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-- whoops..normalized too much on soundforge, help please


Posted by DjJade on Nov-30-2003 05:45:

whoops..normalized too much on soundforge, help please

ok so i normalized the peak value but my mix was still not loud enough i guess becuase it normalized pops? either way i made the rms value like...12db thinking it would be ok but now alot of my mixes are all distorted. i couldnt save the raw file because it was too big so after lots of work and saving, i figured out that alot of the cd is a bit distorted. is there anything else i can do to fix this?

thanks again...in advance


Posted by auujay on Nov-30-2003 06:40:

I can only assume that you will never be able to recover all the lost sound. What it the distortion like, is it clipping? If so I guess you could try running it through some clip restoration filters. Or record...


Posted by Mr.Mystery on Nov-30-2003 10:04:

You can't really do anything. Sorry.


Posted by DjJade on Nov-30-2003 13:42:

eh...i guess i dont like it much anyway. thanks for the help i was just curious to see if there was something that i didnt know.


Posted by bachatu on Nov-30-2003 18:21:

Jade,

You can perhaps undo.. i dont know if you went to far in saving the mix.

For making the mix louder.. Add compression, not normalizing.. Do normalizing to prevent clipping.

I would save your mix into multple tracks.. For example, track 1, track 1, etc
From there, save each one. Work on one at a time and do what you have to do. Equing (if you have to), compression, etc. Then, finally, do normalize to -1db.
Reason you want to do each track seperate is because each track will have a particular sound and may need to equed or compressed different(obviously but wanted to mention anyway).

Its a pain in the ass, but I believe that would be the 'correct way' of doing it.

And keep in mind, if you really want to get picky about doing it right, you increase each track to 32 bit float when processing and mastering. Then, when all complete with mastering (including normalizing), convert to 16bit and dither.


Posted by auujay on Nov-30-2003 19:47:

quote:
Originally posted by bachatu
For making the mix louder.. Add compression, not normalizing.. Do normalizing to prevent clipping.

I would save your mix into multple tracks.. For example, track 1, track 1, etc
From there, save each one. Work on one at a time and do what you have to do. Equing (if you have to), compression, etc. Then, finally, do normalize to -1db.
Reason you want to do each track seperate is because each track will have a particular sound and may need to equed or compressed different(obviously but wanted to mention anyway).

Its a pain in the ass, but I believe that would be the 'correct way' of doing it.

And keep in mind, if you really want to get picky about doing it right, you increase each track to 32 bit float when processing and mastering. Then, when all complete with mastering (including normalizing), convert to 16bit and dither.



A few comments, I believe normalizing definitly has a place if you know what it is doing. If you want your mix to feel louder even though it VU meters say it is at a decent volume (or you can't add more or it will clip) then compression is what you want. However, when I record my mixes I record them onto my Nomad Jukebox which only records things quietly (if I tell it to boos the recording line in I get clipping) so what I do is record at a low volume but with out clipping (max volume at maybe -12 dB) then I normalize the whole thing.

As for compressing and normalizing the tracks seperatly I will admit that I have not done this but I can imagine a couple of issues. Mainly if you normalize or compress at very different levels for each track, the sound will suddenly change when the tracks change. If you have some method of smoothing the transition from one EQ/compression/normalizing setting on a track to another then this may not be an issue. I can imagine that if you are only making small tweaks it may not be too noticable but that makes me wonder why it is worth doing it seperatly for each track to begin with.

I do agree that to be cool you should do all this stuff in 32 bits and then down sample with dithering.



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