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-- 20'000 Banned from HL2


Posted by rooibos on Nov-25-2004 16:09:

20'000 Banned from HL2

Game maker Valve shut down the online accounts of the players because it had evidence that their copy of the game had been obtained illegally.

More: http://news.bbc.co.uk/1/hi/technology/4041289.stm

Talk about owned.


Posted by djkoolaide on Nov-25-2004 16:42:

Meh, not surprised.

Game's not that good anyway.


Posted by rooibos on Nov-25-2004 16:58:

Yeh me either.

The way they caught people was the release people were leeching off p2p and crap like that had there IP's send to VALVE, which gave the user away. They only way to stay safe from that was to play it without your internet on.


Posted by Max Thomson on Nov-25-2004 17:17:

HL2 was the first game I've paid for in a long time, and I'm sure glad I did! Great game, well worth the cash (especially with Steam and all). Go Valve!


Posted by stren on Nov-25-2004 17:44:

Why not the gaming forum??????????????


Posted by Simcut on Nov-25-2004 17:50:

Smile

aww my heart bleeds


Posted by Eis on Nov-25-2004 22:56:

YOU NOT PAY, YOU WILL DIE


Posted by Falcon-X on Nov-26-2004 01:51:

HAHAHA Go valve, lol


Posted by Synapse1337 on Nov-26-2004 08:10:

quote:
Originally posted by djkoolaide

Game's not that good anyway.


You should be shot for saying that. This game is by far one of the best PC games ever released.


Posted by stren on Nov-26-2004 11:25:

^^^ it probably is, but its just his opinion; most probably he was trying to cause some flaming, so just ignore him


Posted by Ek0nomik on Nov-26-2004 16:34:

Eh, I agree that the game isn't that great. Multiplayer is what stands out in a game for me, and HL2 brought nothing new to the tables. Just the same ol' shitty Counter Strike: buy, run, shoot, buy, run, shoot. Granted single player is fun, and they brought a lot of great features to it, single player doesn't make the availability of the game, multiplayer does.

As far as the 20,000 banned goes, well I guess they deserve it. IMO this was a much better solution to fixing their warez problem rather than going about suing people. So, for that, you have to give Valve teh props.

























MP still sucks.


Posted by nrjizer on Nov-26-2004 16:58:

There's actually a hl2 multiplayer, it's just waiting to be implemented. Right now if you download a little mod you can get it working on a testmap.


Posted by sym on Nov-27-2004 22:23:

Re: 20'000 Banned from HL2

quote:
Originally posted by rooibos
Game maker Valve shut down the online accounts of the players because it had evidence that their copy of the game had been obtained illegally.

More: http://news.bbc.co.uk/1/hi/technology/4041289.stm

Talk about owned.
My account isn't banned :d


Posted by Halcyon+On+On on Nov-27-2004 22:35:

quote:
Originally posted by nrjizer
There's actually a hl2 multiplayer, it's just waiting to be implemented. Right now if you download a little mod you can get it working on a testmap.


Yeah, but I heard it's super-buggy. Plus, when gordon holds his shotgun, it allocates it placement on your body to his crotch. So it looks like you have a shotgun barrel coming out of your HEV suit's crotch. Don't tell anyone your friend fragged you with his cock-rifle.


Posted by Radagast on Nov-28-2004 21:30:

Here's my theory: The only significant improvements in FPS multiplayer gameplay since Quake 2 have been and will be in the graphics department for a very long time if not indefinitely. Wait, these days graphics has nothing to do with gameplay. So I guess there haven't been and will be no further significant improvements in FPS gameplay.


Posted by nrjizer on Nov-28-2004 21:42:

How about the physics? Don't tell me you can kill someone in Quake 2 who's hiding behind a car by flipping the car over on him, or knock a bridge over for yourself by swinging a huge steel shipping container around by a crane (then crush a few idiots when you're done with it).

Have you even played the game?


Posted by Radagast on Nov-28-2004 22:58:

Note I said significant gameplay improvements, not useless flashy gimmicks. Oh, the game is better because you can throw a ping pong ball into a basket which drops onto a lever whereby a mechanism is released that sets off a mousetrap, pulling a string that's connected to the fuse of a missile that's cologne seeking, not heat seeking, cologne seeking and once it reaches my enemy it releases a vial of deadly Windex into his eyes. Now, provided my foe is eyeglassless and wearing Stetson #5, i've successfully impaired his ability to see me before I use a real tactic on him. My game r better than urs.


Posted by Halcyon+On+On on Nov-28-2004 23:06:

But that's why games like Doom were considered revolutionary. It totally changed how we would play FPS games in the future (get all Wolfenstien-technical on me if you like ) whereas Half-Life 2 isn't really revolutionary, it just sets a new benchmark for games to come. It's true that individual FPS games released anymore don't totally change the way games are made, but over a long enough period of time, a drastic change will be observed.

I think the next new advancement in gameplay experience is storyline. Abhor it if you must, but games are going to way of epic trance - each one has to be dramatic and convey a massive story in a huge world with lots and lots of variables to deal with. Games are just becoming increasingly more complex on a comprehensive level while gameplay remains very strict to its tried-and-true formula. Things are changing slowly, you just have to take a good, long look.


Posted by nrjizer on Nov-29-2004 00:41:

quote:
Originally posted by Radagast
Note I said significant gameplay improvements, not useless flashy gimmicks. Oh, the game is better because you can throw a ping pong ball into a basket which drops onto a lever whereby a mechanism is released that sets off a mousetrap, pulling a string that's connected to the fuse of a missile that's cologne seeking, not heat seeking, cologne seeking and once it reaches my enemy it releases a vial of deadly Windex into his eyes. Now, provided my foe is eyeglassless and wearing Stetson #5, i've successfully impaired his ability to see me before I use a real tactic on him. My game r better than urs.


When a box or trashcan or any other random object lying around can become deadly object, and more than just a fixed piece of scenery, then yes I consider that a significant gameplay improvement. When I can pick up a metal object and carry it around with me as a sheild, then yes I consider that a significant gameplay improvement.
t
And I'm not just talking about the single player. Just because CS:S is pretty much the same game it always was doesn't mean there aren't a million more mods coming that will take advantage of this potential. Oh, and go play refrigarena.

If you really want to get technical, no genre has really changed significantly since it's incarnation. FPS games are still run and shoot, and have been since Wolf 3D. Side scrollers are the same since Donkey Kong. Platformers are the same since Mario 64. Fighting games are the same since Double Dragon.


Posted by Radagast on Nov-29-2004 01:07:

Those aren't things that couldn't be done by modding Quake2. Your comparisons are irrelevant. I'm not talking about the genre of FPS versus other genres, i'm talking about multiplayer FPS versus multiplayer FPS. Which is variation on either DM or Team based games. Quake 2 has the modability and versatility to provide enough variation in order to make it the last real advance in multiplayer FPS aside from graphics.


Posted by nrjizer on Nov-29-2004 01:33:

Go play refrigarena then come and tell me that.

Just because CS:S is the only mod out, and is pretty much just a direct port, doesn't mean that the potential isn't there.


Posted by Zombie0915 on Nov-30-2004 15:58:

you guys crack me up with this arguing.


What I'm wondering is when the realisticness of the games will stop getting better.

I don't imagine anybody wants to see the horror of a real war, but the games are always getting better at making stuff appear convincing. I wonder when it will stop.

I dont think the gameplay has changed that much since HL1, or quake like the other dude way saying. I mean sure, you can position yourself in front of a row of people and lauch a giant sawblade to cut them all in half of the same time, but why? The game was kinda fun to play but I got bored of it, but thats more becuase I'm not much of an FPS person anymore.

I miss good adventure games, I bet with todays gfx one could make an adventure that was really amazing but nobody has made a good attempt since the QFG sieries(myst was gay and you all know it)


Posted by mealzi on Dec-02-2004 16:29:

much funnies - those guys got owned

Taylor Sherman
Valve
quote:
--------------------------------------------------------------------------------
Originally posted by mfspolo
I bought it thru steam, I waited like 5 hours to Download HL 2 and then another 2 hours for CSS. I would like to have some answers, or at least a PHONE NUMBER where I could reach a real PERSON.
--------------------------------------------------------------------------------



I'm a real person. Your account is disabled and you won't be getting it back.

Sorry, we don't have a "steal before you buy" policy.



hate to be you buddy.


Posted by Billabong on Dec-03-2004 01:11:

quote:
Originally posted by Radagast
Those aren't things that couldn't be done by modding Quake2. Your comparisons are irrelevant. I'm not talking about the genre of FPS versus other genres, i'm talking about multiplayer FPS versus multiplayer FPS. Which is variation on either DM or Team based games. Quake 2 has the modability and versatility to provide enough variation in order to make it the last real advance in multiplayer FPS aside from graphics.


The physics in half life 2 are the next step in the evolution of first person games, Half life 2 has the engine to revolutionse games, the only reason quake 2 was such a hit was becaues of the community that formed around it, not the game.

You need to know what you are talking about, communities make games great by contributed mods, and lots of mods will come out. As for the physics being a gimic thats really not true, because by that rationality you are saying physics in the real world is a gimic. A game with real worl physics isnt really a gimic its just a better representation of real world life. Your notice that physics can be used anywhere and not just in set pieces.

Half life 2 dm is one of the most fun multiplayer games ive played for a long time. When capture the flag is implemented and it will be. It will make quake 2 look like an ancient forgotten memory.



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