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-- Mr.Mystery's percussion tips - Part 1
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Posted by Mr.Mystery on Jul-22-2006 12:20:

Top two are the closed hat and bottom two open. The reason they're both there twice is they're panned to different sides.


Posted by Teemu on Sep-08-2006 14:36:

Mr. Mystery! classic tutorial! Published it on muz.logler.com if you dont mind.


Posted by Mr.Mystery on Sep-08-2006 15:24:

No probs, as long as you found it helpful


Posted by Fledz on Dec-04-2007 05:22:

Just a quick question. When you guys pan your hats and snares and claps etc, how much panning are we talking about here?

5 L/R? 15 L/R? More? Less?

I know you said slightly so I'm assuming about 5 or so but I'd like to be sure


Posted by ASFSE on Dec-04-2007 07:34:

THIS THREAD IS CLASSIC LOL


Posted by Fledz on Dec-04-2007 07:40:

Needs a good bump every once in a while


Posted by sterilis on Dec-04-2007 14:15:

really good thread. helped me in my early producing days.


Posted by Mr.Mystery on Dec-04-2007 17:03:

quote:
Originally posted by Fledz
Just a quick question. When you guys pan your hats and snares and claps etc, how much panning are we talking about here?

5 L/R? 15 L/R? More? Less?

I know you said slightly so I'm assuming about 5 or so but I'd like to be sure

There's really no real rule to this as far as I'm concerned - just don't overdo it, really. Though as far as snares/claps go, I wouldn't pan them at all (unless you're using multiple ones).


Posted by Bagarbilla on Jan-24-2008 06:42:

Just spent a little bit of time looking for this thread as I remember seeing it a few weeks back. Just fired up reason today, and was going to give it a try.

Few quick questions..:

1) You add delays/effects to each step (i.e. tamborines, high hats etc.) Do I just add that on Redrum if i'm using reason and route the sounds from each track of redrum in to an effect?


2) Are you going to post something for the breaks/build ups/ fills etc?

Awesome post btw. Thanks!


Posted by Mr.Mystery on Jan-24-2008 16:53:

quote:
Originally posted by Bagarbilla
1) You add delays/effects to each step (i.e. tamborines, high hats etc.) Do I just add that on Redrum if i'm using reason and route the sounds from each track of redrum in to an effect?

You don't need to route each channel separately, if you add the delay/effect after the ReDrum it affects the whole thing.

quote:

2) Are you going to post something for the breaks/build ups/ fills etc?

I don't know.


Posted by pwnage1 on Jan-25-2008 00:02:

quote:
Originally posted by Bagarbilla


2) Are you going to post something for the breaks/build ups/ fills etc?

Hopefully . This is one of the most helpful threads on this forum imo. After you follow it once you realize that making good percussions is pretty easy. The hardest part is finding your samples.


Posted by InGen on Jan-26-2008 10:16:

quote:
Originally posted by Mr.Mystery
I've never heard of those tunes... and I don't really like to replicate other people's stuff anyway.


Even thought you said that, I still have a question..

As I'm into techtrance, I pay a lot of attention to Sander Van Doorn's work...he really has powerfull percussions.

Let's take THE POLICE/FILTERFUNK - Message In A Bottle (SVD Mix) for example.

Percussions are really driving, kick is powerful, It seems to me, that there is a lot of stuff going on in percs...

Any idea, how to make kick that powerful, and percs so full?

I just don't have any idea for the kick, and I'm really looking forward for your opinion (and of course anybody that has any idea is welcome to contribute here)

Thanks in advance!


Posted by kevin shawn on Jan-26-2008 10:52:

Sidechain the kick, maybe some reverb on the percussion as well as sidechaining that as well.


Posted by Lokh�n on Jan-26-2008 14:37:

quote:
Originally posted by InGen
As I'm into techtrance, I pay a lot of attention to Sander Van Doorn's work...he really has powerfull percussions.


Get the Vengeance sample CDs, and you'll soon find a lot of familiar sounds under the "loops" section.


Posted by dsgn on Jul-10-2008 21:37:

help

Hi, first of all thanks for the tute.

But I have some questions -

I'm a newb so bare w/me. I'm having trouble replicating the sounds he's using. I understand the timing and all that, but I can't get my hihats or kick to sound the way they do in his basic sample, which is why it doesn't sound right.

2ndly, he says the closed has is off beat, but it sounds to me like it's the open hat? (still referring to the "basic beat") Also, is the tempo 138? And how exactly are the closed hats arranged in that basic beat?

I just want to get the basic beat down first.... b/c that's what everything else is based on.

Thanks!


Posted by DJRYAN� on Oct-01-2011 16:41:

glad I found this!!


Posted by orTof�nChiLd on Oct-01-2011 22:35:

quote:
Originally posted by DJRYAN�
glad I found this!!


yeah you need it


Posted by DJRYAN� on Oct-01-2011 23:48:

I know.


Posted by cryophonik on Oct-02-2011 00:37:

quote:
Originally posted by orTof�nChiLd
yeah you need it


There isn't an EDM producer alive who couldn't use help with their drums. In case you haven't noticed, most of us (but not me) are nerdy white boys with no soul.


Posted by DJRYAN� on Oct-02-2011 00:44:

I just wanna figure out more about hi-hats, rides, claps, and snares, and how to create different rhythms..


Posted by Lunar Phase 7 on Oct-02-2011 19:47:

quote:
Originally posted by DJRYAN�
I just wanna figure out more about hi-hats, rides, claps, and snares, and how to create different rhythms..


My advice, throw the kick in last.

Make a driving groove with loads of elements first, then fit a kick to that.

Don't always work, but it can yield some awesome percussion when you're not focusing the elements around a solid slab of low end.

So get some great sounding sample THAT WORK WELL TOGETHER and start creating a grove, maybe throw some shuffle on.

Then find a really nice kick that compliments the vibe you have made and drop it in, it can make some fucking amazing percussion. For more drive add sidechain as usual.

Experiment Ryan. There is no wrong in music.


Posted by skyhunter on Oct-03-2011 04:23:

quote:
Originally posted by Lunar Phase 7
Experiment Ryan. There is no wrong in music.


Use the force Ryan...

I personally love drum programming. I have a hard time making a drum beat that sits well in a mix though, after an hour or so of drum programming I have a really full beat, but noting can sit on top of it. :/ So don't go overboard.


Posted by DJRYAN� on Oct-03-2011 20:13:

usually I include percussion elements because they have to be there. I just want my elements now to be more ryhthmic and have more groove.


Posted by Lunar Phase 7 on Oct-03-2011 21:06:

quote:
Originally posted by DJRYAN�
usually I include percussion elements because they have to be there. I just want my elements now to be more ryhthmic and have more groove.


Hence why you throw the kick in last.

Trust me. You'll enjoy the results. I'll throw a video together if not and show you the way Ryan.

I love you man.


Posted by skyhunter on Oct-04-2011 04:28:

quote:
Originally posted by Lunar Phase 7
Hence why you throw the kick in last.


This is awesome and I've been using it for awhile now. The only problem you might run into is that your beat will be built around a different step than just 1, 5, 9, and 13. Occasionally you'll put a sound that acts as a steady beat if you will,. and it will be on, say, the 2 step. All that means though is you have to shift it to match the kick, but that's a very small disadvantage anyways.


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