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Posted by AirPole on Jun-28-2004 21:39:

Question How do professional producers make it sound so tight?

How do quality producers like Nickson, Phynn and other Reason users make their whole track sound so tight?

Nothing's muddy... Nothing is overdone, Everything is in place..


* Sigh*

I know it comes to compression and equalizing, but i NEVER, Never get it so tight sounding as they do... Or is it their Reason setup, and how they connect all the machines?

I'm a bit desperate, because although i use compressors and equalizers the right way, it never sounds so tight..

Anyone knows the answer?


Posted by dj-rob on Jun-28-2004 21:42:

Re: How do professional producers make it sound so tight?

quote:
Originally posted by TranceZoner
I know it comes to compression and equalizing, but i NEVER, Never get it so tight sounding as they do... Or is it their Reason setup, and how they connect all the machines?

I'm a bit desperate, because although i use compressors and equalizers the right way, it never sounds so tight..

Anyone knows the answer?


Quite a few different answers, 1) samples they used are precompressed, eqed in a sound editor and or are high quality samples. 2) the probably mix/master outside of reason in soundforge, cool edit pro (or they use hardware compressors, equalizers, and mixers).

U probably can get the same sound, but you need to read up, it cant happen overnight and you need to really understand the fundamentals of sound...
http://web.archive.org/web/20030205...m/articles9.htm

good resource, theres articles for compression, mastering, equalization etc.

Also if u havent already do a search because this question comes up alot.


Posted by JTZ on Jun-28-2004 22:22:

agreed, mastering is more of an artform. You need a good ear for getting that "hot, warm, and crunchy" sounds that your ear's enjoy. It also helps to have a nice pair of studio monitors.

Find yourself a good analog compressor that suits your taste. Rule is key when it comes to music, less is more. dont over saturate your mix. SPREAD OUT THE MIX, dont keep it all bunched up in the center channel! pretend this is a concert stage, move the keyboards a little to the left, maybe the guitar to the right a little, keep the drums around the center but maybe the hats off centerish...

use heavy compression on a drum kick, but dont go overboard on everything else... rule of thumb, 2 to 1, and short elements can get a 4-6 to 1 compression ratio...

it takes time, but practice makes perfect!

j


Posted by AirPole on Jun-28-2004 22:41:

Thumbs up

Thnx guys


Posted by broken silence on Jun-28-2004 22:54:

No- do NOT rely on mastering. If you have to master your final track, that means you fucked up in mixing it. (sorry! that sounds really blunt, but its true)

If you are using reason, you wanna start by buying a pro level sound card. I just made the transition from a M-audio to a MOTU. Seriously, the difference in the cleanliness of sound, recording, and control is just breathtaking.

Also, the effects, compressors, and eq in reason suck, so don't use them. (sorry...) The best way to get a professional sound out of reason is rewiring it into a program that has, well, professional level effects and equalizers. They don't charge 500 dollars for a software compressor for nothing

Finally, buy the best monitors you can. If they're so expensive that you can't eat anything besides rice for a week, do it. Monitors are the most important part of your setup, by far.

(sorry if thats insulting to any reason producers out there..but I'm just telling you from my experience)


Posted by Vert on Jun-28-2004 22:57:

quote:
Originally posted by broken silence
No- do NOT rely on mastering. If you have to master your final track, that means you fucked up in mixing it. (sorry! that sounds really blunt, but its true)


Want to back that up...?

es


Posted by broken silence on Jun-28-2004 23:02:

on a release (unless its some shit label), you send the premaster to someone who masters it for you.


Posted by broken silence on Jun-28-2004 23:04:

also, if you get your levels and EQ right, there is no need for global compression anyways.


Posted by Vert on Jun-28-2004 23:05:

quote:
Originally posted by broken silence
on a release (unless its some shit label), you send the premaster to someone who masters it for you.


Therefore mastering is needed.

es


Posted by broken silence on Jun-28-2004 23:08:

yeah, if your track isnt good enough mixed to begin with.

there, unmastered.

http://mrmike.artists.mpfspromotion...emix%20clip.mp3


Posted by Digital Aura on Jun-28-2004 23:31:

quote:
Originally posted by broken silence
I just made the transition from a M-audio to a MOTU. Seriously, the difference in the cleanliness of sound, recording, and control is just breathtaking.


Give me a break man. Like you could tell the difference in these cards. There should be no negligable degree of difference in the sound quality...just in interface and how things hook up.

Did you check the specs??


Posted by JTZ on Jun-28-2004 23:48:

I like to listen to the mix in the hallway outside my studio every 30 mins. Then Ill burn the downmix on a CD and play it on the loudsystem downstairs, then I will take the CD in my car and blast it on the Pioneer deck ...

God it sounds so differnt in every environment... Mixing is really difficult at first. My collige will always remind me... "If it sounds better in the hallway than it does on headphones, somethings definatlly wrong..."

true dat


Posted by broken silence on Jun-28-2004 23:58:

I absolutely could tell the difference. Buy a motu, see what I mean. Above and beyond use multiple motu's daisey chained. Like their productions?

No, it wasn't mental. I actually got convinced into buying one. I really wanted to come home with a Nord Lead 2, but my partner hounded me to get a Motu instead. I was actually PISSED until I heard it. I couldn't believe i was using that shit card before that. I mean if you want an M-audio style card (maybe the high end ones are good, but if you're buying high end m-audio, why not buy a motu anyways) for just tinkering around with music, they're great. but for full on production, i don't think they're sufficient enough.

not just recording too, monitoring is so much more clear, its insane.

the track I posted was recorded on my motu.


Posted by broken silence on Jun-29-2004 00:00:

quote:
Originally posted by JTZ
I like to listen to the mix in the hallway outside my studio every 30 mins. Then Ill burn the downmix on a CD and play it on the loudsystem downstairs, then I will take the CD in my car and blast it on the Pioneer deck ...

God it sounds so differnt in every environment... Mixing is really difficult at first. My collige will always remind me... "If it sounds better in the hallway than it does on headphones, somethings definatlly wrong..."

true dat


AMAZING advice. I do this all the time!! your partner is correct too

I actually monitor sometimes with my ears covered to get different perspective.


Posted by DJDIRTY on Jun-29-2004 01:27:

quote:
Originally posted by Digital Aura
Give me a break man. Like you could tell the difference in these cards. There should be no negligable degree of difference in the sound quality...just in interface and how things hook up.

Did you check the specs??


Well I must agree with broken silence on this. I currently have three cards, not counting soundblaster live. I have an older Yamaha DSP factory, it sounds nice, but has crappy latency, so it's in a box for now. I have a M-audio Delta 66 which sounds nice, not as nice as the yamaha though, and I have used it for the last 2 years or so. Than one day my girlfriend took me to the music store and we checked out RME and Motu cards.... I took home the RME card and I am very satisfied. It does sound better than my delta 66. I accually compared the two cards in my system listening to same material and monitoring with the same monitors ofcourse. I can only say It's crispier, and it just sounds better. And I am not the only one who could tell the diefference immiediately. I still use the delta for my girlfriends cubase setup, but I am never going back, And I am sure you wouldn't either if you heard it... I can just imagine what a three thausand dollar soundcard sounds like hehehe... Motu sounds nice as well, in fact I couldn't tell the diefferance from the RME..


Posted by RiCo on Jun-29-2004 04:31:

Like broken silence said, if you EQ right, you can let the mastering engineer do his job. Mudiness has to be corrected in order to get a pro sound. Want muddy? This is a little Flowtation remixed excerpt that I made in Reason really quick and half-assed to show what happens when you don't EQ and adjust levels on anything...ear fatigue mayhem, hehe:


http://www.soundclick.com/bands/1/ricomusic.htm

The one titled B&J - Flowtation (RiCo's Muddy Remix Clip)


Posted by wayfinder on Jun-29-2004 05:53:

Mastering is practically meaningless for a single track, it only becomes important when there are multiple tracks that have to go together, like on an album, where you want the tracks to have a discernible connection and common context, or on the radio or in a dj set, where you want them to have a common loudness level (or in the case of radio, a specific frequency distribution). Fixing stuff in the mastering stage is not recommended, you should fix things in the mix. Mastering on single tracks should be used to give that final nudge from greatness to perfection that you're just not engineer enough for


Posted by Timothy on Jun-29-2004 06:42:

Re: How do professional producers make it sound so tight?

quote:
Originally posted by TranceZoner
How do quality producers like Nickson, Phynn and other Reason users make their whole track sound so tight?

Nothing's muddy... Nothing is overdone, Everything is in place..


* Sigh*

I know it comes to compression and equalizing, but i NEVER, Never get it so tight sounding as they do... Or is it their Reason setup, and how they connect all the machines?

I'm a bit desperate, because although i use compressors and equalizers the right way, it never sounds so tight..

Anyone knows the answer?


They probably have professional sound engineers on their paylist


Posted by C-quence on Jun-29-2004 07:33:

Re: Re: How do professional producers make it sound so tight?

quote:
Originally posted by Timothy
They probably have professional sound engineers on their paylist


ROFL! Dream on!
And it has nothing to do with mastering. It's just the way you mix.
But you need good monitors and experience for a clean, punchy sound.


Posted by Tom_cowan on Jun-29-2004 08:25:

Yeah so iv got a delta44, i dont understand how a motu would be better. N whats the advantage of running the output in 96khz when all your software is still only processing everying in 44Khz?


Posted by JTZ on Jun-29-2004 16:55:

quote:
N whats the advantage of running the output in 96khz when all your software is still only processing everying in 44Khz?


Headroom, its like 3D designers. They dont render down to their final resolution. They usually double it or more. Then scale it down to get most of the pixelation out and to get a nice anti-alising. The same can apply to the digital audio realm. You can drop in a 44.1 kHz stereo synth lead into an 88.2 kHz project and have a good processor attached to the sample and it would smooth out the sound of it. But if your processors are still only outputing at 44.1 kHz, then not much will happen, you wont utilize the full resolution of your workspace. Kind of like watching a DVD-9 on an HDTV (Looks like crap). In the mean time, stick in the 44.1 kHz realm, theres nothing wrong with that. I still use 44.1 kHz. Most people won't know anyways... cept us audiophiles...


Posted by Tom_cowan on Jun-30-2004 07:57:

Thanks im starting to get it i think. Just one more question, iv got a delta44, but if i use floops to produce and render it in 44KHz it wont touch the soundcard and therefore make no difference at all to the end product, am i right? Would it make any difference to the sound whilst monitoring it? And whats the 24 bit floating point thing in cubase about? sorry for the questions but this really confuses me.


Posted by CynepMeH on Jul-01-2004 20:06:

quote:
Originally posted by broken silence
I absolutely could tell the difference. Buy a motu, see what I mean. Above and beyond use multiple motu's daisey chained. Like their productions?

No, it wasn't mental. I actually got convinced into buying one. I really wanted to come home with a Nord Lead 2, but my partner hounded me to get a Motu instead. I was actually PISSED until I heard it. I couldn't believe i was using that shit card before that. I mean if you want an M-audio style card (maybe the high end ones are good, but if you're buying high end m-audio, why not buy a motu anyways) for just tinkering around with music, they're great. but for full on production, i don't think they're sufficient enough.

not just recording too, monitoring is so much more clear, its insane.

the track I posted was recorded on my motu.


I got Motu 828 MKII and RME Hammerfall multiface. I must say that RME definitely kicks motu's cast iron ass. While I like the ease of setup and 10 minutes up and running scenario, I do think that motu latency is unacceptible (even with ZLM) - I'm still above 11ms, while I'm at 2.9ms with RME. Also, motu seems to color the sound. I plug the same synth into RME and MOTU - comming out of MOTU, it sounds "darker". So much for neutrality of sound. Otherwise, it's a nifty little unit.

In terms of mastering, I'm no expert by any means and just starting out myself. But one of the things I noticed is many of us tend to use reverb on the patch - which is a bad idea. I know that sometimes you get the patch to where you want it to be and once you take away your built-in reverb, the patch sounds dull. So, you're adding some of that stuff back in and it becomes that much harder to get the sound to be cripsper. What it seems to come down to is: don't use reverbs in the synth, record the sound as dry as possible - you can add it later but once it's there you can't take it out. So, use FX with discretion. Same goes for delay, phase etc. Sure, you may need to spend extra time with the sound to get it right, you may have to do it over again several times before it becomse "right" - but no one said that you can do a hit-worthy track in 15 minutes. Music is like painting. Sometimes you have to look at the same picture over and over again before you see what's wrong with it. (the flipside of that is overmastering - making the track too harsh.)

anyway, use creativity - do unconventional things like run through guitar FX or vocal processor - you may get surprising results. don't confine yourself to conventional wisdom, unless you want to achieve conventional (boring) results.

I'm reading and hearing the same thing over and over again - if you start with a nearly perfect mix, you can master it and make it great. But you can't make something mediocre or poor sound great. It just doesn't happen.


Posted by JTZ on Jul-05-2004 19:24:

quote:
Originally posted by Tom_cowan
Thanks im starting to get it i think. Just one more question, iv got a delta44, but if i use floops to produce and render it in 44KHz it wont touch the soundcard and therefore make no difference at all to the end product, am i right? Would it make any difference to the sound whilst monitoring it? And whats the 24 bit floating point thing in cubase about? sorry for the questions but this really confuses me.


I havent used floops yet but theoretically if it stays in the digital domain, then the quality should remain intact. Depending on the way you have your audio routed in floops, I think by default, floops just uses the directX sound mapper to your audio interface to play music back, but thats it. It wont touch the audio card if you are rendering down. So yes you are right. No it wouldnt make a difference while monitoring it either.

As for the 24-bit (did you mean 32-bit?) floating point in cubase... This can get geeky really quick, but to sum it up there two "types"; integer (16-bit) and float (aka floating-point, 32-bit). Floats can carry a much larger number than an integer. This greater number can give a much better accuracy when reproducing sound in the digital domain. And actually, in Cubase they only use 24 of the 32 bits for the number itself, and the remaining 8 bits for shifting the decimal spaces depending on how small the number is.

Hope this makes some sense...


Posted by Tom_cowan on Jul-06-2004 08:53:

quote:
Originally posted by JTZ
As for the 24-bit (did you mean 32-bit?) floating point in cubase... This can get geeky really quick, but to sum it up there two "types"; integer (16-bit) and float (aka floating-point, 32-bit). Floats can carry a much larger number than an integer. This greater number can give a much better accuracy when reproducing sound in the digital domain. And actually, in Cubase they only use 24 of the 32 bits for the number itself, and the remaining 8 bits for shifting the decimal spaces depending on how small the number is.

Hope this makes some sense...


Yeah kinda does, im just wondering though, whats the point if its gonna be dumped back into 16bit? And is it possible to get a 24 bit soundcard?

When you set cubase to 32 bit floating what processes are carried out in 32 bit, i mean all samples will be in 16 bit anyway, any inputs from the soundcard will be 16 bit, are vsts and fx 32 bit?

Sorry for being a dumb bastard but im just a bit confused.


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