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-- 50-minute-long electronic epic!


Posted by ecksemmess on Aug-01-2006 00:42:

50-minute-long electronic epic!

Just finished a 50-minute-long (!) epic piece of electronic music. Excellent listening experience Genres range from trance to breaks to orchestral and lots more.

The track as well as the Reason 2.0-compatible WIP file can be downloaded from my website at http://www.xeron.net

Give it a listen, it's well worth the rather large download... I promise

And for those who enjoy, feel free to pass that URL around


Posted by mark_the_gooner on Aug-04-2006 11:47:

I'm not sure if you wanted feedback (though I assume so).

The track is good, obviously I didn't listen to all of it (listened to the first 13 mins, and then just jumped my way through the rest). I find your track can be a bit too repetetive at times, the melodies and chords are good but they start to bore after a while, they need a bit of variation.
Also, the track doesn't really have any unique sounds to it, its fairly simplistic, in that it has a drumloop, bass line, melody, chords, etc. It doesn't really have any weird effects in it (though around 28 mins it does have a rather odd pad, that i like alot).

Also production wise it isn't fantastic (maybe thats partially due to the 160-170 kbps).

That's all the negative feedback I can give really, other than that it is very good, I really like the pads, and the melodies, although sometimes it gets a bit too repetitive.

Also one other thing:
When you just skim through the track, it sounds like a soundtrack to a platform game (like sonic or something), in which all the different melodies etc. are different levels in the game.


Posted by KilldaDJ on Aug-04-2006 20:45:

i happen to think this is pretty cool

weird sounding noises and shit (like the fella above suggested, sounds like the soundtrack to a early 90s game)

pretty cool sounding though, makes me wana nail a tab of acid and just mong out to it

+1


Posted by No_Boundaries on Aug-04-2006 21:11:

It might need a couple of changes to avoid the monotony on the track but I did got the feeling of the song. I really think that maybe you didn't include too much changes because the track is quite chill and melodic and too much changes might just take the track feeling to somewhere else the producer was not thinking of. If that's so then is ok.

I love the pads too, it does makes you feel like coming home after a long hard trip or something

Nice job, keep it up.


Posted by ecksemmess on Aug-09-2006 23:34:

Many thanks for all the thoughtful feedback so far guys, much appreciated. My responses:

The number one complaint people seem to have about Trial is that it's too repetitive, but as No_Boundaries pointed out, that was certainly the point. I've listened to the track as "background" while doing stuff -- it's flat-out annoying that way! It has to be carefully scrutinized to be appreciated. I wouldn't have it any other way

I suppose fans of underground, old-school trance would understand. Back when the music literally drew you into a trance. That's what I was going for here! And if you'll pay close attention you'll see that, beneath the surface, everything is in constant flux throughout most of the track. Very little "lazy looping" going on!

As KilldaDJ said, you're meant to "wana nail a tab of acid and just mong out to it"

As mark_the_goner pointed out, the production on the track is rather rough. On the website near the download link, note the statement, "rough production and muddy bass are embraced" -- just think of all the mind-warping, ultra-underground oldschool trance that never would have had such a profound effect if it were produced cleanly!

Finally, if it sounds reminiscent of 1990s video games melodically, that's certainly no surprise, as I grew up spending all my time with my NES/SNES

Love to hear more comments!


Posted by The Drow on Aug-11-2006 13:47:

dling


Posted by wrzonance on Aug-11-2006 21:07:

Interesting. I downloaded your reason project file. And I'm jamming with it right now!

I doubt I'll be able to listen to all 50 minutes of it. But the beginning is pretty tight man.


Good work! I'll skip around some more.


You really should expand on this project. If you can rewire it into a different squencer. Like cubase or protools you can do some tempo automation. Which this sorely needs. 50 minutes at 132 is not enough tempo variation for a track which uses a lot of Subtractors which have the same tonal characteristics.


Tempo automation is your friend!


Posted by The Drow on Aug-13-2006 00:05:

I'm listening to it right now. No skipping at all.
I'm on 22:30.
Great stuff so far.
Maybe you should make a clean version of this so it'll be much more solid.
Will you make another one?
~24:00 is entrancing. amazing.

10/10
Omer


Posted by Alternatewords on Aug-14-2006 23:24:

Thumbs up

Hey Justin,

I've been listening to the first 20 minutes about 3 times and am listening right now to the rest.

First off I am happy you recovered this piece and are able to work on it again. A few years ago I had a nasty hard drive crash and lost a good amount of graphics I did back then. Taught me to always expect the unexpected and religiously make backups (I am paranoid nowadays ). It's always depressing to loose ones work. Good thing this wasn't the case with you.

Here we go. I really like what I am hearing. To my ears I am detecting various influences. There is a definite Jean Michel Jarre influence beaming through at around 25:00 minutes. A strong video game influence ala Chris Huelsbeck is weaving through, I can see images of Turrican and Apidya flashing before my eyes. Then there are certain elements that remind me of the Parasite Eve soundtrack (darker, more industrial). But as a whole you make the sounds your own and give them a distinct character. Even though it is a very long piece you stick to a soundtrackish theme, keeping it clear and crisp throughout (with the intentional glitches). I also like how you keep the beat steady while using just enough variation to lift it up here and there.

All in all a very evocative composition. I like that you actually composed it, not just mashed loops together (though that's fun too). I think writing a track of that length, combining various electronica styles and influences and yet keeping it from becoming just noise or mangled up but instead making it pleasant to the ears of the listener is a talent in itself. I say well done and I am looking forward to more.

Now, two suggestions I have: a) split it up. Here is how: you already employ classical tonal architecture therefore you can break it down into movements, maybe 5 or 6 of equal length. No pause, no fading, simply Movement A, Movement B, etc. That will make it more accessible to the casual listener (we all need them or else our music doesn't reach far enough) and it opens up your creativity to maybe try different combinations of the movements, even incorporating them in a new project. And b) I like the glitches, but there where only a few rather in the beginning (I like the introduction, it sounds like an electronic orchestra tuning their instruments). I'd use the power of glitch (hmmm, I think that's an oxymoron, oh well) to accentuate certain parts more, make them more dominant and intentional. Right now they sound a bit like something went wrong during production.

Now, the final part of your track, the last 5 minutes, are very experimental (noisy) and I think it would actually work great in the beginning of the track, then revisit it in the final 60 seconds of the track to come full circle (Kraftwerk would be proud). Just an idea.

It was a pleasure listening to it.

Cheers,

Thorsten


Posted by ecksemmess on Aug-18-2006 21:13:

Wow, thanks for all the listens!

DJFreaq: I know what you mean about the tempo automation (what's up with Reason not having that capability built-in anyway? Ridiculous). On the one hand, 50 straight minutes of 132 bpm definitely gets very monotonous. On the other hand, I did break up the monotony by introducing variety in other respects, and what's left of the monotonous feel is sort of what I was going for in the first place as a "hypnotic" feel. If I were to introduce tempo automation into the piece, it would be nothing drastic.

The_Drow: Glad you enjoyed that part did you ever get all the way to the end?

Alternatewords: You couldn't be more right about the backups. And I love that it reminds you of Turrican (great game), though I can't say I'm all that familiar with the Parasite Eve music. Square in general has been a huge influence on me though, particularly early Uematsu and Mitsuda. And you are right about the glitching effects. I wanted to use them extremely minimally, but the piece could probably do with a bit more of them.


Posted by The Drow on Aug-19-2006 09:20:

quote:
Originally posted by ecksemmess
The_Drow: Glad you enjoyed that part did you ever get all the way to the end?

Sure I did listen to the whole thing.
Well I think that there are too many breakbeats in the track.
If this is suppoused to be a trance piece then I think that you should use more 4x4.
I also expected much more complicated melodies and much more sounds on it.
But it's still ace

Omer


Posted by thoughtlessjex on Aug-19-2006 13:30:

Like the intro so far. Very lush. But what was up with the weird automation in the first few seconds?

I like this bass around 2:30. It sort of sneaks up on you, there, which is something most artists never really do.

The breaks in the intro could be changed up a bit more.

And now they do. Nice.

Ooh, 9:16 was fun.

I like the piano around 16:50. It goes well with the breakbeats there.

Piano panning is tripping me out.

That chord progression at 21:09 is right out of Metroid Prime.

I'll take this moment at around 22:20 to agree with Alternate Words: This track should be broken up into parts, and you just passed a part that would be excellent for that. Whenever the tonal structure breaks down for the next part. Right now, it has a nice effect in regard to being continuous, but it's really only accessible to nerds like us here.

And I'm with The Drow on 24:50. Incredible.

28:50 Oh God. Wonderful effects on those pads.

34:01 has a nice feel to it, although you've gone a long time without a beat. I was beginning to lose interest.

I like the way you develop the drums in this section. You need to do this more often. Build more patterns on the drums so that they create a sense of movement. Leaving them the same is all well and good, but it makes the track feel stagnant if you do it for too long.

39:00 nice percussion riffs.

I like the synth riffs, too.

43:20, I like the way you bring the piano.

Oh, I love the beat at 44:00. You actually need some more glitchy sounds a la Aphex Twin here. Just let it get more twisted and fucked up as it progresses.

Something like 46:50, yeah.

One thing that I noticed is that your production needs a lot of work. Specifically in the areas of the sounds you're using. The most monotonous part of this song was the textures. Everything you have sounds either pre-packaged or preset, and it doesn't change. You need to spend some time making all of your sounds unique and do fun stuff with them. Have them change over time.

Go out and find new drum packages, too. The pre-packaged stuff that Reason gives will not serve you for the loftier purposes of this piece. It makes it seem like this piece is just an idea to be fleshed out later.

Also, you need some sound effects. These can contribute a lot to your music as well as make it seem less repetitive. Use rises, FM synths, samples, as well as effects that you synthesize. Get creative and have fun.

Finally, your mixing needs work. Throughout the entire song, you had too much high and mid, and almost no bass. You need to balance the three out if you want any kind of impact. Specifically, all of your kicks were dull thups. They need to be EQ'd and compressed to be brought out a bit more. Sometimes, it's nice to have a more subdued kick, but even those are processed a bit. Other than that, just fix your balance and tighten up your other elements.

Don't get me wrong, though. It's an excellent piece of music. It's just not entirely there on production.


Posted by daeus on Aug-19-2006 17:43:

Isnt this like lots of songs mixed in to one?

I dont like it sorry
lol

There are a few melodies/parts which I think would sound good more tranced up.

I might try one, say 10 minutes longer to make it an hour and see what feedback it gets lol


Posted by Trancevision on Aug-19-2006 20:36:

Do you know Mike Oldfield - Tubular Bells?
Your track, some elements and the length reminded me alot of tubular bells.
It's a long and epic track, I really most of the piano sounds...


Hope to find more like this here on this forum...


Posted by ecksemmess on Aug-25-2006 09:35:

thoughtlessjex: I understand what you mean about the accessibility. Yes, it probably should be split into parts. As for the long beatless section from about 31:00 to 34:00 -- one of my favorite gimmicks in DJ sets is the "pre-climax track with no beat that lets you cool down before the final frenzy", so that's sort of what that's for...

Oh, and once again, as silly as it sounds, that rough, wonky sounding production was intentional The lack of creative sound design was also intentional. I love the idea of juxtaposing VERY basic, low-fi and stripped-down electronic sounds with complicated musical composition, so that's what I was going for.



Trancevision: I grew up listening to Tubular Bells. I agree that my track shows a strong Mike Oldfield/Tubular Bells influence, so I'm delighted that you think so too -- by the way, the length of Trial of the Mind is 48:49 if you discount the trailing silence at the end. That's EXACTLY the same length as Tubular Bells (both parts combined), down to the very second! And it was a complete accident! Crazy, huh?


Posted by rqpeyruxvg on Aug-25-2006 21:34:

this is great stuff, i just love the ideas and arrangements, this is some smart work and i like it a great deal. mastering is muddy and that but it will come after time i assure you. you seem to know what your doing and stuff so keep ot that way.


Posted by KilldaDJ on Aug-25-2006 22:44:

i still want to take acid to this thing


Posted by canadian didjer on Aug-25-2006 23:11:

I listened to this while playing torus trooper, for fifty whole minutes

very game-y... vgm remix project anyone?

there are some pretty neat highs, and i wouldn't be able to listen to this in one sitting but overall... wow.


Posted by ecksemmess on Sep-01-2006 06:28:

Thanks again for the kind words -- yeah, a VGM remix project would be intense!


Posted by KilldaDJ on Dec-13-2006 02:21:

hey dude i sent u a pm reguarding remixing the last 5 minutes, so i'll do u a favour and bump the original thread and of course to whore my remake out as well

i was originally thinking of sampling ur tune and use it for the breakdown but the tempos didnt match...urs was originally at 132bpm? and mine clocks in at 140.

my idea of hard dance

it took ages for FRUITY NOOBS to load the midi u sent me of this thing


Posted by ecksemmess on Dec-13-2006 04:46:

It is my duty to inform you all that KilldaDJ's "Found Atlantis mix" of my track's outro is a must-listen!

Reminds me of the best of Cygnus X and Piet and Benno

Consider it a demo though as it's still in early stages clearly.


Posted by KilldaDJ on Feb-20-2008 18:19:

finally finished remixing it... lol

http://www.divshare.com/download/3840242-c63

length: 7:51
bitrate 192k
size: 10mb


Posted by Vernon Wanderer on Jun-19-2014 03:31:

So I took the liberty and remixed one of the tracks I liked the most.

It's an old remix so I might re-do it to get quality more up to date, but here it is



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