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-- Breaks Tutorials


Posted by gowansy on Aug-25-2005 02:14:

Breaks Tutorials

Okay i've being searching for days on TA, and on Google for some tutorials on how to make quality breaks without any luck at all there just seems to be nothing on how to make good breaks percussion on this board... well atleast not any that i can find, i was wondering if any1 knows of any good tutorials and if they could share any knowledge

its something i've always wanted to do but just cant seem to get it right


Posted by mysticalninja on Aug-25-2005 02:47:

breaks, and overall structure of the percussion is like easiest part of making trance :>


Posted by gowansy on Aug-25-2005 02:55:

i disagree i think making amazing breaks is the hardest thing to do... well for me. i hear some breaks and can see where it comes from and they seem pretty straight forward, then some of it is mind numbingly good and sounds so complicated.


Posted by DigiNut on Aug-25-2005 03:00:

Can you be more specific with your question? 90% of what I produce is breaks, so maybe I can help, but it's really more of an art than a science.


Posted by gowansy on Aug-25-2005 03:09:

well i heard alot of creating good breaks is having a drum loop u came up with cut up and pld at different positions etc. i cant really explain it very well. I think tylerc's - orana project the story of is a good example of wot i mean.

as in would u construct your breaks loop in your sequencer then export it as a wav or so and put it into soundforge to fuck it up etc.

sorry for the shit explaination


Posted by DigiNut on Aug-25-2005 03:15:

I do that sometimes, but it's not always necessary. It depends how you do your drums - I use a sampler, so doing stutter effects for example (which is what you heard in the track you mentioned) doesn't require rendering, it just requires very short repeated MIDI notes.

Sometimes, if you're doing a lot of *processing* to accomplish those stutters (filters, flangers, distortion, math music, etc.) then it's better to do the processing "offline" simply because your DAW won't have the CPU power to handle it all within the sequencer. Also, most producers will cut up loops directly in the sequencer (assuming they use a half-decent sequencer) because it's easier to snap to rhythmic chunks (usually 64th or 128th notes) - in a wave editor, it's much harder to place cuts accurately.

Stutter effects are really a trivial element of good breaks, though. They're a signature sound of BT, and to a lesser extent Hybrid, but 90% of what I hear when I go out to a breaks event will not have that kind of stuff.

Good breaks won't use a loop at all - they'll have proper percussion work done. Then, when the percussion is done, you can mess around with fancy shite.


Posted by TVG on Aug-25-2005 03:25:

I usually use sampled breaks, but after seeing this thread, I think I'm going to learn to make my own for the sake of learning how.


Posted by gowansy on Aug-25-2005 03:26:

thanks for the advice diginut


Posted by DJ Shibby on Aug-25-2005 03:32:

AMEN


Posted by DigiNut on Aug-25-2005 03:36:

lol - I think my 'advice' barely scratched the surface of breaks production, but I'm glad you feel enlightened.

There are tons and tons of caveats to breaks that you won't come across in other genres. A few off the top of my head - they're much more difficult to compress, the snare in breaks is almost as important as the kick (if not more so), and the bassline is usually much phatter, less repetitive, and less syncopated than trance. Of course that still doesn't even scratch the surface, but maybe it's a little more useful than a few words about stuttering.

Oh, and please *don't* use the Amen break, I think we've all heard just about enough of that sample.


Posted by BshidoHEAT on Aug-25-2005 03:52:

Good shit DigiNut
I love break beat too. Especially trancey breaks, and chilled breaks (if there is such a genre).

When I make breaks, I sequence everything (multiple kick and snare patterns and stuff)... I haven't quite got a use to the beat slicer in FLS.


Posted by Alphadelta on Aug-25-2005 20:53:

quote:
Originally posted by mysticalninja
breaks, and overall structure of the percussion is like easiest part of making trance :>


Not the most constructive post ive ever seen... Couldnt disagree more. Love breakbeats in trance, adds some great variety when used effectively and great breaks are NOT easy to make/fit in from scratch...


Posted by DJ Shibby on Aug-26-2005 02:22:

quote:
Originally posted by DigiNut

Oh, and please *don't* use the Amen break, I think we've all heard just about enough of that sample.


Blasphemy!


Posted by mysticalninja on Aug-26-2005 03:45:

maybe because i produced hip hop for like 4 years on cakewalk.. the percussion structure of trance in general just seems easy to me.


Posted by DjGeMiNi529 on Aug-26-2005 07:43:

the track i made this morning had a break beat in the break
hopefully i work more on it


Posted by RIPassion on Aug-26-2005 20:35:

Whether you use the most basic breaks pattern or the most complicated one, producing breaks is all about the samples you use. Pay special attention to (first, getting phat, high quality perc samples) length of your drum hits, and always make sure you leave some space (silence) behind and between the hits of each instrument. Through hearing silence vs. full volume, the dynamic range presents the illusion of more energy/loudness. Compression is a big plus - listen to how compressed the beat in Brancaccio & Aisher - Darker (reset the breaks) mix is. Listen to how loud the hi hats become during spaces between the kicks. It gives a nice thump. Then check out how crisp certain breaks can be - even simple ones like in Vengaboys - Paradise. Then, listen to how original you can get by listening to the classic Out of Body Experience by Rabbit in the Moon. Those are some tasty breaks. When making breaks, I'd advise starting the track with the basic framework pattern of your piece, and add some of the more unique percussion elements and hat patterns after you compose some of the other elements (especially the bassline).



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