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-- audio spike at the start of my riff (big picture)
audio spike at the start of my riff (big picture)
The area highlighted in blue above is really loud compared to the entire riff, which is weird cus it all sounds fine when playing in fruity loops before exporting. All of my exports are doing this too me though, and its making my cubase arrangments sound shit, full of abnormal sound jumps which surely I shoulnd't have to keep touching up with fader automation???
I tried normalising the entire sample in Recycle, but when it loops round it still clips and sounds unnatural. Any advice? Im probably doing something glaringly obvious wrong.
Maybe this has to do with resonance. Resonance creates a peak at a certain frequency in the spectrum. You can easily solve this problem with compression. Just find the average db-level of the main part of the riff, put a compressor on it at this threshold and use the gain to compress the sound. Should get rid of the peak this way.
Make sure you start the filter cutoff automation before the actual riff begins. Like this (made in Reason):
And not like this:
This causes often a peak. Hope it helps!
Cheers,
Galen
More likely that you have a compressor running on that sound and it is not getting the first bit of data. Same thing happens in reason and some other programs. You can try shortening the attack on the compressor but that might make other changes to the sound.
If they're loops you are exporting, is it only the first hit that is louder? If so, make the loops twice as long as you need them, then cut off the first half of the loop in cubase and use the second half which should sound okay. If you're using stuff with a lot of reverb and/or delay on it though, this won't work too well cos the delay will come in straight away from sounds before rather than after the first sound (make sense?).
You could also try using a limiter but you would have to use one on every channel which could be annoying.
| quote: |
| Originally posted by hey cheggy If they're loops you are exporting, is it only the first hit that is louder? If so, make the loops twice as long as you need them, then cut off the first half of the loop in cubase and use the second half which should sound okay. If you're using stuff with a lot of reverb and/or delay on it though, this won't work too well cos the delay will come in straight away from sounds before rather than after the first sound (make sense?). |
I do know for sure the problem isn't with Fruity. It loads all samples in ram and plays them instantly. It has to do with some other cause...
i think it's your compressor settings...
if you have a compressor in the kick or master channel that has a low attack that would explain the problem
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