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-- NURBS and other stuff
NURBS and other stuff
I've been playing around with 3ds max 6 for about a year. I've progressed a lot (I think). I'm now getting into NURBS now that I have some free time. Does anyone have any tips or tricks that could help me?
I wonder how many cor whores even know what a NURBS is
worth a try anyway
if you've ever taken a sphere, gone edit mesh, and screwed with the vertices, its very similar at first except instead of creating points, it creates a curve....
you have me on aim so if you need help just drop me an IM 
A couple of links. Hope they are helpful.
http://www.3drender.com/models/
-Has some tutorials, I havn't tried them all, but I did use the face one for a project at school.
It turned out like this: click
The other tutorials, I would imagine to be helpful.
If you run into a fix, post here: http://www.cgtalk.com
They seem to be helpful even if you are unknowledgable, and don't ridicule 'dumb' questions.
| quote: |
| Originally posted by djnaeblis |
And here I thought this topic was about n00bs. 
nihongo wakarimasuka?
or the pokemon?...
I find the avatar hypnotising... it just rolls, back and forth... back and forth...
| quote: |
| Originally posted by djnaeblis nihongo wakarimasuka? |
| quote: |
| Originally posted by Nou uso! |
hijackers! go away, away!
thanks for the links 
nurbs are the noob way to go.
poly quad modelling only.
| quote: |
| Originally posted by arek nurbs are the noob way to go. poly quad modelling only. |
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