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-- sidechaining in fl


Posted by Crash on Apr-12-2004 19:22:

sidechaining in fl

i have a tune that i want to try and use sidechaining on, but the question is.


How the hell...?


Ive been fiddling around with the compressor in fruity but i dont think that one does the job.

Is there a way to do it in fruity?
Where can i get a compressor that does the job?


Posted by J.L. on Apr-12-2004 19:58:

the only way i know of using fruity only plugins is by using the fruity compressor

For example, if you want to sidechain the kick and the pads together

1) put both kick and pads in the same fx channel
2) play the kick, look at the fruity db meter and see where exactly the peak of the kick is
3) play the pads, make sure the peak of the pads isn't higher than the peak of the kick
4) set your compressor's threshold to the peak dB of the kick, and set your compressor's attack to about 20 ms, release to about 100 ms, and play around with the ratio until you get the desired effect

if that doesn't work out well for you, then you just need a to get a compressor with sidechaining capability


Posted by Sloouh on Apr-13-2004 17:14:

Which, if any VSTs support sidechaining? And how do you get it working in fruity?


Posted by cyrus2k2 on Apr-13-2004 17:17:

atm you can't use sidechaining in fruity, i guess. but at least, you can fake it

1) add a kickdrum and set it to fx-channel 1
2) add the fruity Peak Control to that channel
3) add your pad/bassline/whateever and set it to fx-channel 2
4) add the fruity compressor to that channel
5) right click on the Gain knob and choose "Link To Controller"
6) as the controller choose "Peak cntrl - Peak"
7) try some different settings on the Peak Controller, make sure to set up the Base, Vol and Decay values

now, everytime the bassdrum kicks in, it will lower/raise the gain of the compressor. i think this is exactly what sidechaining does.

i hanven't found a better way, yet...perhaps someone else has.


Posted by Cloudburst on Apr-18-2004 11:08:

Right, but then there's the problem if you want to EQ bass and kick individualy... How to accomplish that?


Posted by Sloouh on Apr-18-2004 13:53:

quote:
Originally posted by Cloudburst
Right, but then there's the problem if you want to EQ bass and kick individualy... How to accomplish that?


If you are talking about Kewlness' method simply put them in seperate channels then use the out thingy, instead of master set it to the desired channel for both the Kick and the Pads. Simple.


Posted by Cloudburst on Apr-18-2004 17:20:

Oh, I have never used that feature, bout' time I do that...


Posted by BeatSMiTH on Apr-19-2004 05:18:

Kind of off topic, but can someone describe what sidechaining is and why it is used? Thanks


Posted by BassAngel on Apr-19-2004 13:20:

Sidechaining is when an effect is influenced by another input. For example, if you were to use a compressor on a bassline and sidechain the compressor with the bassdrum, the compressor would only activate when the signal from the bassdrum was active. So if your BD was

X---X---X---X---

The compressor on the bass would only activate to the same pattern. Another example of where sidechaining is used is on certain trance gate FX like the one in Orion. You'd load up the gate and set the pattern of cutoff by sidechaining another synth pattern into it - the cutoff would work to that pattern (interestingly, in Orion, when you do this, the character of the chained synth comes across in the trance gate too - makes very original sounds).

I'm sure there are more uses but these are the two I am most familiar with.


Posted by josh on Apr-20-2004 02:33:

quote:
Originally posted by BassAngel
Sidechaining is when an effect is influenced by another input. For example, if you were to use a compressor on a bassline and sidechain the compressor with the bassdrum, the compressor would only activate when the signal from the bassdrum was active. So if your BD was

X---X---X---X---

The compressor on the bass would only activate to the same pattern. Another example of where sidechaining is used is on certain trance gate FX like the one in Orion. You'd load up the gate and set the pattern of cutoff by sidechaining another synth pattern into it - the cutoff would work to that pattern (interestingly, in Orion, when you do this, the character of the chained synth comes across in the trance gate too - makes very original sounds).

I'm sure there are more uses but these are the two I am most familiar with.



So, do ya actually mean by using one effect that can be used on 1 or more original source sound together but on the same setting which been set on the efx?

Correct me if im really wrong. i also confused on side chaining


Posted by BassAngel on Apr-20-2004 14:04:

quote:
Originally posted by josh
So, do ya actually mean by using one effect that can be used on 1 or more original source sound together but on the same setting which been set on the efx?

Correct me if im really wrong. i also confused on side chaining


Not sure what you are trying to say there matey. A sidechained effect is an effect that is altering the sound of input 1 by being modified by input 2.

So, on a compressor, the sound that you are compressing (input 1) is being affected by the input from another instrument (input 2). The second input tells it when to start compressing (input 2 -the chain).

On a trance gate, the lead synth that is being gated (input 1) is gated in time to the pattern played on another synth (input 2 - the chain).

Other examples of FX that have sidechains are Ring Modulators and some types of filter.

Here is an example. I have set a compressor to really stifle the kick. I have then attached the compressor to a random pad type thing for demonstration as an insert. I've then sidechained the compressor with the kick. Now the pad is compressed by the kick.

Sidechain Compressor Example

Clear as mud!

PS Sorry if this is a hijack. I don't know where to get VST ones from apart from Coyote ($25). The ones I've used are native to Orion Platinum, the manual explains all about it in there.


Posted by Cuervo79 on Apr-20-2004 23:22:

So side chain would be like using the peak controler, but with other plug ins...


Posted by acell on Jul-15-2004 06:16:

can anyone sujest a good vsti that supports sidechaining?


Posted by solitude on Jul-15-2004 07:24:

The Waves compressor, think it's called C1, atleast has a button that says 'Sidechain'. Don't know how to use it though.


Posted by cyrus2k2 on Jul-15-2004 12:18:

the DigitalFishPhones plugins are indeed very very usefull. Endorphin and Dominion work great on percussions.


Posted by Thunder5 on Jul-15-2004 20:04:

Humm.. For some reason this has never come clear to me...

When sidechaining, eg. in FL, where do you route the signal you want to use. Like do you route it to compressor's gain or what?

IE. When there is signal the gain goes up?


Posted by Sexomatic on Jul-15-2004 23:49:

use fruity granulizer it can make the sidechain effect ex.kick bass put the bass in the same patternas the kick and alter the start button in the granulizer see what u get


Posted by Jaye5024 on Sep-10-2004 09:41:

Great thread. I think that I'm starting to get the hang of things now.

I have a question..

Say my bass and kick are linked to "FX3". I've looked at the DB on both and have set them both at the same db making sure bass does not surpass the kick. And say on the channel with the bass and the kick I put a compressor onto that channel. And the compressor is set with an Attack of 20.0 ms, a Release of 100 ms, the threshold set to the db of the bass / kick, and the Ration set ot what sounds right.

How would I now set up a sidechain? Would I need to add it to this channel to "bassduck"? Are you supposed to use the side chain with the linked channel (FX3) which will give me this effect? Or should it be done seperatly, like linking the bass to FX3 and kick to FX4. That's where I get confused.

Also what is usually done with gate (sidechaging) as far as attacks and release's, hold's, lowcut's, thresholds, etc.

P.S. If anyone know's, can anyone answer what a knee on the compressor is for? I never really sought it's purpouse. How does it effect the sound?

Limiter and TCR's, don't know what those do on the compressor's as well so I just usually leave them alone (it could help overall sound so that's why I'm interested in what it does).

Any help would be greatly appreciated.

Thanks.

- Jaye


Posted by sufee_b on Oct-26-2004 03:54:

Hey, i just got a neat little sidechain vst for FL. Pretty simple to use and monitor. My only question remains is what is supposed to be the highest lowest in your mix? Im guessing kicks are supposed to be loud, pads softer, claps in middle, bassline lower relative to main melody...is this correct


Posted by Dj_Spekuless on Oct-26-2004 05:08:

quote:
Originally posted by sufee_b
Hey, i just got a neat little sidechain vst for FL. Pretty simple to use and monitor. My only question remains is what is supposed to be the highest lowest in your mix? Im guessing kicks are supposed to be loud, pads softer, claps in middle, bassline lower relative to main melody...is this correct



wat vst is it?


Posted by ManTrance on Oct-26-2004 13:27:

I agree, what vst is it?


Posted by BassAngel on Oct-26-2004 15:53:

quote:
Originally posted by Jaye5024
Great thread. I think that I'm starting to get the hang of things now.

I have a question..

Say my bass and kick are linked to "FX3". I've looked at the DB on both and have set them both at the same db making sure bass does not surpass the kick. And say on the channel with the bass and the kick I put a compressor onto that channel. And the compressor is set with an Attack of 20.0 ms, a Release of 100 ms, the threshold set to the db of the bass / kick, and the Ration set ot what sounds right.

How would I now set up a sidechain? Would I need to add it to this channel to "bassduck"? Are you supposed to use the side chain with the linked channel (FX3) which will give me this effect? Or should it be done seperatly, like linking the bass to FX3 and kick to FX4. That's where I get confused.


From what I know, a sidechain is triggered by a midi pattern on a synth, though there may be other ways of doing it. So if you put the compressor on that channel FX3 you were talking about, you would then decide yourself what pattern or instrument you wanted to trigger the compression (a bassdrum pattern is an obvious choice). You put the compressor on the sound you want to compress, and assign a pattern to it to tell it when to use the compression envelope you've setup on the compressor. It's up to you what you put it on, but you need to input some kind of signal on the compressor to tell it when to operate. Normally the compressor would trigger when your sound crosses the threshold. A sidechain turns the compressor on and off in time with the pattern going into it.



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