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-- Snare rolls?


Posted by Superscope on Jan-23-2002 10:16:

Snare rolls?

I was wondering if anybody knows how to create those really fast snare rolls, u know where they build and build until its like eventually just one really loud fast tone? Any input is as usuall apreciated!


Posted by SAGE2635 on Jan-23-2002 11:20:

..

here is one way of doing it. gradually increase the velocity of each snare hit & the number of hits till the end.


Posted by Superscope on Jan-23-2002 11:40:

Yeah i know that mate, Cheers anyway tho.I just cant get the snare goin fast enough that way.


Posted by Pjotr G on Jan-23-2002 12:46:

the real fast ones are 32th notes instead of the "plain ole" 16th notes.

This is done a lot: snair on every 16th note and the last couple of measures of the snare roll add some beats with snairs on every 32th note.

plus the increasing velocity thing (at least if velocity is assigned to VCA), or volume.


Posted by Ayianapa on Jan-23-2002 14:41:

hey,

distort the snare a little.. that's always cool. You get a better and frenzier snareroll that way..


Posted by dj_cuba on Jan-23-2002 20:30:

Im glad someone mentioned this, I Cant seem to make realistic sounding snare rolls as well. It all goes fine till the fast bit at the end (the snair?) then It just seems un-realistic...Oh yeah, What does Velocity actually do? probably a really simple question but I havn't managed to figure it out...


Posted by Pjotr G on Jan-23-2002 22:18:

well actually velocity means how hard you hit the key on the keyboard. So for instance if you gently tap it you'll get a low velocity, if you slam it you'll get a high velocity (they range from 0-127)

at itself it can control anything (with flexible synths that is) but it's normal to let it control VCA, so if you gently tap the key, the sound will come out soft, and if you jump on the key the sound will come out loud.

Of course you don't need to actually play snare rolls in from a keyboard, you can set velocity of a note in the midi event manager.


On a sidenote, often velocity also controls VCF cutoff in a subtle way, this translates, if you hit a piano key harder, more high frequencies will come out then if you tap it gently.


Posted by Peter Campbell on Jan-24-2002 00:21:

Transa you might need to do it on every 64th note to hear the one tone, anyway that type of snare build up suxs


Posted by omega on Jan-30-2002 15:44:

Just keep decreasing the intervals between hits until it blurs together. The best kind of snares for these are ones with soft attacks so they blend together. If it has a hard attack, you'll just get a series of ticks. Also, don't do it with something that will cut off the tail of the snare when it hits the next snare as alot of programs do this. The snare needs to play out all the way like a real snare drum would.


Posted by Pjotr G on Jan-30-2002 18:10:

quote:
Originally posted by omega
The best kind of snares for these are ones with soft attacks so they blend together. If it has a hard attack, you'll just get a series of ticks.


Have to disagree here...In a build I'd NEVER use a snare with a soft attack, the avantage of a fast attack is it keeps your beats very tight (which i consider mondo important in a rhythmic buildup) If you want it to blend together maybe setting a long release is better....however if you use 64th notes I assure you you can't hear the separate "ticks"


Posted by Ayianapa on Jan-30-2002 18:34:

KarateKid That is lame..

Anyway, I think 64 note snare rolls are lame.. why not just make happy hardcore then? Hmm, I'm not even sure that HH use 64 note rolls, but I guess that's just because HH BPM is like 180+- so even the 16 note snareroll sounds like 64.

Here's my tip on how to get a good snareroll: Tweak your snare in to something like this: Tune, +5, Tone +5 and snappy +10. This works great on my Drumstation (I don't know how much you have to tweak those in reason or fruity to get the same effect but I used max settings on my drumstation). By the way, snarerolls should at something like 8 bars.. you could start the 6 first bars with 16 note and then 32 on the two last. Start the roll at a very low volume and make it progressivly higher. Easy cheesy..

Cheers!


Posted by omega on Jan-31-2002 06:45:

I should recant what I said. If you want a tight hard trance style drum roll, then yes, you want something with a hard attack. But if you want those cheesy epic style rolls, not so much something with a soft attack, but rather something with a distinct attack but nothing quite so abrasive of an attack. Sort of something in the middle I suppose, ilke the 909 snare, as it has been used alot for these kinds of snare rolls.


Posted by itsamemario on Feb-01-2002 01:06:

what i do when i want a REALLY fast snarefill, i make a new file, if its f.ex. 140 bpm i multiplice it with 4, and do as if i made a normal snarefill...


Posted by SgtFoo on Feb-03-2002 18:57:

Smiling Frog

I think you have to ignore BPMs in this technique.
definitely..as said b4... its gotta climb from the 16/16 or whatever up to maybe 64/64 or 128/128, use a fast attack, and make each snare hit shorter for each rate of hitting climb...i hope you can follow. You could also add a lot of slightly cut feedback, so that you get more snares in the background...if those get constant enough..it'll all build into a straight snare tone like you want.


Posted by Pjotr G on Feb-03-2002 19:58:

quote:
You could also add a lot of slightly cut feedback, so that you get more snares in the background...if those get constant enough..it'll all build into a straight snare tone like you want.


the snare sound would probably get way too "on top" of your mix, pushing everything else away.


Posted by Luke Terry on Feb-07-2002 21:41:

Cool

Haha, now this is one thing I am good at Possibly the only thing
If anybody would like to order particular snares, snare builds I will be happy to help
I use software called Music 2000, yes its crap, but it has very very very good percussion abilities.



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