere between -5 <> -3dbfs
are you happy with your mix?
do a 32bit 44.1 mixdown and leave your mix alone.

Start mastering.
- load the track in cubase
- load the multiband compressor
- choose "dance master" as a startingpoint
- load the imager in the next slot, choose dance master as a startingpoint
- load the limiter in the upper POST FADER slot, load "dance master as a starting point
- load de UV22 in the last slot. (16bits "high" )
- fix your gain structure
- the less gain into the multiband, the more subtle it's compression
- don't ride your masterfader but ride your audio channel fader to change gain
- on the limiter change the input to accomodate the limiter kicking in. mix towards -0.03dbfs. since dithering might cause clipping then at 0,0

please post both your new main mix and your new master.

Good luck!


Posted by theterran on Oct-26-2010 17:57:

quote:
Originally posted by Beatflux
What's that?


The book I picked up is called Audio in Media by Stanley R. Alton.

very very in depth...Goes over everything from what sound is, how to define it, signal paths etc... etc...

There's stuff on room treatments, mic'ing instruments...just a plethora of good stuff...

http://www.amazon.com/Audio-InfoTra...n/dp/0534630464

@ Raphie : I'll definitely give that a try starting with trundlethump. Might take me some time as I'm going through mid-term exam time...but I'm definitely willing to go through the effort needed to get this stuff down.

Thanks much m8, and to everyone else as well.


Posted by theterran on Oct-29-2010 18:18:

Ok done *whew*.

Going back and comparing I think I finally understand what's being said. I always struggle with counter-intuitive stuff :S

I know that both a master and mix was requested...I'll get on the master tonight if this mix ends up sounding ok.

hats sound a little weak now...but the levels seem ok. Will keep fiddling but I think that I'm slowly starting to get it. (hopefully :S)

Trundlethump [Re-edit] by TheTA

Also applied the same method to my sylenth patch test.

Synthtest2 by TheTA


Posted by Atlantis-AR on Oct-29-2010 23:56:

quote:
Originally posted by theterran
Ok done *whew*.

Going back and comparing I think I finally understand what's being said. I always struggle with counter-intuitive stuff :S

I know that both a master and mix was requested...I'll get on the master tonight if this mix ends up sounding ok.

hats sound a little weak now...but the levels seem ok. Will keep fiddling but I think that I'm slowly starting to get it. (hopefully :S)

Trundlethump [Re-edit] by TheTA

Try cutting your kick around 150-200 Hz as it's occupying too much mixing space here. Everything but the kick could then come up in level too, especially the hats. Seriously, don't waste your time mastering. Turn your listening volume almost right down and, after listening for a while, bring it up slowly. Listen to the balance of each instrument and try to make things sound nice at a fairly low volume. Render frequently and observe what's happening in an audio editor and spectrum analyser. What it contriburing most to the level and why?


Posted by Atlantis-AR on Oct-30-2010 00:00:

quote:
Originally posted by theterran
Synthtest2 by TheTA

Your synth is far too bass-heavy in this one. The kick could be compressed with a fast attack. Also the hats sound muddy and hardly audible, with the snare being quite buried, too. Try turning their volumes up and filtering out the low end on the synth for starters.


Posted by theterran on Oct-30-2010 00:47:

quote:
Originally posted by Atlantis-AR
Your synth is far too bass-heavy in this one. The kick could be compressed with a fast attack. Also the hats sound muddy and hardly audible, with the snare being quite buried, too. Try turning their volumes up and filtering out the low end on the synth for starters.


Oh sorry, I snuck in an actual bass...couldn't help myself :s.

Figured I'd be able to get better feedback with a fuller mix.

I suppose it seems like I'm being fairly stupid here, but my typical learning strategy is : make every mistake I can and then fix 'em, so I never make them again. Always harder to start, but once I get it down that's it, I don't have to mess around anymore.

The other irritating thing is that cubase is not very good about giving accurate peaks...sometimes it says -3.0...where in the same section played again with no change it will say maybe -4.5...like it can't make up it's mind or something...

If you guys get tired of this then you're more than welcome to kinda...ignore me. I'm fairly persistent though...and giving up to me is failing, rather than making a whole bunch of mistakes to learn from.

Honestly, once I get at least 1 track dialed in, the rest is gravy.

Thank you guys for your time and patience...And yeah cutting the kick in the @ 100-150hz range typically drowns it, but doing so this time worked like a charm. I'll try and post it up again in the morning once I've had a few more passes at it.

<3


Posted by Atlantis-AR on Oct-30-2010 01:16:

quote:
Originally posted by theterran
The other irritating thing is that cubase is not very good about giving accurate peaks...sometimes it says -3.0...where in the same section played again with no change it will say maybe -4.5...like it can't make up it's mind or something...

That's very strange. The peak level should be calculated instantaneously. I had Cubase once (the fairies gave it to me) but it was such a mission to use I just gave up, so sorry I can't help you there.


Posted by theterran on Oct-30-2010 21:02:

http://soundcloud.com/theterranastr...lethump-re-edit

Um...the soundcloud stream sounds like crap. Compare the 320 if you don't believe me =\.


Posted by Atlantis-AR on Nov-01-2010 03:55:

quote:
Originally posted by theterran
http://soundcloud.com/theterranastr...lethump-re-edit

Um...the soundcloud stream sounds like crap. Compare the 320 if you don't believe me =\.

Now you're on the right track!

The first main synth sounds like it has too much low end that is bleeding into the bass at 0:47. Can be high-passed or shelved accordingly.

Hats could be brighter and slightly louder, but otherwise keep progressing in this direction! Note how the frequency ranges of one instrument blend into those of another. Some instruments, though, like the piano, are really well placed.


Posted by theterran on Nov-03-2010 08:46:

Oook. The results : (will start on Track2, but I think if my mixes are at least "ok" now I should be fine ending the thread here, as I'm sure you're sick of me by now )

And unmastered to me seems better on the stream...whereas the mastered sounds better as 320. *shrug*.

Trundlethump [Mastered] by TheTA

Trundlethump by TheTA

Much thanks Atlantis and mr. Raphie. Really do hope there's been some improvement :S


Posted by kitphillips on Nov-03-2010 09:27:

quote:
Originally posted by Atlantis-AR
That's very strange. The peak level should be calculated instantaneously. I had Cubase once (the fairies gave it to me) but it was such a mission to use I just gave up, so sorry I can't help you there.


Its because the meters aren't oversampled I think. If I remember right, its because intersample peaks can occur which aren't seen by the meter, because it only listens to the track a certain number of times per second.


Posted by theterran on Nov-03-2010 23:07:

quote:
Originally posted by kitphillips
Its because the meters aren't oversampled I think. If I remember right, its because intersample peaks can occur which aren't seen by the meter, because it only listens to the track a certain number of times per second.
\

Good to know this actually. Is there any safe way to gauge unmastered peaks other than playing it through a few times then?

Would it be safe to say that -3dbfs is a safe place to "aim" for, but having say -2.7 would be fine?

I've found through some recent trial and error with this "newfound" mixing mindset, that about -4 to -3 dbfs seems like the perfect amount of headroom to work with, without drastically altering the dynamics of the track.


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