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-- Why Push's (m.i.k.e ) Tracks Are More Difficult To Mix????


Posted by clubsolutely on Oct-06-2003 19:09:

Why Push's (m.i.k.e ) Tracks Are More Difficult To Mix????


Posted by conk on Oct-06-2003 19:22:

cuz u can't mix




















































im kidding....i know what u mean they're tough to beatmatch and especially eq in a transition. but when u pull it off it sounds ohh so good (try solar factor - urban shakedown)


Posted by clubsolutely on Oct-06-2003 19:27:

its not that i cant mix it damn!

but i find it harder to mix than the other stuff


Posted by KID-M on Oct-06-2003 20:31:

The only things I can think of are that a lot of his tracks have a lot of �stuff� going on in them (buzzing sounds, etc.), even in the intros/outros, so the sounds may clash. Also, to me, his bassline (kick drum) tends to sound flat & wide (not sure the technical term for this) compared to kicks in a lot of other tracks that �pop� more/are more pronounced/sharp (like a lot of PVD style tracks � know what I mean?). Compare Urban Shakedown (original) with Urban Shakedown (G&M project mix) for an example. I find its easier to mix tracks w/the more pronounced kicks (like the g&m project mix). Keep trying though, MIKE stuff is great!


Posted by Luke Terry on Oct-06-2003 22:57:

Cool

his bd + bass sound dodgy in many tunes whilst in the mix, stuff like live another life sounds particularly nice when mixed tho


Posted by sektile on Oct-07-2003 02:51:

cuz they got no god damn intros and the track structure is totally fucked (atleast at the start)
then again the last push record i bought was strange world (2000 remake)

*stabs self in eye with bottleopener*


Posted by auujay on Oct-07-2003 05:36:

I think KID-M really nailed it. His basslines are pretty thick and he does not use a real hard kick (PvD is a great example of a nice solid kick). Also he does tend to have a decent amount of effects type stuff "wooshing" around; but I think the main thing is the sort of undefined kick and thick bass line.
Do you know if you are having trouble getting them beatmatched in the first place? In this case I guess you could try matching the highs instead of the bass.
If the trouble is just trying to make smooth EQ transitions, well practice I guess.


Posted by Walter Mindz on Oct-07-2003 07:06:

I never have a problem, but one thing i've noticed with M.I.K.E.'s tracks is that his drums and weak for the most part. The bass sounds tend to override the drums!


Posted by venomdx on Oct-07-2003 08:51:

quote:
Originally posted by KID-M
Also, to me, his bassline (kick drum) tends to sound flat & wide (not sure the technical term for this) compared to kicks in a lot of other tracks that �pop� more/are more pronounced/sharp (like a lot of PVD style tracks � know what I mean?).


yeah i agree 100% on this.


Posted by montie on Oct-07-2003 09:39:

quote:
Originally posted by sektile
cuz they got no god damn intros and the track structure is totally fucked (atleast at the start)
then again the last push record i bought was strange world (2000 remake)

*stabs self in eye with bottleopener*



if you don't like it i'll take it
strange world (2000 remake) is one of my fav. songs



yeah his songs are hard to mix. i used to have alot of trouble with them when i was first learning how to spin.
i agree with everyones comments here.

but altho these elements may make his songs hard to mix, they make hte tracks fucking awsome.


Posted by Breeze on Oct-07-2003 12:17:

just listen to the high hats/claps for beatmatchin, when i mix it(push track) into another track i make sure there is minimal sounds of the track playin.


Posted by Acid Circus on Oct-07-2003 17:45:

Its all to do with the bass drum and bass combination. The kick drum isn't very punchy, its a very round sounding kick and so can become lost if a lot of things are going on at once. Eventually you will not need to use the low sounds to mix, instead, as somebody has stated try listening to the high hats, utilise the full range of the tune and everything will click into place!


Posted by Cosmic Realm on Oct-07-2003 20:56:

quote:
Originally posted by Acid Circus
Its all to do with the bass drum and bass combination. The kick drum isn't very punchy, its a very round sounding kick and so can become lost if a lot of things are going on at once. Eventually you will not need to use the low sounds to mix, instead, as somebody has stated try listening to the high hats, utilise the full range of the tune and everything will click into place!

I agree with this , for those of you that dont know i also spinn breaks and beacause of the wierd 4/4 patterns of Breaks i have learn to mix Trance by the Hit Hats and Snare i basicly kill the bass when i beatmatch. Just once try to just use the Hi Hats and Snare in the track that may help.


Posted by netw3rkd on Oct-08-2003 00:27:

quote:
Originally posted by KID-M
The only things I can think of are that a lot of his tracks have a lot of �stuff� going on in them (buzzing sounds, etc.), even in the intros/outros, so the sounds may clash. Also, to me, his bassline (kick drum) tends to sound flat & wide (not sure the technical term for this) compared to kicks in a lot of other tracks that �pop� more/are more pronounced/sharp (like a lot of PVD style tracks � know what I mean?). Compare Urban Shakedown (original) with Urban Shakedown (G&M project mix) for an example. I find its easier to mix tracks w/the more pronounced kicks (like the g&m project mix). Keep trying though, MIKE stuff is great!



very true...but all you gotta do is be good at using the EQ...and you'll pull it off



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