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6-Tap Delay
Does anyone know of any 6-tap delays besides the Waves' one? I want a 6-tap but the Waves seems quite pricey.
The makers of Orion, Synapse Audio, made one when they still where Sonic Syndicate. It's not in their catalog anymore, but you could ask them if there is still a way to get them.
Though if you want good delays, I strongly suggest you take a look at Ohmforce's Ohmboys or PSP Lexicon 42/84. Not that expensive, and about the best delays you can get right now in software.
If you want a good delay then Ohmboyz is 1 of the best, you can downloan a demo from there website HERE it is a full working demo but it lets out back ground noise after a bit, so just bounce everything
Once you have used it i'm sure you will part with the cash 4 it, we did!
I don't know if there are any 6-tap ones there, but for a whole host of free(!) delays, check out Database Audio
ok im new to this... so can someone explain what a "delay" is/does

@andy
A delay (at its most basic) repeats the audio signal a short (or long) time after the original signal. I think (technically) a delay only repeats the audio signal once. However, the signal can also include feedback, meaning it is repeated again and again (an effect many people call echo).
Sonic Foundry has a multi-tap delay. Goes up to 8. Not sure if you can get it individually. I know it ships with sound forge.
| quote: |
| Originally posted by TranceInMySoul @andy A delay (at its most basic) repeats the audio signal a short (or long) time after the original signal. I think (technically) a delay only repeats the audio signal once. However, the signal can also include feedback, meaning it is repeated again and again (an effect many people call echo). |
Are delay and echo one and the same? or is there a difference?
Well the funny part is that in nature echo is more related with reverb, but can be recreated with delay. It's just that echo has a long first reflection. Normally a human ear won't percieve a sounds as "separate" if they follow up faster than 60 ms. If they take longer to follow up we'll percieve them as separate sounds.
So let's take an example. You are in a room. You make a short scream. If the first reflections come back at you faster than 60 ms, you'll have the impression it's still part of your scream, but decaying (so that what the reverb is). If it takes longer, you'll have the impression there is a second short scream coming at you (and depending on the damping specs of the room, maybe even more).
So you see, echo can be recreated with a reverb unit (set slow early reflections) but also with a delay. The basic difference is that echo will sound different than the original sound (as it travelled through the room, so lost some frequencies on the way). The delay (we're talking about a basic one) is just a copy of the original sound.
You see now a delay can be more powerful than an echo. By tweaking the delayed sound you can not only recreate a real echo, but also make stuff that doesn't appear in real nature (like modulating the pitch of the delayed sounds, feedback delaying etc...)
Are there any Delay Plugings that EMulate Reasons Delay from 2.0. I need this delay baddd.
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