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-- Best way to construct drumloops in Cubase/Logic?! How do most people do it?!
Best way to construct drumloops in Cubase/Logic?! How do most people do it?!
Hi,
How do most people/professionals create there drums in sequencers like Cubase? Do they simply import one-shot wav samples directly into Cubase's arrange window and build up loops there or how is this being done most conveniently?! In Fruityloops you can build up loops very fast cause it's pattern based, but how is this being done best in Cubase SX?! Do you put each wav sample on a different track and cut/paste each sample on a track to build up a riff that way with that sample and do this for every drum track, etc.. isn't that time consuming and boring to construct your loops that way? Or how should you do it best?! Is there any advantage in using a drum VSTi like RMIV?! I don't see how cause you would still use the arranger window to build up your loops, am I right, unless you route all sample in RMIV to one midi track using a drum map but then you can't put different external effects on each sample, so that doesn't seem very convenient either, am I right?.. So how is constructing drum loops easiest done in Cubase SX?! Anybody could please explain this?!..
Could you perhaps post a screenshot of Cubase's arrange window showing how you build up your loops so I can have an idea. Would be really helpfull. Thanks!
This is exactly my problem too. I import my drumsamples in audiotracks in Cubase at the moment. It's not so much more time consuming, but now I'm dealing with the problem of overlapping drumsamples which cut each other off. I posted this before, but I still have'nt found the solution or the answer to it.
Thats one of the reasons why I switched to FL.
that method is very tedious and time consuming
i used to do that many moons ago before i got a sampler.
Set it up on a seperate midi channel or even better its own output, and roberts your mothers brother- you can then use the grid edit as normal.
And the bonus is you dont just get to use it for drums, you can use it for anything else too.
Simple, quick and easy- and get the right one, and each one will have its own output, or combination.
With an akai S1000 with decent memory, or even an S950 or s3000/xl buyable for really not a lot of cash (one of mine-my s3000xl- was �3k 6 years ago.....look at the price now...ouch!), it should be top of your list of purchases.
Im sure someone else will advise you of suitable software to do it if you dont fancy a hardware sampler- i dont do software, so cant advise you on that.
i think you just need a drum machine vst
then load your wav samples into there and program like in fruitloops using the piano roll i.e. C1 is kick etc. etc.
Just get fruity and export to cubase much easier
its what i do
Since he's a Logic user I'd assume that he's also a Mac user, as we all know FL is a windows app, so he won't be able to use FL (unless he's using VP)
Doesn't reason do pretty much the same as FL ?
I made quite a number of tracks just building my drumloops in Cubase, however its a little more tedious then using fruityloops. (I'll post some screenshots for you in a bit)
So I would definitely recommend you look into Battery or some other Drum sampler VST to use in cubase which has a similar looping system to FL.
http://www.native-instruments.com/index.php?battery_us
Re: Best way to construct drumloops in Cubase/Logic?! How do most people do it?!
| quote: |
| Originally posted by Dance123 Hi, How do most people/professionals create there drums in sequencers like Cubase? Do they simply import one-shot wav samples directly into Cubase's arrange window and build up loops there or how is this being done most conveniently?! In Fruityloops you can build up loops very fast cause it's pattern based, but how is this being done best in Cubase SX?! Do you put each wav sample on a different track and cut/paste each sample on a track to build up a riff that way with that sample and do this for every drum track, etc.. isn't that time consuming and boring to construct your loops that way? Or how should you do it best?! Is there any advantage in using a drum VSTi like RMIV?! I don't see how cause you would still use the arranger window to build up your loops, am I right, unless you route all sample in RMIV to one midi track using a drum map but then you can't put different external effects on each sample, so that doesn't seem very convenient either, am I right?.. So how is constructing drum loops easiest done in Cubase SX?! Anybody could please explain this?!.. |
If you're using Cubase get Stylus RMX. It's so easy to "tap" in the drum loop using a midi controller and then just quantize it.
Firsly....use propellerhead reasons re-drum machine and get your drumloops going with your samples, then export the loop(s) to a MIDI file, and then simply import it to cubase....simple !!
I import my own samples into stylus RMX then use the MIDI file, and it sounds exactly the same as in reason.....but sounds 10x better because of the awsome sonic fidelity in cubases sound engine.
Hope this helps.
i Rewire , Redroom from reason, works nice and easy and its verry lite Cpu use.
.. + I can use many subtraktors :P
Am I the only one using Logic ??
no
good
sup lol
LOL theres a sampler in logic guys. It's called ESX24. Click on edit, it opens a piano roll and menu options for the sampler on the top. Start by clicking intsrument -> new . Then click Zone -> New Zone. Now you can add any wav or aiff sample to any key you want. for drums make shure you click the disable pitch option. name your kit then save, then load it. BTW this is just setting up your drum kit
If this is to hard for you, buy some sample cds in exs format they will be already set up.
Making a drum loop is easy from here out. Goto arrange window, right click the instr track you have the EXS24 on so it draw alitte bar. then double click. it will take ya to the matrix edit window. just a simple piano roll. now i shouldn't have to tell what to do from there. I would post pics but im to lazy
Finally there are some people that share my view. This is what I want: Ableton Live with built-in pattern window from FL
That's all
I want Fruity loops with Cubase seqencer and a little changed mixer.
seriously i know this is off topic but fruity SERIOUSLY needs proper dB level monitoring and clipping monitors for each mixer channel along with each instrument ! (just like cubase)
and relating to the post, sequencing drums in FL is a dream, that is why i love it so much!
| quote: |
| Originally posted by serp seriously i know this is off topic but fruity SERIOUSLY needs proper dB level monitoring and clipping monitors for each mixer channel along with each instrument ! (just like cubase) and relating to the post, sequencing drums in FL is a dream, that is why i love it so much! |
Novation Drumstation and Step Designer(comes with cubase)
or Sampler and Step Designer!
Depending on what/ how u wan to use after so many ppl giving u so mani ideas. For me, i use Battery 
I used to use pattern based editing in ReBirth but you're limited to the sounds built into it, which are a bit flat.
At the moment I use Native Instuments Battery and Reason's ReDrum. Load Battery as a VST or ReWire the ReDrum in. I just create a MIDI track and you have the sounds sitting on your piano roll like any other VSTi. Both are simple to use and there's plenty of ReFills available for ReDrum. Using both programs you can do a lot of editing of your samples before they even hit your sequencer (Cubase SX for me). I love the interesting sounds you can make using Battery out of what you thought was a boring drum hit. I'd recommend both of these. For cost wise I like Reason as it has two samplers and two synths to boot.
Another great feature of Battery is you can separate it's input channels in the Cubase mixer so that say your kick, open hats and snares can all be individually EQ'd, processed etc.
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