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Posted by Sunsnail on Jul-17-2006 18:05:

MMORPGs

What makes a MMORPG a good game? What do you look for in a mmorpg, and what do you think is needed in the future to make them better?


Posted by Porky on Jul-17-2006 18:24:

the social aspect.

i love how WoW makes you work on your social skills. basically you can only do so much by yourself. to get the really phat loot, you must be a part of a guild and be a team player, to do organized 40man raids.

so far for my warlock... i have 3/8 Tier1 Felheart! yay!


Posted by oziel on Jul-17-2006 19:17:

quote:
Originally posted by Porky
the social aspect.

i love how WoW makes you work on your social skills. basically you can only do so much by yourself. to get the really phat loot, you must be a part of a guild and be a team player, to do organized 40man raids.

so far for my warlock... i have 3/8 Tier1 Felheart! yay!


lol @ your sig, its soo big, like a banner


Posted by Sunsnail on Jul-17-2006 19:26:

quote:
Originally posted by oziel
lol @ your sig, its soo big, like a banner


im afraid your sig is 5150 bytes too big


Posted by weymouth on Jul-17-2006 20:15:

Good MMORPG needs the following for me to stay interested:

1. Great crafting system.

2. A way for the player base to affect the game.

3. Character class customization that doesn't lead to you being just one of thousands cookie cutter builds.

4. Creating an atmosphere of society in which you can talk to people and hang out but also increase a skill or stat while chillin.

5. The ability to jump into the mmorpg and play for 30 minutes or 4 hours and still get something out of it.

6. PvP with a sense of danger and the ability to be hurt.


The only game that I've seen come close to all of these was Ultima Online when it first came out. I played every other mmorpg under the sun since then and none have come close. Dark Ages of Camelot was the second best MMORPG I ever played after UO. The PvP in DAoC was ground-breaking and still no other game comes close to that detail. WoW is a decent questing rpg but it lacks some social interactions and you can't jump into WoW for a quick romp, it takes hours to maybe even find a group. I play guild wars a lot now because of lack of monthly fees. GW has horrible social interaction, crafting system, and players actions effecting the world. What GW does right is that it's a game that can be played for a short amount of time or for a long amount of time, good pvp(no risk though), and amazing character skill customization.


Posted by noikeee on Jul-17-2006 20:40:

Re: MMORPGs

quote:
Originally posted by Sunsnail
What do you look for in a mmorpg


the 'exit to windows' button


Posted by Scottaculous on Jul-18-2006 22:19:

quote:
Originally posted by weymouth
Good MMORPG needs the following for me to stay interested:

1. Great crafting system.

2. A way for the player base to affect the game.

3. Character class customization that doesn't lead to you being just one of thousands cookie cutter builds.

4. Creating an atmosphere of society in which you can talk to people and hang out but also increase a skill or stat while chillin.

5. The ability to jump into the mmorpg and play for 30 minutes or 4 hours and still get something out of it.

6. PvP with a sense of danger and the ability to be hurt.


The only game that I've seen come close to all of these was Ultima Online when it first came out. I played every other mmorpg under the sun since then and none have come close. Dark Ages of Camelot was the second best MMORPG I ever played after UO. The PvP in DAoC was ground-breaking and still no other game comes close to that detail. WoW is a decent questing rpg but it lacks some social interactions and you can't jump into WoW for a quick romp, it takes hours to maybe even find a group. I play guild wars a lot now because of lack of monthly fees. GW has horrible social interaction, crafting system, and players actions effecting the world. What GW does right is that it's a game that can be played for a short amount of time or for a long amount of time, good pvp(no risk though), and amazing character skill customization.


Have you tried Eve Online? Withyour description, it sounds like the game for you.

1. Not sure what exactly is crafting but I'm sure the manufacturing system in Eve is "good".
2. All players play under the same server farm: No sharding and instancing. Players are able to build and maintain conquerable structures in space. These stations can be permanently seen on the map and interactable by all players. Through violent PvP, these stations can be destroyed or conquered. In the next release, fractional warfare will allow players to drive the in-game story. Plus Eve's economy is COMPLETELY ran by other players.
3. Class-less, real-time based skills training system. I don't even have to be logged on to "train" a skill or advance my character.
4. See #3
5. You can do quest-like missions, trade, manufacturer, chat in short amounts of time. PvP-ing generally takes longer.
6. Eve has a wonderful system of non-consentual PvPing. If you're not in secured space, expect a pirate to come knocking. Someone smacktalking you in the game in secured space? War declare them and you can hunt them throughout all of the universe w/o fear of policing. All losts are permanent. Your expensive fully modded ship blown up by a gank squad? Sucks to be you. The best thing about Eve is it's PvPing. Trying to remember all the battle mechanics as your adrenaline is pumping is hard as hell.

7. You can Eve for free once you're able to make enough money for timecodes. For me, about 10-12 hours of hardcore NPCing (PvE) will get me enough money to buy a 30 day timecode.

The only bad thing about Eve is it's a time sink. Traveling and getting between places takes a long time. Only because the universe is massive.

Here's an interesting article about the freedom and range of Eve
http://www.escapistmagazine.com/issue/25/3


Posted by DarkAngel on Jul-18-2006 22:46:

Ultima Online at one point was the MMORPG of choice for me. Really easy to make friends and all that. Nowadays WoW is the most popular. Final Fantasy XI was my game for a while, but I incredibly suck at that game so I quit.


Posted by j_spot on Jul-19-2006 03:06:

just wait for darkfall.


Posted by DasBrotBesser on Jul-19-2006 04:16:

quote:
Originally posted by DarkAngel
Ultima Online at one point was the MMORPG of choice for me. Really easy to make friends and all that. Nowadays WoW is the most popular. Final Fantasy XI was my game for a while, but I incredibly suck at that game so I quit.


Do you still play WoW? Wasn't sure by what you said since it could mean that if you played an MMORPG then it'd be WoW.


Posted by babyvsrhino on Jul-19-2006 12:57:

quote:
Originally posted by Porky
the social aspect.

i love how WoW makes you work on your social skills. basically you can only do so much by yourself. to get the really phat loot, you must be a part of a guild and be a team player, to do organized 40man raids.

so far for my warlock... i have 3/8 Tier1 Felheart! yay!

That's it?

I have a pally loaded with epics, and my warlock is 8/8 felheart.


Posted by DarkAngel on Jul-19-2006 15:39:

quote:
Originally posted by DasBrotBesser
Do you still play WoW? Wasn't sure by what you said since it could mean that if you played an MMORPG then it'd be WoW.


No, I never played it. I just do know that it's the most popular at the moment and I know a few peeps personally who are on it.


Posted by fr0st on Jul-19-2006 18:29:

WoW is a mmorpg with training wheels IMO.... I still play eq2 a bit but UO and eq1 were much better games. WoW is too cartoonish, the crafting sucks, the content isnt very dynamic( I swear if i killed 1 more type of raptor) and the player bass is very young..


Posted by weymouth on Jul-19-2006 20:51:

quote:
Originally posted by Scottaculous
Have you tried Eve Online? Withyour description, it sounds like the game for you.

1. Not sure what exactly is crafting but I'm sure the manufacturing system in Eve is "good".
2. All players play under the same server farm: No sharding and instancing. Players are able to build and maintain conquerable structures in space. These stations can be permanently seen on the map and interactable by all players. Through violent PvP, these stations can be destroyed or conquered. In the next release, fractional warfare will allow players to drive the in-game story. Plus Eve's economy is COMPLETELY ran by other players.
3. Class-less, real-time based skills training system. I don't even have to be logged on to "train" a skill or advance my character.
4. See #3
5. You can do quest-like missions, trade, manufacturer, chat in short amounts of time. PvP-ing generally takes longer.
6. Eve has a wonderful system of non-consentual PvPing. If you're not in secured space, expect a pirate to come knocking. Someone smacktalking you in the game in secured space? War declare them and you can hunt them throughout all of the universe w/o fear of policing. All losts are permanent. Your expensive fully modded ship blown up by a gank squad? Sucks to be you. The best thing about Eve is it's PvPing. Trying to remember all the battle mechanics as your adrenaline is pumping is hard as hell.

7. You can Eve for free once you're able to make enough money for timecodes. For me, about 10-12 hours of hardcore NPCing (PvE) will get me enough money to buy a 30 day timecode.

The only bad thing about Eve is it's a time sink. Traveling and getting between places takes a long time. Only because the universe is massive.

Here's an interesting article about the freedom and range of Eve
http://www.escapistmagazine.com/issue/25/3


Yah I was going to try Eve Online a few months ago but I heard that it is extremely hard to catch up to the established players with the crafting system and running your own business. I may try it in the future still.


Posted by Porky on Jul-19-2006 23:49:

quote:
Originally posted by DarkAngel
No, I never played it. I just do know that it's the most popular at the moment and I know a few peeps personally who are on it.


DA... if u ever join, you should join my server! Shattered Hand!

fock all this FF solo bullshit, this game is amazing!

Pork!


Posted by DarkAngel on Jul-20-2006 00:09:

quote:
Originally posted by Porky
DA... if u ever join, you should join my server! Shattered Hand!

fock all this FF solo bullshit, this game is amazing!

Pork!



And this is one of those peeps I know LOL

I don't know about joining...


Posted by DasBrotBesser on Jul-20-2006 02:21:

Eh, there's people all over the place on servers now. I'm on Crushridge, a PvP server, with my troll hunter, and I just transferred my priest over to this server as well. So after transfer costs etc I'm on this server for good!


Posted by j_spot on Jul-20-2006 15:47:

quote:
Originally posted by Porky
DA... if u ever join, you should join my server! Shattered Hand!

fock all this FF solo bullshit, this game is amazing!

Pork!


PORK!
BATTLEGROUP #3
Cross server BGS!
Maybe ill see you one day (lawl, that would mean im in a BG!)


Posted by Porky on Jul-21-2006 20:37:

quote:
Originally posted by j_spot
PORK!
BATTLEGROUP #3
Cross server BGS!
Maybe ill see you one day (lawl, that would mean im in a BG!)



yo jspot!

i konw that cross server BGs are supposed to happen for next patch.. but... aren't we both alliance?

pork!


Posted by j_spot on Jul-22-2006 20:06:

yes were both alliance, I dont know how it works. we obviously cant que togeteher, so it would be 100% random that we end up in the same BG if thats hwo it works.


Posted by Audigy7 on Jul-23-2006 03:28:

quote:
Originally posted by Porky
the social aspect.

i love how WoW makes you work on your social skills. basically you can only do so much by yourself. to get the really phat loot, you must be a part of a guild and be a team player, to do organized 40man raids.

so far for my warlock... i have 3/8 Tier1 Felheart! yay!


I completely agree. I love how WoW forces you to work together to even have a shot at anything decent; you have to get to know your guild/raid mates to the point where you know what they're going to do and how they're going to react. You have to work as a team flawlessly.



6/8 Bloodfang here, /flex.


Posted by bananas on Jul-23-2006 22:46:

I'm waiting for D3...


Posted by qtwre on Jul-24-2006 00:22:

That Eve game sounds a lot like Earth & Beyond, only better.

I've played and still own Ultima Online, Earth & Beyond, Planetside, and WoW. I always start them being super stoked and playing for hours each day. A month later I'm ready not to renew my membership.

Ultima Online just pissed me off because I lost connection while fighting and lost all my stuff, twice.

Earth & Beyond lacked content to keep me interested after I attained a high level.

Planetside just got boring. You often couldn't form decent groups to attack the other team.

WoW also got boring because I found that the higher level quests just involved more walking. Not necessarily a harder quest, but a longer one. Wasting my time running back and forth within two griffin points? No thank you. At least Earth & Beyond had warp drive.

I've been thinking of trying PLanetside again. I'm sure they've made improvements and have a bigger userbase now. Damn me for trying these things when they're brand new.

I've been in the beta program for this Auto Assault mmorpg for months and I have yet to try it. lol



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