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sidechaining in fl
i have a tune that i want to try and use sidechaining on, but the question is.
How the hell...?
Ive been fiddling around with the compressor in fruity but i dont think that one does the job.
Is there a way to do it in fruity?
Where can i get a compressor that does the job?
the only way i know of using fruity only plugins is by using the fruity compressor
For example, if you want to sidechain the kick and the pads together
1) put both kick and pads in the same fx channel
2) play the kick, look at the fruity db meter and see where exactly the peak of the kick is
3) play the pads, make sure the peak of the pads isn't higher than the peak of the kick
4) set your compressor's threshold to the peak dB of the kick, and set your compressor's attack to about 20 ms, release to about 100 ms, and play around with the ratio until you get the desired effect
if that doesn't work out well for you, then you just need a to get a compressor with sidechaining capability
Which, if any VSTs support sidechaining? And how do you get it working in fruity?
atm you can't use sidechaining in fruity, i guess. but at least, you can fake it 
1) add a kickdrum and set it to fx-channel 1
2) add the fruity Peak Control to that channel
3) add your pad/bassline/whateever and set it to fx-channel 2
4) add the fruity compressor to that channel
5) right click on the Gain knob and choose "Link To Controller"
6) as the controller choose "Peak cntrl - Peak"
7) try some different settings on the Peak Controller, make sure to set up the Base, Vol and Decay values
now, everytime the bassdrum kicks in, it will lower/raise the gain of the compressor. i think this is exactly what sidechaining does.
i hanven't found a better way, yet...perhaps someone else has.
Right, but then there's the problem if you want to EQ bass and kick individualy... How to accomplish that?
| quote: |
| Originally posted by Cloudburst Right, but then there's the problem if you want to EQ bass and kick individualy... How to accomplish that? |
Oh, I have never used that feature, bout' time I do that... 
Kind of off topic, but can someone describe what sidechaining is and why it is used? Thanks
Sidechaining is when an effect is influenced by another input. For example, if you were to use a compressor on a bassline and sidechain the compressor with the bassdrum, the compressor would only activate when the signal from the bassdrum was active. So if your BD was
X---X---X---X---
The compressor on the bass would only activate to the same pattern. Another example of where sidechaining is used is on certain trance gate FX like the one in Orion. You'd load up the gate and set the pattern of cutoff by sidechaining another synth pattern into it - the cutoff would work to that pattern (interestingly, in Orion, when you do this, the character of the chained synth comes across in the trance gate too - makes very original sounds).
I'm sure there are more uses but these are the two I am most familiar with.
| quote: |
| Originally posted by BassAngel Sidechaining is when an effect is influenced by another input. For example, if you were to use a compressor on a bassline and sidechain the compressor with the bassdrum, the compressor would only activate when the signal from the bassdrum was active. So if your BD was X---X---X---X--- The compressor on the bass would only activate to the same pattern. Another example of where sidechaining is used is on certain trance gate FX like the one in Orion. You'd load up the gate and set the pattern of cutoff by sidechaining another synth pattern into it - the cutoff would work to that pattern (interestingly, in Orion, when you do this, the character of the chained synth comes across in the trance gate too - makes very original sounds). I'm sure there are more uses but these are the two I am most familiar with. |
| quote: |
| Originally posted by josh So, do ya actually mean by using one effect that can be used on 1 or more original source sound together but on the same setting which been set on the efx? Correct me if im really wrong. i also confused on side chaining |
So side chain would be like using the peak controler, but with other plug ins...
can anyone sujest a good vsti that supports sidechaining?
The Waves compressor, think it's called C1, atleast has a button that says 'Sidechain'. Don't know how to use it though.
the DigitalFishPhones plugins are indeed very very usefull. Endorphin and Dominion work great on percussions.
Humm.. For some reason this has never come clear to me... 
When sidechaining, eg. in FL, where do you route the signal you want to use. Like do you route it to compressor's gain or what?
IE. When there is signal the gain goes up?
use fruity granulizer it can make the sidechain effect ex.kick bass put the bass in the same patternas the kick and alter the start button in the granulizer see what u get 
Great thread. I think that I'm starting to get the hang of things now.
I have a question..
Say my bass and kick are linked to "FX3". I've looked at the DB on both and have set them both at the same db making sure bass does not surpass the kick. And say on the channel with the bass and the kick I put a compressor onto that channel. And the compressor is set with an Attack of 20.0 ms, a Release of 100 ms, the threshold set to the db of the bass / kick, and the Ration set ot what sounds right.
How would I now set up a sidechain? Would I need to add it to this channel to "bassduck"? Are you supposed to use the side chain with the linked channel (FX3) which will give me this effect? Or should it be done seperatly, like linking the bass to FX3 and kick to FX4. That's where I get confused.
Also what is usually done with gate (sidechaging) as far as attacks and release's, hold's, lowcut's, thresholds, etc.
P.S. If anyone know's, can anyone answer what a knee on the compressor is for? I never really sought it's purpouse. How does it effect the sound?
Limiter and TCR's, don't know what those do on the compressor's as well so I just usually leave them alone (it could help overall sound so that's why I'm interested in what it does).
Any help would be greatly appreciated.
Thanks.
- Jaye
Hey, i just got a neat little sidechain vst for FL. Pretty simple to use and monitor. My only question remains is what is supposed to be the highest lowest in your mix? Im guessing kicks are supposed to be loud, pads softer, claps in middle, bassline lower relative to main melody...is this correct
| quote: |
| Originally posted by sufee_b Hey, i just got a neat little sidechain vst for FL. Pretty simple to use and monitor. My only question remains is what is supposed to be the highest lowest in your mix? Im guessing kicks are supposed to be loud, pads softer, claps in middle, bassline lower relative to main melody...is this correct |
I agree, what vst is it?
| quote: |
| Originally posted by Jaye5024 Great thread. I think that I'm starting to get the hang of things now. I have a question.. Say my bass and kick are linked to "FX3". I've looked at the DB on both and have set them both at the same db making sure bass does not surpass the kick. And say on the channel with the bass and the kick I put a compressor onto that channel. And the compressor is set with an Attack of 20.0 ms, a Release of 100 ms, the threshold set to the db of the bass / kick, and the Ration set ot what sounds right. How would I now set up a sidechain? Would I need to add it to this channel to "bassduck"? Are you supposed to use the side chain with the linked channel (FX3) which will give me this effect? Or should it be done seperatly, like linking the bass to FX3 and kick to FX4. That's where I get confused. |
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