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Posted by Etherium on Nov-04-2003 20:07:

EQ Equalization

I'm planning on doing an EQ tutorial tommorrow. Actually, more of a "How to get sounds sitting in the mix" tutorial. Hopefully, it will be a definitive EQ resource for this production forum. I'll start working on it tonight.

I aptly named it simply "EQ" so all future searches would pull up the result.


Posted by Martin McG on Nov-04-2003 20:30:

Re: Eq

quote:
Originally posted by Etherium
I aptly named it simply "EQ" so all future searches would pull up the result.


doesnt it have to be 4 characters for the search to get it?

just a thought


Posted by Damie Mckeown on Nov-04-2003 23:41:

yes


Posted by Etherium on Nov-05-2003 00:37:

Yes, didn't think about that, thanks.


Posted by Sean Walsh on Nov-05-2003 04:42:

Wicked, can't wait!


Posted by iLLicit on Nov-05-2003 10:05:

Cool, great idea!


Posted by DJMikeyP on Nov-05-2003 10:12:

Man we've accomplished so much in only 7 posts, don't you think?


Posted by Bondor on Nov-05-2003 10:44:

quote:
Originally posted by DJMikeyP
Man we've accomplished so much in only 7 posts, don't you think?


truely incredible


Posted by Martin McG on Nov-05-2003 11:29:

quote:
Originally posted by Etherium
Yes, didn't think about that, thanks.


lol no probs

so anyone gonna start this?


Posted by Etherium on Nov-05-2003 16:35:

Yes guys, I will start it tonight, guaranteed. I will do my best to make it as thorough as possible and anyone who wants to add anything about EQ can do that.


Posted by iLLicit on Nov-05-2003 18:08:

quote:
Originally posted by Etherium
Yes guys, I will start it tonight, guaranteed. I will do my best to make it as thorough as possible and anyone who wants to add anything about EQ can do that.


I think this is a great idea. If we all can contribute to the article, it will only get better!


Posted by Etherium on Nov-05-2003 19:35:

"Making It Sit (Not Your Dog)"

When it comes down to it, your final track is just a mix of different sounds arranged in time and space. Many producers, myself included, tweak for hours on end making those unique sonic signatures that define �their sound�. So, it only stands to reason that one should take every measure at his disposal to make sure all of those sweeps, beeps, warbles and swirls are heard within the context of the mix.

So, what are the common strategies to go about making all of these disparate sounds sit in the mix?

The following are the primary means by which this is accomplished:

1. Filters e.g. High pass, bandpass, lowpass, band-reject, comb, formant

2. Equalization

3. Panning

4. Other miscellaneous but important concepts

I once heard Nick Bracegirdle say he did little EQ for �Don�t Give Up�. This was at a time when I was trying to make every sound in my mix as big as possible. When I thought big and fat, I thought of rich, full-bodied sounds, and we all know that reaching for the LP filter is one way to acheive robust leads and warm, sweeping pads.

But.....

As we all have hopefully learned by now, making a handful of big sounds, even if they complement each other tonally, and throwing them in a mix makes for a sonic nightmare and an unmigated muddy mess of a track.

So.....

(to be continued tonight)


Posted by Etherium on Nov-07-2003 01:38:

So...

The first step in making that searing lead sear without drowning out that flitty arpeggio is to use filters intelligently.

Don't use a low-pass filter on all of your synths and create a mess for yourself. Instead, have a balance between low-passed, high-passed and band-passed synths. At the same time, resonance can go a long way in emphasizing a certain frequency range of a part. This makes this particular part more robust but doesn't overwhelm the other sounds.

An epic trancer, break it down in your head. What's in it?

Well, you have:

1. The kick
2. The bassline
3. The hi-hat
4. The lead
5. The pad
6. The "flanged" band-passed or high pass pad
7. The second lead sound
8. Miscellaeous percussion
9. FX

How do we make all of these parts fit into a harmonious whole without creating a chaotic mess?

Let's take an example. Let's say you have a rich pad in the background of your newest soon-to-be-released stormer, but you realize that it's being obscured by some other sounds. Well, you can pretty much rule out most of above except the leads and the FX. Here is a strategy that should work for you:

Imagine you have one of the synth leads coming in every two bars on whole notes or even half notes. The other lead is a little busier and is considered the primary lead. What if the two are both primarly low-mid to mid sounds? Try this, take one lead and boost somewhere in the mids, maybe around 3k or whatever suits the sound, in the other lead, do the opposite and cut an equivalent amount at the same frequency. At the same time, try boosting another frequency on the secondary synth and cutting the same on the primary. Now, take that background pad of yours and cut in the two places you boosted the leads. Imagine your sounds are living entities, if they don't have room to breath, they're going to suffer.

Of course, you should be subtle about the boosting and cutting. Boosting something by 7db usually isn't a good idea. Also, make sure you don't use too narrow a bandwidth as this always sounds unnatural.

You can imagine, the next tool for seating your sounds, panning, would go a long way when used in conjunction with the above eq tips for leads and pads.

So what about panning? We all have that hi-hat going in the center of the mix, but what about those cymbals, those closed hi-hats and shakers. They all sound so similar. Similar in frequency content and similar in timbre. You must pan, pan and pan somemore to make this similar sounds seperate. Take those closed hats to one side (not to far though). Make that cymbal bounce from side to side. This opens up a lot of space for percussion. Something we don't have the benefit of doing with the kick and the bassline.

Now you've given your leads room to breath, your pads room to wiggle and your percussion room to....percuss?!, so it's time to concentrate on the low end of things. Kicks get a lot of their power in the (give or take) 80 to 130hz with harmonics in the 1k region. Basslines of course fight for a lot of the same space, but around 250-300hz things can get messy. The best thing to do here is experiment with little cuts in this muddy 250 area. See if it opens things up. If not, work on your envelopes more. Hopefully, when your finished with your mix a little multiband compression can tighten this area up.

Other little miscellaneous tips that will go a long way in sonically tidying up a mix are the following:

1. Don't be satisfied. Don't have the "Oh well, it doesn't sit now, but later I'll EQ and make it sit." attitude. Get it sounding good with filters and panning, saving EQ for the things that you couldn't do with the filters.

2. Warm reverbs are nice. Those lush reverb tails so smooth on a soloed track, but add that pad with that low frequency tail and your going to splash mud over the rest of your mix, instead, take advantage of the reverb high-cut and low-cut knobs and ask yourself does the tail really need to extend that long after the sound. Think similarly for delays.

3. Not all EQ plug-ins are created equal, no pun intended, but many will do the job. A lot of top engineers say that the Pultec EQ on the Mackie and the Sony Oxford EQ sound the best (for plug-ins), but who has that kind of money. According to those same engineers, Waves is pretty colorless, and that's a good thing. When in doubt, whip the Waves out, right! Most other EQ's will do the trick and no one EQ is massively superior to another (in the software world).

4. Cut out what you don't need. A kick doesn't have too much info around 5khz, but it does have some. Solution, try slightly cutting above 5k and see what you get, same for a bassline (low-frequency bassline). Try a cut below 500hz on hi-hats, there is not much useful below there and you can even experiment with cutting below 1k.

5. Hi-hats can be given a little edginess and sparkle above 5 kHz. Similarly, most similar percussion will have close to the same characteristics. The depth and warmth of a synth pad lies around the 80 to 250 range (be careful), the presence in the 1 to 3k range and breathiness around 6k. It's roughly the same for leads as for pads, but you can add some top end at around 9kHz for some extra sear. Of course, these are approximations, but that's all you'll ever get with synthesized sounds, it's different for acoustic sources.

By now, you might be saying that you already know all of this, and if so, great, the take home message is that there aren't "EQ settings" that can be recommended. Sometimes we hear a polished mix and don't think about how hard-earned that polish is, but if we take the time to use filters intelligently, panning deliberately and EQ subtely, then maybe we can acheive a little bit of that sheen before we send our next stormer to the mastering house.


Posted by Etherium on Nov-07-2003 01:46:

To be continued...uh, maybe tommorrow. Feel free to add to the knowledge and modify anything you think is questionable.


Posted by DJMikeyP on Nov-07-2003 07:57:

You rok


Posted by thecYrus on Nov-07-2003 08:58:

wow.. excellent post!


Posted by TI2ance on Nov-08-2003 01:16:

Thumbs up

Fantastic post, much appreicated mate.

Keep up the good work!


Posted by DjRV on Nov-18-2003 10:59:

i have seen some really good tutorials on tranceaddict and there are off priceless value for beginning producers.
the disadvantage of posting those articles at forums tho is that in a few days it's away from the first page and you have to use search to find information of what you want.
can't some1 collect all the good tutorials and put them on a simple webpage or maybe make a PDF file of it?
maybe this is allready planned (not talking about production ftp),but if not,it would be a great tool for everyone here imo...


Posted by Etherium on Nov-18-2003 16:39:

Maybe there could be a tutorials forum. Like on samplecity.


Posted by hey cheggy on Nov-18-2003 16:50:

I was just going to say that. Maybe tutorials could go up in here first, and if they are decleard worthy, then they could go into another forum (tutorials or whatever).

I'm sure plenty of us have something we specialise in. It would be great to all learn off of eachother, cos at the moment, all that seems to be happening is people asking questions rather than people offering tips (except for this and a few others of course)


Posted by hey cheggy on Nov-18-2003 17:00:

also, just expanding on your frequencies, here is a rough guide to where the main frequencies lie in each sound. I take it its the same thing you've used. Just a rough guide but it may help. (courtesy of Computer Music, November, i.65, 2003)

Kick Drum
low end thump: 80-120Hz
attack transient: 500Hz-1.5kHz

Snare Drum
body & fatness: 250-700Hz
snare rattle & bite: 1.5-6kHz

Hi-hats & Cymbals
cymbal body/metalwork: 300Hz-1kHz
sparkle: above 5kHz

Synth Pads
Depth & Warmth: 80-250Hz
Presense & Edge: 1.5-3.5kHz
Breathiness: 4.5-6kHz

Synth Leads
Depth & Body: 250-600Hz
Presense & Edge: 1-3.5kHz
Top-end Sear: 8kHz and above


Posted by DjRV on Nov-19-2003 14:19:

quote:
Originally posted by hey cheggy
I was just going to say that. Maybe tutorials could go up in here first, and if they are decleard worthy, then they could go into another forum (tutorials or whatever).

I'm sure plenty of us have something we specialise in. It would be great to all learn off of eachother, cos at the moment, all that seems to be happening is people asking questions rather than people offering tips (except for this and a few others of course)


if we can make a PDF file with the good tutorials it's alot easier and more comfortable to read then a website. we could update it every month with new additions. any1 feeling this?


2 hey cheggy: nice addition btw (Y)



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