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-- how many patches do you use?


Posted by jacheatamobits on Mar-31-2006 00:18:

how many patches do you use?

on average, about how many different instruments go into one of your mixes? how many of them are percussion and sound FX?

this is a big problem for me, as i can only get a few sounding just the way i want before the need comes to "bounce" them. what im looking for is a "full" sound thats not "crowded". maybe all that i need is some good strings/sweeps?

i still have alot to learn about composition, but i think i have the basics down, and it seems like i dont use enough instruments to "fill" it up, or enough to build up to a decent sounding break.

i havent even gotten to the stage where automation and mastering finish off a track, as i cant make it sound any better if i dont have it right to begin with!


Posted by messytechie on Mar-31-2006 00:24:

you need a new pooter mate


Posted by jacheatamobits on Mar-31-2006 00:30:

quote:
Originally posted by messytechie
you need a new pooter mate


well my theory is that i learned to play guitar on some piece of shit, or am i just retarded?


Posted by jojimbo1 on Mar-31-2006 00:49:

You can squeeze a lot of juice out of an old computer. It just requires a little more planning and a lot more bouncing

I actually find that I'm more creative using an old rustbucket pc. It makes me think a lot more carefully about each element in a track, and whether it contributes to the track or is just 'noise'.


Posted by Mr.Mystery on Mar-31-2006 03:53:

Re: how many patches do you use?

quote:
Originally posted by jacheatamobits
on average, about how many different instruments go into one of your mixes? how many of them are percussion and sound FX?

this is a big problem for me, as i can only get a few sounding just the way i want before the need comes to "bounce" them. what im looking for is a "full" sound thats not "crowded". maybe all that i need is some good strings/sweeps?

i still have alot to learn about composition, but i think i have the basics down, and it seems like i dont use enough instruments to "fill" it up, or enough to build up to a decent sounding break.

i havent even gotten to the stage where automation and mastering finish off a track, as i cant make it sound any better if i dont have it right to begin with!

Urgh - I just counted the amount of tracks me & Mart have used in our latest (unfinished) tune so far and the count is 47. Neither of us can play it without maxing out the CPU as it is, so only heaven knows what it'll be like when finished.

Yes, a lot of bouncing has to be done...


Posted by wrzonance on Mar-31-2006 07:26:

*sigh*

A lot of bouncing.

I learned that too late. Even though my computer is quite the power-house. You still have to bounce. PLAN FOR BOUNCING or you will be sorry when you're poor CPU meter maxes out and your audio sputters like a satantic AM radio tuner-dial.


Posted by mzvirbulis on Mar-31-2006 11:22:

i think its something called fx frezze or something and it acts as a big buffer for bouncing audio which cant be processed as it is.

i think


Posted by jojimbo1 on Mar-31-2006 11:34:

Bouncing is quite a simple concept.

When you have a synth playing it's using up your cpu power. You have a problem when you have too many synths and too little cpu. If you render a synth channel to audio, and then mute the synth and play back the rendered audio instead, then less cpu is used.

The logic behind this is straightforward, the pc only has to stream an audio file from hard-disk, instead of doing all the synth calculations.

Using this technique you can pack in a lot more softsynths and effects into a track, than you could otherwise. Only problem is you can't tweak bounced audio!

fxfreeze makes bouncing a doddle. Cubase has the facility built in, and FL allows you to render a channel to audio, and then automatically insert it as an audioclip.


Posted by jacheatamobits on Mar-31-2006 16:53:

wait a minute, Cubase has it built in?

does that mean it does it for you automaticly?


Posted by Magnus on Mar-31-2006 22:32:

quote:
Originally posted by jacheatamobits
wait a minute, Cubase has it built in?

does that mean it does it for you automaticly?


It has the freeze function which works way better and faster in Cubase SX 3 than in SX 2. It bascially bounces a track for you and unloads it. I personally just bounce almost everything. Then at the very end, I may freeze a few tracks here or there.


Posted by JustinMead on Apr-01-2006 05:23:

quote:
Originally posted by jojimbo1
And FL allows you to render a channel to audio, and then automatically insert it as an audioclip.


Where in Fl can i find this? ill be looking soon, but asked just in case i cant find it


Posted by DeZmA on Apr-01-2006 16:52:

With all the bouncing stuff, your track must be like 99% done in trance or what? Cause a patch gets filtered and modulated all the time.


Posted by -_1_--Ben--_1_- on Apr-01-2006 18:11:

don`t like the freezing in sx 3 :-( , when i use it i get some sort loss of notes (at least one, what`s one to many :-D


Posted by jacheatamobits on Apr-01-2006 19:58:

quote:
Originally posted by JustinMead Where in Fl can i find this? ill be looking soon, but asked just in case i cant find it


you need FLS producer...

in the mixer panel, select the channel you want, then in the bottom right corner, click the disc icon. name the track. then click the icon in the upper left corner, make sure "replace audio track" is checked, then render. (Alt+r) if youre in pattern mode, it'l render a loop, song mode; the track for the whole song.

you can also do it in "live" mode, but im not sure how

you can also render the song like normal with all the other tracks muted, then manualy insert the audio track. i think this gives you more options...



quote:
Originally posted by DeZmA
With all the bouncing stuff, your track must be like 99% done in trance or what? Cause a patch gets filtered and modulated all the time.


yes, but i dont understand the "in trance" part of your question.

none of my shit ever gets 99% finished, so maybe my explanation is totaly wrong?


Posted by DeZmA on Apr-02-2006 09:52:

quote:
Originally posted by jacheatamobits
yes, but i dont understand the "in trance" part of your question.

none of my shit ever gets 99% finished, so maybe my explanation is totaly wrong?


I mean in techno you can just use 4 measure loops without getting boring, in trance the modulation of pads/leads etc is crucial so if you bounce your stuff you're fixed to the current arrangement, if you change a part you can start all over again.


Posted by jacheatamobits on Apr-02-2006 22:49:

quote:
Originally posted by DeZmA
I mean in techno you can just use 4 measure loops without getting boring, in trance the modulation of pads/leads etc is crucial so if you bounce your stuff you're fixed to the current arrangement, if you change a part you can start all over again.


yah, thats the problem for me, i always want to change things...


Posted by Daniel Jay on Apr-03-2006 13:50:

How do you bounce in Reason 3?


Posted by Daniel Jay on Apr-03-2006 13:50:

How do you bounce in Reason 3?


Posted by sterilis on Apr-03-2006 18:24:

reason doesnt really suck up all your cpu. i find that if i make a track in reason i can finish it no problem but with cubase and reason rewired my cpu freaks out and the audio goes dead.


Posted by Daniel Jay on Apr-03-2006 19:38:

Well im using a patch from Airbase (the producer) along with another synth & the bar goes orange when they are both playing, (the sound also starts to jitter) and if I try & add anything else to the track it uses too much cpu! I havent even added a bassline or much of a beat yet!

The Airbase combinator patch has a lot of stuff in it but I thought that Reason 3 & an iBook G4 1.42Ghz with 1GB RAM could handle a few synths?

Surely im doing something wrong?

Please advise!


Posted by sterilis on Apr-03-2006 20:40:

i dont no what it could be. are you using any other sequencers? if you are then mix it down and import it to that as an audio file. reason only uses about 33% of my cpu and ive only got 256 ram and a shitty celeton processor. had 1 gig ram but my comp went on fire.


Posted by Daniel Jay on Apr-04-2006 12:29:

How do I do that mate?

I only use the sequencer thats built into Reason...


Posted by Daniel Jay on Apr-04-2006 22:57:

Bump


Posted by Luke Terry on Apr-04-2006 23:02:

quote:
Originally posted by Daniel Jay
Well im using a patch from Airbase (the producer) along with another synth & the bar goes orange when they are both playing, (the sound also starts to jitter) and if I try & add anything else to the track it uses too much cpu! I havent even added a bassline or much of a beat yet!

The Airbase combinator patch has a lot of stuff in it but I thought that Reason 3 & an iBook G4 1.42Ghz with 1GB RAM could handle a few synths?

Surely im doing something wrong?

Please advise!




either up the cpu max usage/buffer in options or select the bit you want to play and export as wav, then reimport into the track



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