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-- vinyl rip -> normalization
vinyl rip -> normalization
wut's up everyone....
I've been lurking around the forum for a long time and have learned quite a bit, so thank you all for the useful info i've picked up over the years....
I'm in the process of converting my vinyl to CDs. I know you should normalize your tracks, but I am not sure which option to use in sound forge. Do you guys normalize using the 'peak @ 0db' or do u use the other options (I think it is average RMS and they have several options for you there).
Also, if when I recorded my signals are not very high.... would I first normalize at peak 0db and THEN normalize using the average RMS method?
Your input would be greatly appreciated... thanks
- brian
I try to get it as close to 0db when I record it without clipping and then from there I normalize using the music preset.
you should really never normalise.
why?
because normalising increases the noisefloor in proportion to the peak level of the signal. which is always bad.
you should increase the gain of the recording up to -0.1 dB. as close as you can get without clipping really.
you should really be using dB meters whilst mixing to keep the gain between tracks fairly constant anyway and you should know roughly the peak level of each track in your set. enough that any song doesnt suddenly come in whole decibels louder than any other.
even still, you can apply gradual gain increases using a wave editor like soundforge or by using a sequencer with automated gain control (all of them should be able to do this to be honest). increase the gain gradually on incoming tracks that are too quiet for instance. as long as the peak waveform and peak level is constant throughout and in proportion across all tracks, then you can gain up to -0.1 dB and everything is dandy.
then all you need to worry about is premastering the result and dithering it down to 16 bit PCM wav for the CD master. assuming you recorded at 32 bit float or 24 bit. that or you could pay an engineer to do it for you. but its charged per song so i dont know how much a set would cost. metropolis charge �75 per track.
thanks for the replies...
in response to your post, derivative.... i understand using the dB meters to mix to keep levels constant.... however, at the moment i'm ripping one song at a time. the problem with this is, even when i level a song as close to 0dB as possible at the loundest point in the song as can be seen from the meters on my mixer, it does not reach 0dB in the levels on my recording software (audacity), so i have adjust gains even higher (because digital outs are independent from master volume). I am using a 24-bit 96khz digital connection through the digital out on my mixer into my m-audio audiophile interface. shouldn't my recording be still extremely high quality even if i normalize afterwards? and the damn meters on top of audacity are too small so i can't really see how close to 0dB i am getting.
on a side note, maybe u guys can help me out with this. I use audacity to record but sound forge to make any edits or processes. sound forge seems to eat up a lot of CPU and for some reason, when I record in sound forge through SPDIF, the time is not moving in real time. by this, i mean when 1 actual minute has passes on my vinyl, on my computer screen only 40 seconds have passed. the result is that when its rendered it is both sped and pitched up. any idea why this is happening? i am running my audiophile through ASIO drivers and my laptop is a centrino 1.6... which is plenty fast. No problems when recording at 16-bit analog 48khz.
thanks in advance for all ur help,
- brian
your dB meters are inaccurate. i think voxengo span has a set of meters. failing that, waves PAZ analyer has a series of meters that can be used and they are pretty accurate. if you use izotope ozone, those meters are also spot on. some of the meters in fl studio for instance are waaaay off. im not sure about audacity though. soundforge is usually pretty spot on. it always plays back several dB hotter than fl studio...
although to be honest, if you are normalising and you dont have much headroom anyway then you probably wont notice the difference. but thats not as important as the procedure, which should be squeaky clean at all stages of A/D D/A conversion.
with regards to speeding up. check that soundforge is set to record from a source using the correct sample rate. if you import a 44.1 khz render into a project that is designated at 96 khz then soundforge will speed it up to allow it to be played at that sample rate.
will try that out now.... thanks for the quick reply.
regards,
- brian
i somewhat fixed the problem in sound forge and yes, its meters are much more accurate than audacity. however....
i played around with the settings on my audiophile as well as sound forge... when my audiophile is set to record at a depth of 24-bits, it can record at a max of 96khz. when i alter the settings in sound forge, the depth setting is also at 24-bits.... however, when i start recording at 96khz the running time on sound forge is still noticeably slower than real time. this problem goes away once i drop the sampling rate to 48khz (still at 24-bits).... any thoughts?
am i correct in thinking that the difference in sound quality is not that noticeable between 48khz and 96khz at 24-bit recording? should i just continue ripping my vinyl at the 48khz setting?
thanks again. help is greatly appreciated...
- brian
| quote: |
| am i correct in thinking that the difference in sound quality is not that noticeable between 48khz and 96khz at 24-bit recording? should i just continue ripping my vinyl at the 48khz setting? |
awsome buddy! that was a great read! btw, what books/sites/universtiy majors
can you recommend about this stuff. it seems pretty interesting.
wow, talk about an informative post, derivative....
I actually know which thread you are talking about that was (i think) posted in the production forum regarding dithering. had to read it several times and still do not understand it completely...
I can understand the concept of wanting to keep everything at 24/96 for as long as possible before dithering down to CD quality.... however, I am quite an amateur producer at the moment and the recordings will simply be burnt on CD to be spun. I still can't figure out why my sound forge isn't running in real time at 24/96...
so, from what i could extract from your post, would you simply suggest recording at 16/44.1, so that i don't have to worry about quantization errors from dithering down to 16 when i burn the files as .wavs on a cd?
thank you for all your help...
-brian
| quote: |
| Originally posted by PersianMafia awsome buddy! that was a great read! btw, what books/sites/universtiy majors can you recommend about this stuff. it seems pretty interesting. |
| quote: |
| I can understand the concept of wanting to keep everything at 24/96 for as long as possible before dithering down to CD quality.... however, I am quite an amateur producer at the moment and the recordings will simply be burnt on CD to be spun. I still can't figure out why my sound forge isn't running in real time at 24/96... so, from what i could extract from your post, would you simply suggest recording at 16/44.1, so that i don't have to worry about quantization errors from dithering down to 16 when i burn the files as .wavs on a cd? |
| quote: |
| awsome buddy! that was a great read! btw, what books/sites/universtiy majors can you recommend about this stuff. it seems pretty interesting. |
Hey Derivative, I just want to check if I got you right. You are basically saying that instead of using for instance the normalization tool in Soundforge based on peak level you should use small gain/volume increments or decreases for better quality?? Would I hear any quality differences in my 320kbps Audiojelly Mp3s??
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