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Dreamcast vs PS2 vs Gamecube vs XboX
I compiled this nice little list of specs.
Check it out.
SEGA DREAMCAST
Release Date Nov 27, 1998
CPU: Hitachi SH4 RISC CPU with an operating frequency of 200MHz at 360 MIPS/1.4FLOPS.
Graphics Sub-system: NEC PowerVR Second Generation (rendering capacity of more than 3 million polygons per second).
Sound Processor: Yamaha Super Intelligent Sound Processor (simultaneously articulates 64 voices) with 3D environmental audio effects.
Operating Systems: Customized Sega OS. Dreamcast is also designed to run a custom flavor of Microsoft Windows CE, and will display the official WinCE logo at startup if the game that's running utilizes it.
Memory: 16MB main memory, 8MB video memory, 2MB sound memory. Total system memory: 26MB.
CD-ROM Drive: 12x (Maximum) proprietary Yamaham GD-ROM (Gigabyte Disc) capable of holding up to 1GB of data.
On-board Modem: 56 Kbps
SONY PLAYSTATION 2
Launch date: September, 2000
CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)
NINTENDO GAMECUBE
Launch Date: September 14, 2001 (Japan)
MPU ("Micro Processing Unit")
Custom IBM Power PC "Gekko"
Manufacturing Process
0.18 micron IBM Copper Wire Technology
Clock Frequency
485 MHz
CPU Capacity
1125 Dmips (Dhrystone 2.1)
Internal Data Precision
32-bit Integer & 64-bit Floating-point
External Bus
1.3 GB/second peak bandwidth
32-bit address space
64-bit data bus
162 MHz clock
Internal Cache
L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
System LSI
Custom ATI/Nintendo "Flipper"
Manufacturing Process
0.18 micron NEC Embedded DRAM Process
Clock Frequency
162 MHz
Embedded Frame Buffer
Approx. 2 MB
Sustainable Latency: 6.2ns (1T-SRAM)
Embedded Texture Cache
Approx. 1 MB
Sustainable Latency: 6.2 ns (1T-SRAM)
Texture Read Bandwidth
10.4 GB/second (Peak)
Main Memory Bandwidth
2.6 GB/second (Peak)
Pixel Depth
24-bit Color, 24-bit Z Buffer
Image Processing Functions
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter
Audio Processing
(Incorporated into the System LSI)
Sound Processor
Custom Macronix 16-bit DSP
Instruction Memory
8KB RAM + 8KB ROM
Data Memory
8KB RAM + 4KB ROM
Clock Frequency
81 MHz
Performance
64 simultaneous channels, ADPCM & PCM encoding
Sampling Frequency
48KHz
Performance
Floating-point Arithmetic Capability
10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
Real-world polygon 6 to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory "Splash"
40 MB
Main Memory
24 MB MoSys 1T-SRAM
Approximately 10ns Sustainable Latency
A-Memory
16 MB 81 MHz DRAM
Disc Drive
CAV (Constant Angular Velocity) System
Average Access Time
128ms
Data Transfer Speed
16Mbps to 25Mbps
Media
3 inch Nintendo GameCube Disc based on Matsushita�s Optical Disc Technology
Capacity
Approx. 1.5GB
MICROSOFT XBOX
Launch date November 15, 2001
CPU: 733 MHz chip crafted by Intel
Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA
Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate)
Memory Bandwidth: 6.4 GB/sec
Polygon Performance: 125 M/sec
Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second)
Micropolygons/particles per second: 125 M/sec
Particle Performance: 125 M/sec
Simultaneous Textures: 4
Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased)
Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased)
Compressed Textures: Yes (6:1)
Full Scene Anti-Alias: Yes
Micro Polygon Support: Yes
Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card
I/0: 2-5x DVD, 10GB hard disk, 8MB memory card
Audio Channels:64 (up to 256 stereo voices)
3D Audio Support: Yes
MIDI DLS2 Support: Yes
AC3 Encoded Game Audio: Yes
Broadband Enabled: Yes
Modem Enabled: No
DVD Movie Playback: Remote control package required
Maximum Resolution: 1920x1080
Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080
HDTV Support: Yes
Controller Ports: 4 USB Ports
What do ya'll think?
i think u had waaaay tooo much time on ur hands!
lol, nah, consoles arnt for me any more, used to, not any more
| quote: |
| Originally posted by Coup i think u had waaaay tooo much time on ur hands! lol, nah, consoles arnt for me any more, used to, not any more |
dreamcast should be taken off... its a piece of crap that was poplular when there was no competition for it.
All these systems including Dreamcast support 128-bit graphics. My point is the Dreamcast was released way back in 1998 yet Nintendo and Microsoft have yet come up with a system that is much better in terms of graphics.
BTW PS2 is not that much better than Dreamcast if you look at the graphics of the same games released on both systems.
correct me if i'm wrong but, how many new games are comin out for dreamcast...none
my bro ownz a dreamcast and sonic adventure kicks ass!!!
Dreamcast and PS2 are already released.
And Gamecube and Xbox aren't
so you' better buy a Xbox or Gamecube when they come out!
Just my $0,02
Sega, you poor bastards..
Dreamcast is actually a very good system. Sega's worked it out so that its hardware can be upgraded. unfortunately, like always, Sega was WAY ahead of their time, and Sony and Nintendo took advantage of this..thus, Sega has conceded in the game-console race, and has pledged its technologies to Nintendo and Sony and will develop games for them. I'm excited by this. Sega has always been ahead of everyone.. but like I said, ahead of their time. Do you guys remember how gamegear was better graphics? You could watch TV on it for chrissakes! Then there was SegaCD (flop) but better than SNES nonetheless.. then there was 32X..that thing was crazy good.. no one bought it. I don't get it.. they should have cornered the market long ago... they just can't get a break..
Kudos on stickin' in there, Sega!(for a while, anyhow..
)
BSE
BTW.. gamecube will smoke x-box! Long Live Smash Brothers!!!!!!!!!!..and Zelda!..and Metroid! and Mario!..Kirby! I love you guys. 
| quote: |
| Originally posted by Excite BTW PS2 is not that much better than Dreamcast if you look at the graphics of the same games released on both systems. |
Re: Sega, you poor bastards..
| quote: |
| Originally posted by {b.s.e.} Then there was SegaCD (flop) but better than SNES nonetheless.. |
dreamcast sucks?
u gotta be kiddin me..its pretty good for when it came out...was way ahead in da game when it came out...nice cpu in there too...
Dreamcast was a failure from the day it released. I predicted it was going to fail and it pretty much did. Sure they they had some good sellers but PS2 has so many more good games and most of the best sellers from Dreamcast are being released on other systems.
As for Gamecube vs. Xbox, Gamecube will sell better in Japan than XBox because of it's size compared to Xbox. Gamecube is small because the Japanese don't have alot of room where they live, PS2 can be vertical for the same reason, XBox on the other hand is HUGE.
I think that PS2 will continue to sell better than both the systems. Sony has much better gaming companies than either system IMO. Metal Gear Solid 2 comes out next week...that should be reason enough to get a PS2 
| quote: |
| Originally posted by nyczliquid dreamcast sucks? u gotta be kiddin me..its pretty good for when it came out...was way ahead in da game when it came out...nice cpu in there too... |
Re: Sega, you poor bastards..
| quote: |
| Originally posted by {b.s.e.} Do you guys remember how gamegear was better graphics? You could watch TV on it for chrissakes! |
Re: Re: Sega, you poor bastards..
| quote: |
| Originally posted by TeKnoHe@d2025 Yeah but the thing was big and clunky, if u tried to put it in your pocket u might split your pants (same with Gameboy but GB was smaller). Gamegear also ate up batteries FAST. O yeah, and there is no way Sega CD was better than SNES IMO. SNES is one of the best systems ever. |
My point was that Sega has always been just a little too far ahead.. and they always lose out.
gamegear was much better then gameboy but it was fucking big, took 6 batteries and well it was HUGE but then again so was gameboy back then, i don't understand how sega loses.
Nothing beats the good ol' NES 
Nothing beats the good ol' NES... that system ruled back in the 80s...
I kinda regret selling it a few years back for some quick cash 
i miss that duck hunter game. lol that thing was so inaccurate all you had to do was shoot in the correct side of the screen.
I think the PS2 will be the best. I've allready got a Dreamcast it's a good machine but not alot of good games for it. PS2 will be the best because more good games will be on it after the PSone succes.

Heh. PS2 is a POS.
Compared to xbox or gc, the new playstation falls short of comparrison. It uses the same crappy control stlye, can't process graphics as fast, it's big and clunky,poor future gaming prospects (IMO)..except for Metal Gear Solid 2: Sons of Liberty and Devil May Cry. They lost the gaming rights to Nintendo for Resident Evil.. I dunno.. I think they may be on the losing end this time. *triumphant grin* WHich is good, because I've hated that damn console since day -1.
BSE
i think the x box or the game cube is gonna be the best. either way, i hope they will be released soon, so the prices of all the consoles will drop.
a few years ago i played a wrestling game on the sega 16 bit. At a freinds house. And you hade to press all the buttons really fast, but it were very crappy controllers, so i cut my thumbs open on them. i hate sega ever since!
| quote: |
| Originally posted by {b.s.e.} Heh. PS2 is a POS. Compared to xbox or gc, the new playstation falls short of comparrison. It uses the same crappy control stlye, can't process graphics as fast, it's big and clunky,poor future gaming prospects (IMO)..except for Metal Gear Solid 2: Sons of Liberty and Devil May Cry... BSE |
| quote: |
| Originally posted by biznology PLUS MGS2 is coming out for xbox so its not even a reason of have a ps2. |
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