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-- how do you get the pro sound?
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Posted by thoughtlessjex on Dec-11-2006 18:53:

quote:
Originally posted by Pjotr G
I am NOT suggesting channel delays.

I am suggesting making left and right slightly different. And by different I don't mean the same, but set apart 20 ms. For instance use different effects on them, e.g. different set reverbs, different set echo's, go wild. Or different base sounds alltogether.

I do this a lot. I create wider sounds by using different instruments at different panning values.

Ultimately, I think of phase as a subset of the panning, or rather the stereo dimension. They both deal with the track's position on the left to right spectrum. Panning just creates one position, while phase offset provides two.


Posted by kitphillips on Dec-12-2006 13:02:

quote:
Originally posted by Pjotr G
I am NOT suggesting channel delays.

I am suggesting making left and right slightly different. And by different I don't mean the same, but set apart 20 ms. For instance use different effects on them, e.g. different set reverbs, different set echo's, go wild. Or different base sounds alltogether.


+ 1

This is a much more valid approach, even if its just as simple as EQing the two sides differently, or putting a different filter setting on the two sides of the bass. The idea of layering two different drum samples so they trigger at the same time is good too. We do this with guitar, use two different sounds to get more "balls" (with guitarists its always about "balls" lol) I think that layering diverse sounds may be a substantial part of the "pro sound" with or without panning. You look at most major producers tracks in cubase or whatever and the trackcount is like in the 60s. Thats coz they layer EVERYTHING. Its quite scary for those of us who are computer only, because we just think about our CPU. Those guys just put all those layers back off onto their hardware.

Just changing the delay, or using stereo widening or whatever is quite a lazy way of doing it, and it really doesnt save that much time. I guess it could be good for pads tho, if they dissapear in a club it might sound quite interesting.


Posted by Derivative on Dec-12-2006 13:06:

I don't think you quite understand. What you are doing - cloning a stereo pair, then adding a time delay to one of those pairs is widening.

Are you people smoking crack or something?

Thats what widening is. Thats what a Stereo Widener does if it isn't a an independant L/R channel delay like Voxengo Audiodelay is. They are all derivatives of the same basic idea - taking 2 identical or similar stereo pairs or 2 identical or similar channels in a single stereo pair and adding a time delay to one of them.

Otherwise known as increasing phase offset.

You can process both pairs or both channels independantly but that has nothing to do with phase offset and nothing to do with widening. Thats something completely different.

Using stereo wideners is absolutely not lazy. Its a tool you use to change stereo width. Simple as that. You can do this any number of ways or reason that your method is 'better' but the effect is the same. You will get destructive phasing. The extent of it will vary massively depending on the extent of the offset but theres no avoiding it when theres a phase difference.

If using stereo wideners is being lazy then thats just like saying using a compressor is lazy because it dynamically changes amplitude so you don't have to do it manually. I mean, what the fuck are you talking about?


Posted by kitphillips on Dec-12-2006 13:12:

No no you misubderstand me, I mean NOT using any delays on the channels. Like for example grab two completely seperate hi hat sounds and pan one hard left one hard right, set them to trigger together. It gives a "fatter" sound, its like layering pads or leads or something like that.
At any rate, what we're trying to achieve is a little bit more decorrelation between the two channels, stereo wideners/ delays are a way to do this, but they don't sound as fat and can often be just plain poor sounding. Not always, but a lot of people use them as a substitute for layering because they're quicker. For once, fatness and lazyness dont go together! (ok it wasn't that funny but its past midnight over here)


Posted by Pjotr G on Dec-12-2006 17:17:

I am not smoking crack. I could quote the first line of my previous post but if that didn't get my point across, I doubt anything more I write will.


Posted by Derivative on Dec-12-2006 17:31:

Thats because it doesn't make any sense. Making left and right slightly different? What does this mean? This is about as vague as you can get on the subject.

Do you mean panning 2 different instruments hard left and right? Because that has nothing to do with phase difference. That is just hard panning 2 different instruments left and right.

Hard panning the same instrument left and right and using no channel delay means nothing when summed to mono. You will simply get the same sound at a higher amplitude.

Hard panning the same instrument or a very similar instrument left and right and adding a delay of a few milliseconds to one channel in the pair is called widening. Every guitar rhythym track for like past 10 years near enough has exploited this trick.

Panning the same instrument left and right and tuning one of those channels out changes the period of that sound against the other. Thats called detuning and this can cause a flanging/phasing effect to occur as destructive phasing occurs periodically. When summed to mono, parts of this sound will disappear.

You can do any of these techniques with 2 stereo pairs if you want, provided you can output enough channels. It always has the same effect and it will always cause destructive phasing on parts of the sound. It usually isn't a problem but it can be sometimes. It depends on the extent of the phase difference.

A Stereo Widener plugin does this for you in rather the same way that a subtractive analogue VCO generates a simple saw saw wave instead of you having to create a saw waveform additively out of multiple sine waves.

And you can hardly call using a VA lazy when real men apparently use additive synths. Pffff.


Posted by Pjotr G on Dec-12-2006 18:08:

quote:
Originally posted by Derivative

Do you mean panning 2 different instruments hard left and right? Because that has nothing to do with phase difference. That is just hard panning 2 different instruments left and right.



Yes. And it can lead to great, wide sounds, without annoying phase cancellation artifacts when summed.


quote:
Originally posted by Derivative
Hard panning the same instrument left and right and using no channel delay means nothing when summed to mono. You will simply get the same sound at a higher amplitude.


however, panning the same instrument left and right using no channel delay, BUT using other, independent, different processing (...NOT a delay), can lead to interesting, wide results. And while different EQ settings summed together (i.e. mono) can lead to minor phase issues, it is nothing compared to stereo widener issues.

By the way, there is something called the panning rule, or panning law, that automatically quiets down the signal when panned. The result of this is that the sum will be the same sound at the same amplitude, instead of your mentioned higher amplitude. I believe this rule is pretty much implemented in all usual DAW's and mixing consoles. This means mono-ing the mixdown won't fuck up your entire mix.


quote:
Originally posted by Derivative
Hard panning the same instrument or a very similar instrument left and right and adding a delay of a few milliseconds to one channel in the pair is called widening. Every guitar rhythym track for like past 10 years near enough has exploited this trick.


No, they have exploited recording the same phrases twice, and hard panning them, without the delay. The fact that a human being doesn't play millisecond-tight, makes the sound come out the different sides at very slightly different timings. This is something your delay method tries to emulate, but effectively fails at, because of the machine-exact difference between left and right, instead of random differences.


quote:
Originally posted by Derivative
Panning the same instrument left and right and tuning one of those channels out changes the period of that sound against the other. Thats called detuning and this can cause a flanging/phasing effect to occur as destructive phasing occurs periodically. When summed to mono, parts of this sound will disappear.


True. However I don't think the effects are as dramatic as the stereo widener mono-ed. A supersaw can still sound nice in mono, it's not a big signal-dropout-fest. The flanging effect you are referring to is otherwise known as "beating". Its pattern becomes more and more complex as differently detuned waveforms are added. Besides, it's most notable with very basic sounds, played dry. With effects such as reverb in the mix, the 0 points are obscured by the reverb noise.

quote:
Originally posted by Derivative
You can do any of these techniques with 2 stereo pairs if you want, provided you can output enough channels. It always has the same effect and it will always cause destructive phasing on parts of the sound. It usually isn't a problem but it can be sometimes. It depends on the extent of the phase difference.


It could pose problems, and yes you should watch out. But as you said, it usually isn't a problem. Unlike, dare I repeat myself, the stereo widener.

quote:
Originally posted by Derivative
A Stereo Widener plugin does this for you in rather the same way that a subtractive analogue VCO generates a simple saw saw wave instead of you having to create a saw waveform additively out of multiple sine waves.

And you can hardly call using a VA lazy when real men apparently use additive synths. Pffff.


Real men drink beer. Va's rock. Additive synths rock. Analog synths rock. Use them all to your benefit.


Posted by thoughtlessjex on Dec-12-2006 18:34:

Derivative, you're the one who first attributed stereo widening to what PjotrG is talking about. He never was. He's saying that it's better to combine two different sounds in different stereo locations than to simply widen the sound.

Ultimately, the choice is the effect one wants to achieve. If you want to make an enveloping sound that evolves atmospherically while managing the stereo element of mixing, then you should go for what PjotrG is suggesting. If you want a broader panning range, you go for stereo phase offset. If you just want a wide sound, detune.

The thing about what PjotrG is suggesting is that it creates a new instrument that is neither of the summed parts. And the effect is in fact made more dramatic if they come from the same place.


Posted by Derivative on Dec-13-2006 11:30:

And I'm saying stereo widening is a tool. And that you should never completely rule out using this tool because doing so would be foolish.

If you were to look at a graph of a single cycle sine wave, its vertical height is its amplitude. The number of cycles you squeeze into the same horizontal length is its frequency or period.

And if you were to draw another sine wave, its starting point on the horizontal axis in relation to the other sine wave is its phase difference.

Its one of the 3 basic properties of sound. I'm just saying it helps to pay attention to this fact because it also applies (though not as much) when these 2 sounds are different. Less so depending on the frequency ranges we are dealing with and the extent of the phase difference.

In any stereo mix you will encounter destructive phasing - its almost an inevitability, the more instruments you sling into the mix - even when you don't use any kind of stereo widening.


Posted by skot_e on Dec-14-2006 05:46:

What fascinates me about phase is the way the brain perceives direction and height by measuring the variences from one ear to the other.


Posted by thoughtlessjex on Dec-14-2006 05:49:

quote:
Originally posted by Derivative
And I'm saying stereo widening is a tool. And that you should never completely rule out using this tool because doing so would be foolish.

No one's ruling it out, just suggesting alternatives that we find more effective and naturalistic.


Posted by thecYrus on Dec-14-2006 06:45:

delaying one channel for the stereo effect isn't really a great stereo widening effect as it causes more problem than it helps. you should consider to use m/s processing as it is much more natural for stereo enhancing.


Posted by kitphillips on Dec-14-2006 10:09:

Reg. your comment on guitar rythym tracks derivative, they actually do something more similar to what Pjotr G is saying. They record two takes of the guitar and pan one left one right. They also often record with different amps and settings and pan that all in somewhere too. I for one am not ruling out phase difference in mixing, I think hell, if it works for you, use it! I am saying that there are other ways you can get a similar or better effect if phase difference doesn't work for you. Sorry if I've caused offence.


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