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Razorgore
i'm having trouble with this beast... trying to help my guild in beating him instead of wiping over and over again..
so far we have 2 fury tanks kite around the 2 platforms and the hunter kiting dragonkin around..... and the controller helping calm dragonking
any ideas or success stories?
I don't play anymore, but I remember the lnog nights on Razorgore. Try this link: Click me!
o god what are you doing.
first, assign 2 groups to each corner where things spawn. there needs to be even dps/healing spread at all 4 corners. As things spawn, each corner is assigned to assist train orc MAGES. and only Orc mages. kill them fast. Dragonkin need to be SLEPT by druids. you need at least 4 druids on the raid. Basically they need to just chain sleep dragonkin. Warriors need to be running around the room, throwing sunders on orc legionaires and kiting them with piercing howl/demo shout. Basically you have to have running boots and exploit the ramp LOS for the mobs... run up the ramp have the train follow you, drop down the side and head for the other end of the room. You need usually a rogue on the orb for MC. his job is only to destroy eggs. the faster you destroy them the sooner you move to stage 2.
Rogues are nice for this because as stage 2 hits, they just pop vanish and aggro shifts. another popular method is for your MT to orb control, however this drops you down a kiting tank so your choice. Razor should not do anything else as that draws too much aggro and the mobs then kill him.
When stage 2 hits, basicall you need 2 tanks on him standing infront and behind him. That way only 1 tank gets conflag'd and aggro shifts to the second tank. all melee stay out at this point and it becomes a ranged fight.
Also all of your healers need to be using 2 ranks lower on their heals or they'll pull too much aggro.
My guild just dps's all the orcs down. Honestly, we don't really do BWL anymore so I don't remember what we do with the dragonkin, but, if your DPS has pretty good gear, I'd suggest just having your corner groups just kill all the orcs (mages first, then legos, obviously). The plus side to this is that your priests aren't useless and you don't have huge 80 mob aggro trains getting loose if your kiters die.
For orb controller, we use a team of 2 rogues. When one egg is left, the MT will take over controller so when the control breaks, the MT has a huge amount of aggro built up already.
If you're horde, having your shaman kite the legos around the middle of the room is pretty effective if your shaman are decent. The bad thing about that strategy is that your healers basically can't heal at all or they'll aggro an assload of mobs.
This is really the first fight that requires everyone to be on their toes and to put their own life in their own hands. Everyone needs to be on the ball and paying attenetion to their surroundings to keep themselves and everyone else around them alive.
The real fun starts on Vael =X
i used to be part of a guild who killed mages, hunters kited dragons and warriors kited dragons
now the guild im in kills all orcs and warriors (2) kite dragons.
healer positioning is key. Have 2 healers for each kiting tank, one should stand on the corner of each platform. The warrior agroes dragons, does the figure 8 and jumps off platform. If he gets hit, the healer (we use pallys) tosses him a quick heal.
and we have MT use the orb the whole time. Never ending agro ftw
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Alliance...I dunno
DPS own mages ASAP.
i dunno if it works when you havn't killed him before, but my guild has used the "kill all" tactic for a while successuly, even though first time we had the original 4 warrs kiting method.
i'm alliance btw:
the basic idea is to control only the dragonkin: have you druids max out their sleeps and have warriors with +speed and get them to hit + sunder + demo shout the dragons when you start getting lots of them (razors sleep helps too). healers will be less likely to get aggro as kiting tanks have less mobs to take with them and even if some get loose they can be controlled.
the rest of the raid is split into 4 equal groups and then you basically destroy antyhing that isnt a dragonkin in your corner, the mobs have like 8k for a mage and 9k for a legionnaire so you should have no problems if you guild is decently kitted out with MC stuff. stuns and roots help, frost nova works as you cant nova the dragonkin but be weary of slept ones.
one final note is that we have one of our main tanks orb controlling so they get some nice threat when phase 2 stars
we found this method is much less precarious, unlike the uber aggro sensitive method of maximum kiting. also you dont need to have bwl on farm to brute force it like this, think we started using this method when we were just past brood.
also not sure why you would wanna use fury warriors for kiting as theywould take more of a beating and their DPS would be more useful on the mobs you wanna kill.
My guild kills all the orcs, sleeps, kites, and tanks the dragonkin.
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